Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Zach Pomerantz
4e3ab73941
layout std140 in particle shader
2016-04-07 17:27:51 -07:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
samcake
6922c9adf0
updating all the entity types when their bound is changing
2016-02-10 16:41:09 -08:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
Seth Alves
bfa8cc1969
merge from upstream
2016-01-03 06:47:25 -08:00
ericrius1
fdb909ca31
merged
2015-12-22 09:40:42 -08:00
Seth Alves
76df582a6c
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-21 14:29:32 -08:00
samcake
aef748b894
Adding linear color in Particule system
2015-12-21 10:40:29 -08:00
ericrius1
2aaefbcfcb
refactoring, adding headers
2015-12-17 11:32:48 -08:00
ericrius1
dca83a054e
Changed additiveBlending to emitterShouldTrail
2015-12-15 10:30:57 -08:00
ericrius1
c561a53f7c
Going to change additive blending to world position prop
2015-12-15 09:56:28 -08:00
Seth Alves
008065ba38
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Atlante45
03ee07c8b7
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
2015-12-10 13:37:20 -08:00
James B. Pollack
4e93f3ae81
respect visibility yay
2015-12-09 18:26:13 -08:00
James B. Pollack
b4c272aaa1
sam just left
2015-12-09 17:28:45 -08:00
Atlante45
1d513cfbba
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
2015-12-09 15:09:19 -08:00
Brad Hefta-Gaub
d07629489c
Merge pull request #6543 from Atlante45/pointer
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gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
bd23a4137e
Move toGlm to GLMHelpers
2015-12-03 15:01:17 -08:00
Atlante45
9c5486fb4b
More particle work
2015-12-03 15:01:17 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Atlante45
2dd494b5df
Remove additive blending option (force it)
2015-11-24 11:51:56 -08:00
Atlante45
4827a96bfa
Fix vertex shader (nested struct unsupported)
2015-11-24 11:51:56 -08:00
Atlante45
9adc437553
Make Particle's Payload/PendingChanges *almost* pointer free
2015-11-24 11:51:56 -08:00
Atlante45
0f316e6ae1
Remove particles emiter bounds compute
2015-11-24 11:51:56 -08:00
Atlante45
2cb2ca29e6
More particle shader work
2015-11-24 11:51:56 -08:00
Atlante45
e25ea122d8
Start moving update to shader
2015-11-24 11:51:56 -08:00
Atlante45
61511d57bb
Rename struct/Add type aliases
2015-11-24 11:51:56 -08:00
Atlante45
ca17c75631
Save one array traversal
2015-11-24 11:51:56 -08:00
Atlante45
cb14fbf4a1
Instance particle draw calls
2015-11-24 11:51:56 -08:00
Atlante45
230a413ec1
First pass at new particle shader
2015-11-24 11:51:56 -08:00
Atlante45
964ac5bad6
More cleanup
2015-11-24 11:51:56 -08:00
Atlante45
c33b6205a8
Some cleanup
2015-11-24 11:51:56 -08:00
Atlante45
40e802bae7
Get rid of global variable for sort
...
Fix rhs/lhs
2015-11-24 11:51:56 -08:00
Atlante45
395822c6cd
Use make_shared
2015-11-24 11:51:56 -08:00
Atlante45
a71ed7b166
Implement particle bounds with Extents
2015-11-24 11:51:56 -08:00
Seth Alves
4646c0c103
unmangle merge
2015-11-21 10:49:31 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Seth Alves
f07d5d9d3f
show network and physics status on boxes and spheres
2015-11-11 11:32:12 -08:00
Seth Alves
39b92d2b52
terse log when ownership changes
2015-11-10 17:06:12 -08:00
Brad Hefta-Gaub
0ea901fd72
fix various warnings
2015-11-10 08:34:58 -08:00
ericrius1
af0c0e6a1b
spacing fix
2015-11-03 17:32:22 -08:00
ericrius1
31fe5fa953
Bump version num, use different shader for additive blending effect
2015-11-03 17:15:10 -08:00
ericrius1
470f814776
Fixed glitches with large particles being sorted along wrong axis
2015-11-03 16:39:16 -08:00
ericrius1
0c8a712935
removed comment
2015-11-03 15:36:11 -08:00
ericrius1
0ed868077d
Added additive blending as option for particle effect
2015-11-03 10:02:51 -08:00
ericrius1
f57f3c1138
Disabled writing to depth buffer for particles and no longer sorting the,
2015-11-02 15:25:42 -08:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
Seth Alves
d86d69aeba
keep track of children. use local position and orientation on the wire.
2015-10-22 15:36:03 -07:00
Atlante45
75f0a6442f
ModelEntities spawned with no dimension autoresize
2015-10-09 12:23:19 -07:00
David Rowe
a2c7b3bcc9
Orient particles to face camera but not roll with it
2015-09-23 17:00:07 -07:00
Brad Hefta-Gaub
152a86b0e9
Merge pull request #5735 from hyperlogic/tony/no-particle-fix
...
