Commit graph

502 commits

Author SHA1 Message Date
Seth Alves
9d4ab13a10 cauterize all head-based entities rather than just models 2018-01-11 19:45:15 -08:00
Seth Alves
e7a3d98ae5 don't draw head-descendent entities when in 1st-person camera mode 2018-01-11 19:34:54 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
Dante Ruiz
980807c657 make changes 2018-01-10 16:50:41 -08:00
SamGondelman
df574c6bc9 keep requesting render update until textures load 2018-01-10 13:19:53 -08:00
Dante Ruiz
d0bff29471 fixing merge conflict 2018-01-10 10:11:53 -08:00
Dante Ruiz
c4253f3b3b Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-09 15:31:38 -08:00
SamGondelman
7c56a9ffb2 model meta is only withTypeShape if visual geometry request fails 2018-01-09 12:43:43 -08:00
Sam Gondelman
5cf25a20c9
use correct model ptr 2018-01-04 21:21:58 -08:00
SamGondelman
6a19b0e0b6 update render items on texture load 2018-01-04 13:10:46 -08:00
Dante Ruiz
527d00871a making relaying translation work 2018-01-04 11:57:51 -08:00
Dante Ruiz
e1a7f9bfb8 working on imporving soft-entities 2018-01-03 08:47:11 -08:00
Dante Ruiz
6fa3446c57 joints are being relayed to children 2018-01-02 13:54:13 -08:00
Dante Ruiz
be9bf31843 Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-02 08:04:26 -08:00
druiz17
0ebbb76b49 fixed property over written issue and start relaying joints 2017-12-29 16:12:40 -08:00
Seth Alves
96197e66bb Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 15:13:02 -08:00
Sam Gateau
a2c16ddf6a
Merge pull request #12026 from SamGondelman/burp3
Remove _model from ModelMeshPartPayload
2017-12-22 13:50:06 -08:00
Seth Alves
897b96d092 Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 07:36:26 -08:00
Dante Ruiz
77874de909 fix spacing 2017-12-21 15:05:23 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
Dante Ruiz
ddddcae932 Merge branch 'master' of github.com:highfidelity/hifi into entity-joints 2017-12-21 08:29:56 -08:00
Dante Ruiz
29f0835475 making entity joints work again 2017-12-20 16:06:19 -08:00
SamGondelman
bd06dc6443 cleaning up modelmeshpartpayload 2017-12-20 11:00:14 -08:00
Andrew Meadows
bad2c1df76 proper modulus of animation frame 2017-12-19 10:40:17 -08:00
Andrew Meadows
559cb33563 remove incorrect comment 2017-12-19 10:40:17 -08:00
Andrew Meadows
661a63bd0c fix crash for bad QVector index 2017-12-19 10:40:17 -08:00
amantley
29538851b6 Made the changes from the latest code review, except getting rid of the
while loop.
2017-12-12 09:06:43 -08:00
amantley
65bb896450 Merge remote-tracking branch 'origin/master' into character_entity_fixes 2017-12-11 10:55:54 -08:00
Seth Alves
2cd64ccd2c merge from upstream 2017-12-11 10:14:30 -08:00
Ryan Huffman
f3fc5769e8 Move asset baking on asset server to separate process 2017-12-06 11:49:19 -08:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
ZappoMan
750d505f9b fix issues in model import sizing caused by recent refactor 2017-11-30 17:51:59 -08:00
amantley
233d693d76 removed debug print statements and fixed negative FPS handling 2017-11-29 10:51:04 -08:00
amantley
778d98f56b made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function 2017-11-28 18:42:03 -08:00
amantley
101e67498a cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property 2017-11-28 14:11:56 -08:00
amantley
d607ca0914 initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server 2017-11-28 11:04:48 -08:00
amantley
522dc3dfb1 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
2017-11-22 17:55:39 -08:00
amantley
2e75016021 changes to modelEntity.cpp 2017-11-22 17:53:21 -08:00
amantley
fdf5139a74 everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
amantley
1e5d099b06 changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp 2017-11-21 17:36:01 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
amantley
013d16cee9 this is the change to add a property for the currentframeplaying 2017-11-17 18:37:54 -08:00
amantley
20fd893b47 Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp 2017-11-16 18:38:28 -08:00
amantley
881b22ab15 added update function to modelEntityItem.cpp 2017-11-16 12:41:56 -08:00
amantley
cc43d8115c In response to bug in the original PR, in RenderModelEntityItem.cpp I made a change in the handling of the boundary cases for the first and last frame properties. Also deleted some extraneous comments. 2017-11-15 17:42:33 -08:00
amantley
