this is holder spot to put avatar entity animation code

This commit is contained in:
amantley 2017-11-06 17:29:19 -08:00
parent f21a284324
commit e13a74213c

View file

@ -979,6 +979,8 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
return;
}
//this a spot to work on the avatar npc in my branch
QVector<JointData> jointsData;
const QVector<FBXAnimationFrame>& frames = _animation->getFramesReference(); // NOTE: getFrames() is too heavy