Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
...
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Brad Hefta-Gaub
917c4644a5
make SkeletonModel be shared_ptr friendly as well
2016-03-17 18:03:49 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
Brad Hefta-Gaub
11e88f965d
Merge pull request #7347 from hyperlogic/tony/prevent-roll-in-goto-location
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MyAvatar: prevent roll and pitch in avatar via snapshot url.
2016-03-14 18:58:49 -07:00
Anthony Thibault
1e94d9bdf5
interface/src/avatar: cppcheck fixes
2016-03-13 18:56:15 -07:00
Anthony Thibault
b921ac7757
MyAvatar: prevent roll and pitch in avatar via snapshot url.
2016-03-13 11:32:48 -07:00
Anthony Thibault
ab390f7d2e
Merge branch 'master' into tony/smooth-hands
2016-03-11 10:06:31 -08:00
Anthony J. Thibault
5eeb4ca594
Fix one frame lag controller lag/jitter
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Move userInputMapper->update() after inputPlugin->pluginUpdate().
2016-03-11 09:28:25 -08:00
Anthony J. Thibault
ab19d3e5a2
Moved animation after physics, hand poses are in world frame.
...
There are still some debug hacks enabled so I can test in the vive room.
2016-03-10 20:44:35 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
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Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Anthony J. Thibault
886457939d
Merge branch 'master' into tony/wrong-way-overlay
2016-03-09 16:50:18 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
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Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Anthony J. Thibault
0d62b10a8f
Added Mat4 support to script
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Also, hooked up MyAvatar.sensorToWorldMatrix access to script.
2016-03-07 16:16:14 -08:00
Philip Rosedale
7c765f3d5a
Merge pull request #7258 from hyperlogic/tony/better-lean-detection
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MyAvatar: use a box instead of a sphere for horizontal re-centering
2016-03-07 15:05:10 -08:00
Chris Collins
7850ca3576
Merge pull request #7227 from hyperlogic/tony/eye-look-at-fixes
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Avatar eye look at fixes for HMD and desktop
2016-03-07 11:50:16 -08:00
Anthony Thibault
2cbb41fd38
MyAvatar: bug fix for forward/backward lean detection
2016-03-07 10:11:22 -08:00
Anthony J. Thibault
aefeff2493
MyAvatar: Use a box instead of a sphere for horizontal re-centering
2016-03-07 09:50:38 -08:00
Anthony Thibault
0de19d13c4
MyAvatar: open up horizontal leaning threshold
2016-03-04 15:28:38 -08:00
Anthony Thibault
37ba0ecd9f
MyAvatar: prevent face from being visible when crouching
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Overall, this should fix many of the issues with the head being visible when it shouldn't.
2016-03-04 11:48:55 -08:00
Anthony J. Thibault
dc456cbdbe
MyAvatar: dropped vertical recenter limit.
2016-03-04 11:15:11 -08:00
Anthony J. Thibault
6e80665107
MyAvatar: reduced rotation re-center threshold to 30 degrees
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Also, warning fix for Linux.
2016-03-01 17:45:16 -08:00
Anthony J. Thibault
2dfc517d14
MyAvatar: re-center vertically, on x & z drive keys
2016-03-01 16:45:36 -08:00
Anthony J. Thibault
be446f4e96
MyAvatar: separate rotation, horizontal and vertical HMD follow
2016-03-01 15:38:02 -08:00
Anthony J. Thibault
506e46faee
MyAvatar: fix for missing include
2016-03-01 11:21:14 -08:00
Anthony J. Thibault
babf48ac57
MyAvatar: take IPD scale into account when computing corrected eye lookAt
2016-03-01 11:17:03 -08:00
Anthony J. Thibault
3cde972174
Rig: issue warnings for missing joints
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Also, Removed Rig::computeEyesInRigFrame, it was causing warnings because it was looking up
Eye and Head joints for all models, not just avatars.
