Sam Gateau
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521ce3936b
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I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
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2019-10-07 15:19:23 -07:00 |
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sabrina-shanman
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a166b41216
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Fix build warnings/errors
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2019-09-13 15:39:29 -07:00 |
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HifiExperiments
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7b29f0f718
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reduce locking necessary for render updates
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2019-07-31 11:21:29 -07:00 |
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SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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SamGondelman
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3ff0770441
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model emitters!
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2019-03-20 21:25:14 -07:00 |
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SamGondelman
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38864e5b6e
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plane, circle, cylinders
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2019-03-19 18:04:32 -07:00 |
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SamGondelman
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194008c77a
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box shapeType
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2019-03-19 14:14:37 -07:00 |
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SamGondelman
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432a3f1610
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uniform sampling of ellipsoid points
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2019-03-19 12:59:03 -07:00 |
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SamGondelman
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ea50133146
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working on adding particle shape types
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2019-03-18 12:05:17 -07:00 |
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SamGondelman
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0bfcde67ea
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remove overlays from application.cpp
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2019-01-24 14:11:24 -08:00 |
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SamGondelman
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611998f799
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add pulse group properties to shapes, particles, text, web, image, and grid
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2019-01-16 13:34:10 -08:00 |
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SamGondelman
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1b5c1d0677
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working on primitiveMode and groupCulled
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2019-01-08 10:02:03 -08:00 |
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SamGondelman
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b609cfaa2b
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renderLayer
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2019-01-07 15:43:35 -08:00 |
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John Conklin II
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7b226aa559
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Merge pull request #14124 from SamGondelman/particle
Don't render particles without textures
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2018-10-17 11:17:23 -07:00 |
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Dante Ruiz
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bda9735b5d
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fix loading progress
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2018-10-04 15:01:16 -07:00 |
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SamGondelman
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1ec481922c
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don't render particles without textures
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2018-10-01 14:54:34 -07:00 |
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SamGondelman
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ec0b0ab464
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fix acceleration spread
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2018-09-04 13:03:42 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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SamGondelman
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1c1b68ee66
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emitterShouldTrail fix, review comments, rotateWithEntity
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2018-07-26 11:41:16 -07:00 |
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SamGondelman
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4750611af9
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particles don't spin with head roll, add particle spin properties, negative emitSpeed
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2018-07-24 23:47:58 -07:00 |
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Dante Ruiz
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ae03dcb57a
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fix parent grab dropping and cullig flickering
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2018-07-06 15:42:21 -07:00 |
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Dante Ruiz
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17f4a27ceb
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Merge branch 'master' of github.com:highfidelity/hifi into fix-entity-lag-2
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2018-06-26 10:55:27 -07:00 |
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SamGondelman
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8f411ad6c8
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CR
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2018-06-20 16:13:10 -07:00 |
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Dante Ruiz
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f891c37ac8
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fix particle entity
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2018-06-20 10:59:19 -07:00 |
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SamGondelman
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7771661948
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fix particle spread properties
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2018-06-15 17:35:49 -07:00 |
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SamGondelman
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9ea65950d5
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particles: threadsafe, cleanup, rework initialized logic
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2018-06-15 15:45:06 -07:00 |
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SamGondelman
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86ee5c12d8
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merge and update based on sam's changes
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2018-05-31 17:53:36 -07:00 |
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SamGondelman
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e6741a363e
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add local-only isVisibleInSecondaryCamera flag to entities
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2018-05-23 16:35:21 -07:00 |
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samcake
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767e6b15f3
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Fixing the local lighting on translucents bug
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2018-05-03 11:42:06 -07:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Sam Gateau
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d6e771f01d
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Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
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2018-01-13 10:02:53 -08:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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SamGondelman
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e9d751fd23
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try to avoid reusing uniform buffer locations
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2018-01-10 17:01:01 -08:00 |
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Brad Hefta-Gaub
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18a74cea91
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Merge pull request #11659 from zfox23/mergeRC57IntoMaster_20171023
2017-10-23: Merge RC57 into Master
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2017-10-24 21:19:01 -07:00 |
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Bradley Austin Davis
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4f5851f420
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Reducing needless render updates
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2017-10-23 15:31:25 -07:00 |
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Seth Alves
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f2cb5d4aff
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clean-up concept of puffed queryAACube
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2017-10-19 13:19:13 -07:00 |
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Bradley Austin Davis
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37b184d982
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Fix crashes in entity rendering on OSX
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2017-09-07 14:32:50 -07:00 |
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Brad Davis
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e817d3ced4
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Threaded rendering & entity rendering refactor
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2017-08-24 13:34:34 -07:00 |
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Sam Gateau
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49779754ff
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Remove unecessary shaders and apply the custom shader pipeline to polyvox
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2017-07-12 15:50:06 +02:00 |
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Sam Gateau
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98cc8c0683
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Refining the custom shader pipeline design and registration mechanism
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2017-07-12 14:13:58 +02:00 |
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Sam Gateau
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c3dd25e499
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Drafting the mechanism to add shape pipeline
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2017-07-07 18:26:10 +02:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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Andrew Meadows
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31bfc98b87
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use const reference for ScenePointer when possible
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2017-04-18 11:52:22 -07:00 |
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samcake
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6122155880
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Renaming the PendingCHanges class to Transaction
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2017-04-05 13:10:31 -07:00 |
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