samcake
4ebc75da1f
Merge pull request #5369 from ericrius1/hitEffect
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Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
ericrius1
65e04337bf
removed synccache line
2015-07-29 11:15:20 -07:00
Andrew Meadows
a1e6fdc4b2
Merge pull request #5435 from MarcelEdward/hifi-2-20069
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Hifi 2 20069
2015-07-29 11:13:30 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
samcake
bc941147f4
Merge pull request #5446 from bwent/cookies
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Add cookies.js functionality for collapsable subpanels, key navigation
2015-07-29 09:53:07 -07:00
bwent
7805cf4e48
Format fixes, UI logos for collapse/expand toggle
2015-07-29 09:19:33 -07:00
Marcel Verhagen
1d29fb9d7f
replace tabs with whitespaces.
2015-07-29 14:56:24 +02:00
Brad Davis
6a5c2982ac
Merge pull request #5453 from hyperlogic/ajt/mirror-anchor-fix
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Changed mirror position to not be achored to the head.
2015-07-28 20:26:19 -07:00
Anthony J. Thibault
044ea2ace5
Changed mirror position to not be achored to the head.
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But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00
ericrius1
469bace7ca
removed unnessary computations from hit effect fragment shader
2015-07-28 15:15:34 -07:00
Andrew Meadows
fa49342f00
Merge pull request #5420 from bwent/solar-system
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Example script solarsystem.js with orbiting satellite game
2015-07-28 15:06:23 -07:00
Howard Stearns
a383f43f75
Merge pull request #5447 from AndrewMeadows/calcium
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fix broken unit test builds
2015-07-28 14:34:20 -07:00
Philip Rosedale
cce6f15de2
Merge pull request #5443 from huffman/edit-camera-up
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Update edit.js to swing up on activate so that it doesn't intersect with the avatar's head
2015-07-28 13:32:34 -07:00
Marcel Verhagen
34d63cdb43
Removed double ""
2015-07-28 22:02:36 +02:00
bwent
1107742188
Clean up formatting for satellite.js
2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7
refactoring variables and constants, fix update loop to continue over unlaunched satellites
2015-07-28 13:01:20 -07:00
bwent
e0d6609a99
resolve file path issue
2015-07-28 13:01:20 -07:00
bwent
ccb3d433af
Example script solarsystem.js with orbiting satellite game
2015-07-28 13:01:20 -07:00
bwent
2be95997d1
clean up formatting
2015-07-28 13:00:41 -07:00
bwent
d9693796bc
Capture key events
2015-07-28 13:00:40 -07:00
bwent
774b4851c3
Add tab to highlight widgets and update using left and right arrow keys
2015-07-28 13:00:40 -07:00
bwent
b7d195e817
more subpanel fixes
2015-07-28 13:00:40 -07:00
bwent
252780dc5d
fix checkbox class, make subpanels collapsable
2015-07-28 13:00:40 -07:00
bwent
4ae03184ec
add subpanel functionality
2015-07-28 13:00:40 -07:00
bwent
b46ad0c397
Created subpanel panel item
2015-07-28 13:00:40 -07:00
Andrew Meadows
d03a7d1b70
fix physics-tests build errors
2015-07-28 12:24:17 -07:00
Andrew Meadows
2aa453b610
fix build errors for shared-tests
2015-07-28 12:05:45 -07:00
Andrew Meadows
6e41a79551
Merge pull request #5360 from BingShearer/Leaves
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New falling leaf script based on the existing rain.js
2015-07-28 10:08:16 -07:00
Brad Hefta-Gaub
26111b9b80
Merge pull request #5365 from kevinmthomas-carpool/20485
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20485
2015-07-28 09:59:43 -07:00
Brad Hefta-Gaub
43eec08514
Merge pull request #5376 from venkatn93/avatar
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New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
Brad Hefta-Gaub
d8c2b41655
Merge pull request #5428 from kevinmthomas-carpool/20628
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CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa
Merge pull request #5421 from thoys/20552
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CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Brad Hefta-Gaub
6d1bfd8134
Merge pull request #5427 from kevinmthomas-carpool/20622
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CR for Job #20622 - JS Stream Player
2015-07-28 09:56:39 -07:00
Philip Rosedale
275ab6b96b
Merge pull request #5442 from ctrlaltdavid/throttle-fps-by-default
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Make Throttle FPS If Not Focus be enabled by default
2015-07-27 20:39:56 -07:00
Howard Stearns
6433a48fdb
Merge pull request #5441 from sethalves/fix-vhacd
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if OBJ data isn't from a url, don't dereference null QUrl pointers
2015-07-27 20:27:44 -07:00
David Rowe
8a7cdb1c64
Make Throttle FPS If Not Focus be enabled by default
2015-07-27 19:53:38 -07:00
Seth Alves
f4a23065b4
if obj data isn't from a url, don't dereference null url pointer
2015-07-27 19:06:14 -07:00
Niraj Venkat
34e400ac67
Changing var name to 'DebugAmbientOcclusion'
2015-07-27 17:14:09 -07:00
Niraj Venkat
d2ee74f7c7
Shader code indentation
2015-07-27 12:20:41 -07:00
Niraj Venkat
1193b89918
Coding standard and tab fixes
2015-07-27 12:14:29 -07:00
Bing Shearer
c46e73434c
Added small fix to error message code
2015-07-27 11:59:09 -07:00
Niraj Venkat
92595583ec
Coding standard and building
2015-07-27 11:55:17 -07:00
Brad Hefta-Gaub
9783740b21
Merge pull request #5436 from huffman/edit-oob
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Show an alert window when new objects would be out of bounds
2015-07-27 11:47:54 -07:00
Brad Hefta-Gaub
9464fe8f90
Merge pull request #5433 from hyperlogic/ajt/particle-render-fix
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Improved ParticleEffectEntityItem rendering and updates
2015-07-27 11:47:09 -07:00
Ryan Huffman
ceffbb6383
Update edit.js to show an alert window when new objects would be out of bounds
2015-07-27 11:41:53 -07:00
Brad Hefta-Gaub
e6f97810f4
Merge pull request #5434 from birarda/master
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fix for OctreeSceneStat unpacking in Application
2015-07-27 11:14:57 -07:00
Bing Shearer
d54543e83c
Tidied up per Brad's request
2015-07-27 10:19:42 -07:00
Stephen Birarda
d3c6d8b3cc
move call to get VoxelPositionSize inside debug that uses it
2015-07-27 10:06:34 -07:00
Marcel Verhagen
32d0513962
The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
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For now without a merge conflict.
Updated the menu name.
Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Stephen Birarda
615218c77d
use a ref in stats unpacking
2015-07-27 09:58:58 -07:00