2016-03-01 11:07:22 -08:00
Anthony J. Thibault
99bd0f3d13
MyAvatar: fixes for eye look at
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Users in desktop mode should now see the eyes change focus between the left eye, right eye and the mouth.
Users in mirror mode, or third person camera, should more accurately determine which avatar to look at.
2016-02-29 16:49:35 -08:00
howard-stearns
d8fe55ddc5
Proper default for snapTurn preference (and new name so as to update old
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users).
2016-02-25 13:06:34 -08:00
Zach Pomerantz
3c4ab077be
Init validOrientation for myAvatar calc
2016-02-24 13:16:45 -08:00
Brad Hefta-Gaub
2a18127a01
Merge pull request #7171 from jherico/avatar_qml_location
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Allow avatar positioning from QML
2016-02-24 11:37:12 -08:00
Anthony J. Thibault
8f27424de7
MyAvatar: bug fix for avatar leaning
2016-02-23 14:30:51 -08:00
Brad Davis
2258a9cad9
Allow avatar positioning from QML
2016-02-23 12:16:41 -08:00
howard-stearns
20406a5a14
Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar.
2016-02-15 13:26:40 -08:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
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Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006
SpatiallyNestable: warn on failure.
2016-02-09 14:03:39 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Seth Alves
d5f3447fbc
when updating queryAACubes for children, use the lastEdited from the parent's properties
2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
7f2b822796
only setLastEdited on properties to be sent
2016-02-08 15:15:49 -08:00
Seth Alves
3030944ca1
set last-edited when updating a child's queryAACube
2016-02-08 15:09:11 -08:00
Anthony Thibault
c4f9a4805c
MyAvatar: moving platform support
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* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Babiuch, Ryan Nicholas
aab98db812
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-05 12:49:38 -06:00
Babiuch, Ryan Nicholas
dca7ff967c
Conform to coding standard.
2016-02-04 08:26:56 -06:00
Anthony J. Thibault
d2068678f4
MyAvatar: bumped up size of head, w.r.t. head cauterization.
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This is to avoid some issues where face is visible when looking straight down.
Specifically, with the Albert avatar.
2016-02-03 16:08:11 -08:00
Anthony J. Thibault
027a2166f5
MyAvatar: Use head to turn while flying in HMD mode
2016-02-03 15:44:06 -08:00
Babiuch, Ryan Nicholas
d7951f4300
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-03 14:52:08 -06:00
Babiuch, Ryan Nicholas
3d727d76c2
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-03 13:39:13 -06:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Andrew Meadows
e394f64540
Merge pull request #6991 from seefo/master
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Added camera sensitivity dialog preferences
2016-02-02 08:22:45 -08:00
Brad Hefta-Gaub
711787a997
Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
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Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
Babiuch, Ryan Nicholas
47f7d55e2c
Working energy usage for entity manipulation.
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- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
Seefo
07043d537f
Fixed Ubuntu warnings
2016-01-29 21:11:44 -05:00
Seefo
77050b13dc
Adjusted default pitch/yaw speed
2016-01-29 19:41:34 -05:00
Seefo
ffa6687af3
Added setting dialogs for camera pitch and yaw
2016-01-29 19:34:57 -05:00
David Rowe
e07baf916b
Fixed a typo noticed in passing
2016-01-30 12:30:21 +13:00
David Rowe
d2cdbebc94
Store avatar location after a teleport
2016-01-30 12:26:50 +13:00
howard-stearns
9601b65269
Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
2016-01-29 11:40:13 -08:00
howard-stearns
1225e50581
One round of billboard shredding. Server/wire/AvatarData have not been
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touched.
2016-01-27 16:15:43 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
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MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
James B. Pollack
86b2a67f72
Merge pull request #6891 from sethalves/avatar-updates-query-cube
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Avatar updates query cube
2016-01-27 13:04:03 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
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This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Seth Alves
1fefe0fa0e
when an avatar moves a child entity around, it has to invoke MovingEntitiesOperator to keep the local octree up-to-date
2016-01-26 13:30:55 -08:00
Anthony J. Thibault
3cee3cbb5a
Avatar Developer Menu: added animation debug options
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This options are for for developers only and might help debug animation related issues.