3f7a9e9703 all entity animation fixes including the animation play reset 2017-11-10 15:36:57 -08:00
amantley
1a06c6ef11 all entity animation fixes done except play animation 2017-11-10 15:23:17 -08:00
amantley
3ce65ece87 Merge remote-tracking branch 'upstream/master' into character_entity_fixes
this is just to synch this branch with the upstream master
2017-11-09 10:38:34 -08:00
amantley
af0304fd6b preliminary changes for the property fixes 2017-11-09 10:04:12 -08:00
amantley
e13a74213c this is holder spot to put avatar entity animation code 2017-11-06 17:29:19 -08:00
samcake
d878fac62c REverse changes 2017-11-06 11:25:02 -08:00
Sam Gateau
45e5d91b9d Change the sub renderItemIDs list of the Model entity in its meta through a transaction instead of going through the pointer to the model 2017-11-04 20:49:55 -07:00
Andrew Meadows
2b06df1c33 call Model::scaleToFit() before update render items 2017-11-02 12:52:46 -07:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Andrew Meadows
29efe53f74 repair debug rendering of collision shapes 2017-10-24 13:23:46 -07:00
Bradley Austin Davis
4f5851f420 Reducing needless render updates 2017-10-23 15:31:25 -07:00
Brad Hefta-Gaub
87294b8e67 Merge pull request #11638 from ZappoMan/fixWireframe
fix the rendering of wireframe for model entities with bad model URLs
2017-10-20 14:29:01 -07:00
ZappoMan
ef0ff96a44 fix the rendering of wireframe for model entities with bad model URLs 2017-10-20 11:46:28 -07:00
Andrew Meadows
c79bf3bc04 cleanup WANT_DETAILED_PROFILING 2017-10-19 14:31:50 -07:00
Andrew Meadows
339edc67c8 ifdef out more per-frame-per-entity profiling 2017-10-16 17:27:53 -07:00
Andrew Meadows
102a1cb36b ifdef out detailed profiling 2017-10-16 16:02:11 -07:00
Andrew Meadows
fb1c075a12 fix animating entities 2017-10-16 15:55:25 -07:00
Andrew Meadows
23bb8608b1 minor optimizations in updateModelBounds() 2017-10-16 11:52:30 -07:00
Andrew Meadows
e109101acc update profiling timers 2017-10-16 11:52:30 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
SamGondelman
ee02fa9a91 model asks for renderUpdate if animating
(cherry picked from commit 873ae9b9d6)
2017-10-09 13:55:48 -07:00
SamGondelman
a6b7578c3c start fixing asynch issue, fixes model loading! 2017-10-05 12:30:00 -07:00
SamGondelman
3a6e84e681 trying to fix model issue 2017-10-04 17:26:12 -07:00
SamGondelman
215193ad90 try to improve performance
(cherry picked from commit a5f5f9fc5d)
2017-10-04 13:50:35 -07:00
Andrew Meadows
67481287ff comment out asserts that fail to compile in Debug 2017-09-26 09:29:43 -07:00
SamGondelman
86198606e0 add _modelJustLoaded and updateTransforForSkinnedMesh on creation 2017-09-22 17:12:44 -07:00
SamGondelman
9f12d3a365 fix missing models 2017-09-21 17:57:25 -07:00
Brad Davis
688ee68cf9 Ensure thread-safety for model pointer access 2017-09-14 12:29:23 -07:00
Menithal
40d339a831 21484: Updated code to go with PR feedback 2017-09-11 20:36:29 +03:00
Menithal
856452405e Made Code abit more concise for better compilation 2017-09-05 08:46:37 +03:00
Menithal
119a2703f7 Removed Debug Joints that wasnt used anylonger 2017-09-04 22:20:00 +03:00
Menithal
03e076046b Added Joint Name check for translations
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
2017-09-04 22:16:02 +03:00
Menithal
5506520226 Fixed missing semi colon 2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f Merge branch 'master' into 21484 2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63 Fixed Inverse logic and Cleanup 2017-09-01 00:35:56 +03:00
Menithal
ea79748ed3 Some adjustments 2017-08-29 23:59:36 +03:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
Menithal
dc5e374485 Merge remote-tracking branch 'upstream/master' into 21484 2017-08-17 22:28:43 +03:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Menithal
982d4a451f Updated Protocol to add allowTranslation
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371 Preliminary Research Complete
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
David Kelly
4b7779f0f5 add flag to outline render flags, fix pal.js/edit.js interaction 2017-08-03 07:57:21 -07:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b Removed fade transition on model entities. 2017-07-31 15:06:24 +02:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Zach Fox
9147bc21d0 Getting there. 2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf First pass 2017-07-25 17:54:46 -07:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00