fixed spacing issues and removed dead line

This commit is contained in:
ericrius1 2015-08-12 16:25:56 -07:00
parent 36ca0c54fc
commit 81844a82e8

View file

@ -245,7 +245,6 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
glm::vec3 pos = _transform.getTranslation();
Transform t;
t.setRotation(rot);
// t.setTranslation(pos);
payload.setModelTransform(t);
// transform _particleMinBound and _particleMaxBound corners into world coords
@ -283,8 +282,8 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
payload.setPipeline(_untexturedPipeline);
}
});
_scene->enqueuePendingChanges(pendingChanges);
}
void RenderableParticleEffectEntityItem::createPipelines() {