* Enable Inverse Kinematics: this can be toggled to disable IK for the avatar.
* Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model.
This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript.
2016-01-25 18:52:13 -08:00
Brad Hefta-Gaub
0c64d45c18
Merge pull request #6909 from hyperlogic/tony/fly
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MyAvatar: fly animation
2016-01-22 17:04:53 -08:00
Anthony J. Thibault
7af20e90c8
Hooked up fly animation to json and Rig
2016-01-22 13:47:09 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-22 11:46:17 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
2e1727610e
MyAvatar updates the entity-server about queryAACubes of children entities
2016-01-21 15:52:59 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Brad Hefta-Gaub
6b76cf484d
fix issues with HMD lookout 2D, and cleanup
2016-01-14 08:48:55 -08:00
Anthony J. Thibault
031f59b7b5
Support for adding soft attachments from script.
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Also, bug fixes for setting MyAvatar.attachmentData property.
2016-01-07 16:12:36 -08:00
Andrew Meadows
b8b113844f
reduced avatar max fly speed from 300 to 30
2016-01-06 11:22:58 -08:00
Anthony J. Thibault
9ea6079c64
Merge branch 'master' into tony/get-palm-thread-safe
2016-01-05 10:16:52 -08:00
Anthony J. Thibault
e7f3f549a5
Avatar getPalm* methods are thread-safe and non-blocking
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Uses newly added ThreadSafeValue template class.
2015-12-29 15:10:38 -08:00
Anthony J. Thibault
c2dd00375d
Merge branch 'master' into tony/soft-attachments
2015-12-29 13:21:37 -08:00
Anthony J. Thibault
1618e0a92f
Network, Preferences and UI support for soft attachments
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Added an isSoft field to the AttachmentData which is edited
by the Attachment Dialog Menu, sent over the network via
AvatarData identity packets and saved in the Interface.ini preferences.
AvatarData and AvatarBulkData version number has been bumped.
Changed Avatar attachment collections to use smart pointers to models
instead of raw ones. Removed _unusedAttachmentModels.
I don't think the caching was worth the added code complexity.
2015-12-18 13:32:09 -08:00
Andrew Meadows
d6541e9ee7
angular velocity is a vector, not a quaternion
2015-12-18 11:06:58 -08:00
Andrew Meadows
0e1e5db7eb
only need one animateScaleChanges() implementation
2015-12-15 18:18:08 -08:00
Andrew Meadows
cd1e3810ca
set the scale of avatar on login, don't animate
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
Brad Hefta-Gaub
7d43504c0c
Merge pull request #6615 from hyperlogic/tony/js-avatar-default-pose
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Expose Avatar default pose to JavaScript
2015-12-15 14:27:53 -08:00
samcake
571ccb3c20
cleaning up the code
2015-12-14 17:14:45 -08:00
samcake
ed2d45d0b6
HMD Mirror looks correct
2015-12-14 16:18:44 -08:00
Anthony J. Thibault
3f0cdb3c02
Merge branch 'master' into tony/js-avatar-default-pose
2015-12-14 11:19:24 -08:00
samcake
2aad26154e
THis should fix the mirror and the skybox issue
2015-12-14 10:24:51 -08:00
samcake
1ddbc15df4
Exploring how to solve the mirror fullscreen bug
2015-12-11 17:47:33 -08:00
Brad Hefta-Gaub
a1a3c4470c
reload own avatar on Content Reload
2015-12-11 11:02:16 -08:00
Anthony J. Thibault
652ce5501f
Expose Avatar default pose to JavaScript
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New JavaScript API to get the avatar's default pose.