Fix for RenderableParticleffectEntityItem assert.
2015-09-08 15:13:38 -07:00
Anthony J. Thibault
c728cd4c4c
Fix for RenderableParticleffectEntityItem assert.
...
When a particle system had no living particles, PendingChanges::updateItem
would assert, due to the access to _vertices[0]. In release this might be
harmless as this memory is never accessed, but different implementations of
std::vector might do different things here. So, let's be safe and early
return when the number of particles is 0.
2015-09-08 12:03:41 -07:00
David Rowe
cb9468c311
Add colorSpread entity particle property
2015-09-07 16:27:42 -07:00
David Rowe
12b8a5a1d5
Add alpha property support to ParticleEffect entities
...
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
David Rowe
c910da7179
Add radiusStart and radiusFinish entity particle properties
2015-09-04 12:27:18 -07:00
David Rowe
45ff118249
Add new radiusSpread entity particle property
2015-09-03 14:55:08 -07:00
Brad Hefta-Gaub
7b2f944f48
Merge pull request #5561 from ericrius1/particleExtensions
...
Extended Particle entity to allow for more varied effects
2015-08-27 10:45:03 -07:00
Anthony J. Thibault
47b8ab373c
Fix for RenderableParticleEffectEntity crash.
...
The render item payload now keeps a shared_ptr to the entity.
2015-08-24 11:15:30 -07:00
ericrius1
5fa27a7cf1
added back computeAndUpdate mmethod for particles, and now handling parsing old streams
2015-08-24 10:59:38 -07:00
ericrius1
b8a6105a03
Merge branch 'master' into particleExtensions
2015-08-14 08:56:59 -07:00
ericrius1
81844a82e8
fixed spacing issues and removed dead line
2015-08-12 16:25:56 -07:00
ericrius1
36ca0c54fc
acceleration spread working properly
2015-08-12 16:13:00 -07:00
ericrius1
16279bd415
emitters trail particles now
2015-08-12 14:01:42 -07:00
ZappoMan
c15161b71a
fix crash in Particle Entities and pendingChanges.updateItem()
2015-07-28 14:56:38 -07:00
Anthony J. Thibault
5844b594dc
Converted magic numbers to constants.
2015-07-27 09:27:16 -07:00
Anthony J. Thibault
5cc0b45850
Improved ParticleEffectEntityItem rendering and updates
...
* Created custom pipelines and shaders for untextured and textured
particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
now we just update all the time. (super cheap tho, if there are no particles
animating)
2015-07-26 17:21:17 -07:00
Atlante45
59acfc9f47
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-20 13:51:51 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
Atlante45
256c786e28
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
2015-07-17 17:59:19 -07:00
Sam Gateau
7fc9fd97ff
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
ericrius1
70e042085b
fixed indentation
2015-06-16 09:11:36 -07:00
ericrius1
67ed1369cc
fixed indentation
2015-06-15 15:04:38 -07:00
ericrius1
2663e5a876
correct particle count for systems without textures
2015-06-15 14:43:13 -07:00
eric levin
27c6190665
fixed particles not showing up by fixing billboarding code to account for new winding order
2015-06-15 14:24:18 -07:00
Atlante45
228f8c2e61
Fix a few items rendering without pipeline
2015-06-12 17:34:16 +02:00
ZappoMan
9988f2d1cd
EnitityItem smart pointers
2015-05-22 22:38:02 -07:00
Atlante45
eef87412fd
Particles render in Batch
2015-05-19 15:54:19 +02:00
Atlante45
c13ad83cc4
Rename getCenter by get CenterPosition
2015-05-15 18:34:28 +02:00
Anthony Thibault
b3af515224
Particle entity improvements based on code review.
...
* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
...
* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
Andrew Meadows
e418872f7b
namechanges: setFooInMeters() --> setFoo()
...
also fixed some warnings, made code abide to standard,
and moved some variables to be closer to where they're used
2015-03-09 09:56:15 -07:00
Jason
7a5669f14e
Interview project updates.
...
Tried to address all of Brad's notes, most of which were related to
matching the coding style for the project. Also used GeometryCache
instead of making direct calls to OpenGL to do drawing, took a different
approach to seeding rand(), updated the packet version, and fixed a bug
that I noticed in the setting of the dimensions for the particle effect
entity.
2015-03-06 15:52:21 -08:00
Jason
3522357c8c
High Fidelity interview project -- Jason Rickwald
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For my project, I decided to add a new entity -- a Particle Effect.
This is really rudimentary to start out with, but you could see where
it's headed.
2015-03-04 16:06:06 -08:00