From e13a74213c0f51f75c89caaaffc6655bd515a02c Mon Sep 17 00:00:00 2001 From: amantley Date: Mon, 6 Nov 2017 17:29:19 -0800 Subject: [PATCH] this is holder spot to put avatar entity animation code --- libraries/entities-renderer/src/RenderableModelEntityItem.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 7db19704b4..3959bf0bf0 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -979,6 +979,8 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) { return; } + //this a spot to work on the avatar npc in my branch + QVector jointsData; const QVector& frames = _animation->getFramesReference(); // NOTE: getFrames() is too heavy