MyAvatar.getDefaultJointRotation(index);
MyAvatar.getDefaultJointTranslation(index);
See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
Seth Alves
8ca6c7acc3
Merge pull request #6611 from Atlante45/attachments
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Fix Attachments jitter
2015-12-10 11:46:19 -08:00
Atlante45
739e184b52
Fix attachments jitter
2015-12-10 11:19:11 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Leonardo Murillo
25494ec867
Merge pull request #6562 from Atlante45/baseball
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Baseball
2015-12-07 14:11:21 -08:00
Anthony J. Thibault
fd4ed29405
MyAvatar.clearJointData bug fix
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MyAvatar.setJointRotation() now works properly after MyAvatar.clearJointData()
2015-12-07 09:03:40 -08:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Brad Hefta-Gaub
f71d2d00d2
Merge pull request #6548 from jherico/threaded_present
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Threaded present
2015-12-04 13:42:09 -08:00
Howard Stearns
a0a4f7d177
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-anim-graph-preference-change
2015-12-04 11:08:44 -08:00
Brad Davis
b9ace94ff1
Prototyping threaded present
2015-12-04 10:28:16 -08:00
Howard Stearns
187c213f41
reset skeleton
2015-12-03 16:42:57 -08:00
howard-stearns
1b42c5a172
Make MyAvatar.get/setAnimGraphUrl take a url(!), and make setting it
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actually do something.
2015-12-03 16:16:01 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Anthony J. Thibault
0b05a341a8
MyAvatar::reset() improvements
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Body should not orient under the HMD body without changing the HMD view point.
It's more predictable and less likely to make you sick.
It also should reset the height of the character to cancel out squatting, if the HMD position is low.
2015-12-02 10:18:02 -08:00
Anthony J. Thibault
99065f10fa
Avatar Warning fixes on linux
2015-12-01 18:12:01 -08:00
Atlante45
083205916f
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-30 18:25:53 -08:00
Seth Alves
b7ebe5b92b
merge from upstream
2015-11-30 16:59:52 -08:00
Stephen Birarda
4573e5c59e
resolve conflicts on merge with upstream/master
2015-11-30 13:32:38 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Anthony J. Thibault
549a8f7130
Fix for avatars with no eyes
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For example:
https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/howard/howard.fst
https://hifi-public.s3.amazonaws.com/ozan/avatars/hifi_team/tony/tony.fst
2015-11-25 17:24:55 -08:00
Anthony J. Thibault
868cf83b48
Fix for attachments and MyAvatar::getDefaultEyePosition()
2015-11-25 10:07:29 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Brad Davis
5c2b980a45
Fixing avatar facial blendshapes and attachments in recordings
2015-11-23 22:36:07 -08:00
Anthony J. Thibault
14189ac909
Move Y_180 flip rotation out of Rig
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This Y_180 flip is defined in skeletonModel not in the rig.
This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip).
We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from
MyAvatar -> skeletalModel -> Rig.
Added Quaternions::Y_180 to GLMHelpers.
2015-11-23 19:31:27 -08:00
Seth Alves
ba30e01664
include global position in avatar-mixer protocol so server knows where avatars are in world-space
2015-11-23 14:12:49 -08:00
Brad Davis
64ba5b4f14
Cleaning up old recording files
2015-11-23 09:42:34 -08:00
Anthony J. Thibault
821264a031
Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states
2015-11-22 16:15:03 -08:00
Anthony J. Thibault
fe683edb66
Avatar Debug Draw Default Pose now works
2015-11-21 10:53:24 -08:00
Anthony J. Thibault
6cfd831a5a
Menu: Added Developer > Avatar > Debug Draw Position
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Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Anthony J. Thibault
54408a9c87
AnimVars are now in avatar/rig space
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This makes it much simpler for code out side of the rig to manipulate AnimVars
* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Anthony J. Thibault
30087ef0bd
Removed dead code
2015-11-20 14:37:53 -08:00
Anthony J. Thibault
a77ea8da43
Removed JointStates! You won't be missed.
