Commit graph

137 commits

Author SHA1 Message Date
Sam Gateau
521ce3936b I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion... 2019-10-07 15:19:23 -07:00
sabrina-shanman
a166b41216 Fix build warnings/errors 2019-09-13 15:39:29 -07:00
HifiExperiments
7b29f0f718 reduce locking necessary for render updates 2019-07-31 11:21:29 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
SamGondelman
3ff0770441 model emitters! 2019-03-20 21:25:14 -07:00
SamGondelman
38864e5b6e plane, circle, cylinders 2019-03-19 18:04:32 -07:00
SamGondelman
194008c77a box shapeType 2019-03-19 14:14:37 -07:00
SamGondelman
432a3f1610 uniform sampling of ellipsoid points 2019-03-19 12:59:03 -07:00
SamGondelman
ea50133146 working on adding particle shape types 2019-03-18 12:05:17 -07:00
SamGondelman
0bfcde67ea remove overlays from application.cpp 2019-01-24 14:11:24 -08:00
SamGondelman
611998f799 add pulse group properties to shapes, particles, text, web, image, and grid 2019-01-16 13:34:10 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b renderLayer 2019-01-07 15:43:35 -08:00
John Conklin II
7b226aa559
Merge pull request #14124 from SamGondelman/particle
Don't render particles without textures
2018-10-17 11:17:23 -07:00
Dante Ruiz
bda9735b5d fix loading progress 2018-10-04 15:01:16 -07:00
SamGondelman
1ec481922c don't render particles without textures 2018-10-01 14:54:34 -07:00
SamGondelman
ec0b0ab464 fix acceleration spread 2018-09-04 13:03:42 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
SamGondelman
1c1b68ee66 emitterShouldTrail fix, review comments, rotateWithEntity 2018-07-26 11:41:16 -07:00
SamGondelman
4750611af9 particles don't spin with head roll, add particle spin properties, negative emitSpeed 2018-07-24 23:47:58 -07:00
Dante Ruiz
ae03dcb57a fix parent grab dropping and cullig flickering 2018-07-06 15:42:21 -07:00
Dante Ruiz
17f4a27ceb Merge branch 'master' of github.com:highfidelity/hifi into fix-entity-lag-2 2018-06-26 10:55:27 -07:00
SamGondelman
8f411ad6c8 CR 2018-06-20 16:13:10 -07:00
Dante Ruiz
f891c37ac8 fix particle entity 2018-06-20 10:59:19 -07:00
SamGondelman
7771661948 fix particle spread properties 2018-06-15 17:35:49 -07:00
SamGondelman
9ea65950d5 particles: threadsafe, cleanup, rework initialized logic 2018-06-15 15:45:06 -07:00
SamGondelman
86ee5c12d8 merge and update based on sam's changes 2018-05-31 17:53:36 -07:00
SamGondelman
e6741a363e add local-only isVisibleInSecondaryCamera flag to entities 2018-05-23 16:35:21 -07:00
samcake
767e6b15f3 Fixing the local lighting on translucents bug 2018-05-03 11:42:06 -07:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
SamGondelman
e9d751fd23 try to avoid reusing uniform buffer locations 2018-01-10 17:01:01 -08:00
Brad Hefta-Gaub
18a74cea91 Merge pull request #11659 from zfox23/mergeRC57IntoMaster_20171023
2017-10-23: Merge RC57 into Master
2017-10-24 21:19:01 -07:00
Bradley Austin Davis
4f5851f420 Reducing needless render updates 2017-10-23 15:31:25 -07:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
Bradley Austin Davis
37b184d982 Fix crashes in entity rendering on OSX 2017-09-07 14:32:50 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Sam Gateau
49779754ff Remove unecessary shaders and apply the custom shader pipeline to polyvox 2017-07-12 15:50:06 +02:00
Sam Gateau
98cc8c0683 Refining the custom shader pipeline design and registration mechanism 2017-07-12 14:13:58 +02:00
Sam Gateau
c3dd25e499 Drafting the mechanism to add shape pipeline 2017-07-07 18:26:10 +02:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00