2015-11-20 14:15:37 -08:00
Clément Brisset
f4b0492b33
Merge pull request #6436 from birarda/ghost-avatar
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fix for ghosted avatars thanks to check/add race
2015-11-20 11:41:20 -08:00
Anthony J. Thibault
a4116e633a
Removed last consumer of JointState class
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Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00
Anthony J. Thibault
ad4b8e0001
Avatar transmission fixes, moved JointData into shared
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* Moved JointData into shared library
* added methods to the rig to copy into and out of JointData
* JointData translations must be in meters this is so the
fixed point compression wont overflow, also, it's a
consistent wire format.
2015-11-20 10:24:24 -08:00
Stephen Birarda
22f5d4df6d
change signature of copy return
2015-11-19 16:25:33 -08:00
Stephen Birarda
6398a922c6
leverage COW for AvatarHash
2015-11-19 15:43:29 -08:00
Anthony J. Thibault
982e2c06a9
Rig: Switched over to use AnimPoses instead of JointStates
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* fixed debug rendering
* improved jointState/animPose diff detection code.
2015-11-19 12:14:04 -08:00
U-GAPOS\andrew
b7f501c0b3
use glm::quat_cast instead of extractRotation()
2015-11-19 10:42:53 -08:00
Anthony J. Thibault
721da29432
WIP checkpoint
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* No longer normalizing scale in AnimSkeleton and AnimClip
This means graph is animating in 'geometry' coordinates
before unit scale is even applied. This is necessary to
properly work with both Avatar based models and ModelEntity
based models
Many things are broken.
* debug rendering (translations are x100)
* IK hand targets
* follow cam
* I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
Brad Davis
5b8047ded4
Make recording and playback work in interface, playback in agent
2015-11-18 14:04:45 -08:00
Anthony J. Thibault
b481d7c73d
Merge branch 'master' into tony/remove-joint-states
2015-11-18 09:38:21 -08:00
Anthony J. Thibault
e93b5c5838
Bug fixes for avatars with no eyes
...
Changed default eye position to 1.9 meters because
the hifi_team avatars are 2.0 meters tall.
Also, prevent array access with negative indices when eye bones are missing.
ಠ_ಠ
2015-11-17 14:02:27 -08:00
Brad Davis
cb26fc67fc
Move recording interface back to float/seconds
2015-11-16 14:44:22 -08:00
Howard Stearns
35f7a1cf10
Merge pull request #6391 from AndrewMeadows/sisyphus7
...
simplify MyAvatar::deriveBodyFromHMDSensor() take 2
2015-11-16 13:55:22 -08:00
U-GAPOS\andrew
df05a9c8aa
fix bug: bodySensorMatrix constantly reset when walking
2015-11-16 12:02:16 -08:00
Seth Alves
36af315e5d
Merge pull request #6383 from birarda/goodbye-packet
...
send a hopeful disconnect packet from ACs and Interface
2015-11-16 11:28:48 -08:00
Anthony J. Thibault
55adedcec8
Merge branch 'master' into tony/remove-joint-states
2015-11-16 11:22:44 -08:00
U-GAPOS\andrew
049fe4abee
minor cleanup
2015-11-13 17:42:12 -08:00
samcake
8c21ac144e
Fixing review comments
2015-11-13 16:45:19 -08:00
U-GAPOS\andrew
6733767d8b
use animation state to compute bodyInSensorFrame
2015-11-13 16:39:40 -08:00
Stephen Birarda
e263453acb
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-13 14:48:26 -08:00
U-GAPOS\andrew
91bc7ca062
cleanup start/stop logic for HMD follow
2015-11-13 14:04:36 -08:00
Stephen Birarda
d932ba74fd
remove the avatar kill packet from Interface
2015-11-12 17:58:12 -08:00
samcake
1fd37b51a2
trying to get somewhere....
2015-11-12 17:54:35 -08:00