Commit graph

3167 commits

Author SHA1 Message Date
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
Olivier Prat
6611b28e2d Switched to world space dithering for more visual stability 2017-11-13 13:54:51 +01:00
Olivier Prat
dd0eaafc0d Screen space dithering for PCF with some noise added 2017-11-13 12:33:46 +01:00
Olivier Prat
70847a9513 Wrong texture map assigned to cascade slots 2017-11-13 08:49:45 +01:00
David Back
163de649bf prevent rendering HUD elements in secondary camera 2017-11-10 17:44:09 -08:00
Sam Gateau
ecf67cc331
Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
2017-11-10 15:45:03 -08:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
Olivier Prat
08b06281f4 Min / Max cascade distance computation 2017-11-10 16:17:09 +01:00
Olivier Prat
8f84e5fbed Added sampler array in shader to support future cascades 2017-11-10 15:39:26 +01:00
Olivier Prat
e0b36b800f Added Cascade subclass in LightStage Shadow 2017-11-10 14:55:49 +01:00
Olivier Prat
7fd03bed7e Added cascades in schema buffer but still only first used 2017-11-10 14:28:35 +01:00
Olivier Prat
cbd2877524 Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU 2017-11-10 11:26:20 +01:00
Olivier Prat
6cd4da877e Fixed dithered PCF filter in shadow 2017-11-10 11:11:04 +01:00
Olivier Prat
cf5a7531df Fixed dithered PCF filter in shadow 2017-11-10 11:10:31 +01:00
Olivier Prat
8b6a2eeb24 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-10 10:19:32 +01:00
Olivier Prat
4f7ed38e98 Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
luiscuenca
1791ed01ca add width param to vertex shader 2017-11-08 18:35:26 -07:00
samcake
aecfefe72a Merge branch 'master' of https://github.com/highfidelity/hifi into light 2017-11-08 15:49:05 -08:00
Nissim Hadar
3c5fd73ca8 Removed unused argument. 2017-11-08 14:56:21 -08:00
Nissim Hadar
cc58f6ac2a Merge branch 'master' into hazeOnTransparent 2017-11-08 14:11:41 -08:00
Nissim Hadar
4433e79c9c Seems to work. 2017-11-08 14:08:37 -08:00
samcake
af1180255e fixes from code review 2017-11-08 11:45:40 -08:00
samcake
75ce61c3a6 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-11-08 11:30:53 -08:00
Nissim Hadar
a8a118582d WIP - passing uniform into model translucency shader. 2017-11-08 09:37:58 -08:00
Nissim Hadar
3d2c8186e7 Added Haze model as input to transparency shader. 2017-11-08 08:01:19 -08:00
Nissim Hadar
83ff20b599 Renamed getHazeParametersBuffer to getParametersBuffer 2017-11-08 08:00:31 -08:00
Olivier Prat
bbcb0b2d9b Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00
Olivier Prat
f996435ac8 Merge branch 'master' of git://github.com/highfidelity/hifi into highlight 2017-11-08 11:41:21 +01:00
Olivier Prat
39604363ea Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
Olivier Prat
91d8435a99 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-08 08:17:55 +01:00
samcake
f5e1add694 Merge branch 'master' of https://github.com/highfidelity/hifi into light 2017-11-07 17:41:36 -08:00
Sam Gateau
3ef9ce0af6
Merge pull request #11732 from NissimHadar/hazeMaskFix
Haze mask fix
2017-11-07 17:37:24 -08:00
samcake
0718763ed1 Adjust syntax 2017-11-07 17:31:15 -08:00
luiscuenca
ee3900be4f Corrections 2017-11-07 18:26:41 -07:00
Nissim Hadar
ee6a8510c6 Refactored haze computation. 2017-11-07 17:22:57 -08:00
luiscuenca
332cb48a41 Lasers and teleport scale with avatar 2017-11-07 16:57:55 -07:00
Nissim Hadar
87aee7242a Moved linearDepthMap into Haze.slf
Refactored computation of keylight attenuation - now function in Haze.slh
2017-11-07 15:25:42 -08:00
samcake
6481e0f713 Address cauterized cluster matrices issue 2017-11-07 12:52:23 -08:00
Nissim Hadar
803e5d143d Moved Haze pass to be before transparency pass. 2017-11-07 11:48:46 -08:00
Olivier Prat
0bbd1edc0a Fixed fluttering highlight bug by attaching only stencil when drawing outline 2017-11-07 18:26:15 +01:00
Olivier Prat
ffa46b487a Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
Olivier Prat
9817cb4c44 Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577 Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
Sam Gateau
fcb3cee092 exploring how to to expose occluded/unoccluded outline styles 2017-11-05 11:48:12 -08:00
samcake
053052a95d removing warnings 2017-11-03 13:28:20 -07:00
Olivier Prat
fcf1c301b6 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-03 18:12:15 +01:00
Olivier Prat
79c2da3dcb Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection 2017-11-03 16:52:29 +01:00
Olivier Prat
fbcb2924e8 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00
Olivier Prat
e0fd71f246 Merged from master 2017-11-03 14:39:42 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Sam Gateau
390f5b53ca cleaning more code 2017-11-02 23:55:44 -07:00
Sam Gateau
c11f46a8d3 cleaning more code 2017-11-02 23:35:18 -07:00
Sam Gateau
421aacd8eb Yes 2017-11-02 22:45:19 -07:00
Sam Gateau
70134d67eb Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-11-02 19:49:22 -07:00
Sam Gateau
f097d66721 YEp it s working 2017-11-02 19:49:01 -07:00
samcake
d33c75865e Removing unecessary test 2017-11-02 18:11:13 -07:00
samcake
83bfa1c5f2 Progressing on the cluster updates 2017-11-02 17:57:46 -07:00
Nissim Hadar
d8191e3bd2 Fixed Mask test. 2017-11-02 12:45:18 -07:00
Andrew Meadows
db9c3cc103 make Model::scaleToFit() public not protected 2017-11-02 12:31:36 -07:00
Sam Gateau
56510abd1e Trying to set the ClusterBuffer in the render loop instead of the game loop 2017-11-02 03:45:27 -07:00
Olivier Prat
f2444f9a30 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-11-02 09:25:07 +01:00
Nissim Hadar
2e6c849b63 Added comment. 2017-11-01 20:31:44 -07:00
Nissim Hadar
67552d2b7d Change stencil mask used with Haze. 2017-11-01 17:39:37 -07:00
Nissim Hadar
03d2ca19b9 Moving consts into mode::Haze namespace. 2017-10-31 13:46:58 -07:00
Nissim Hadar
f3147fc24f Merge branch 'master' into hazeZone 2017-10-30 21:41:23 -07:00
Nissim Hadar
3ddf970be3 Removed haze init variables from the model namespace. 2017-10-30 21:40:14 -07:00
Nissim Hadar
636f7858a3 Removed _degs and _m suffixes. 2017-10-30 19:45:08 -07:00
Nissim Hadar
b00db6a68f Correction. 2017-10-30 19:20:49 -07:00
Nissim Hadar
1357877618 Replaced separate RGB components of colours with vec3's. 2017-10-30 12:41:09 -07:00
Nissim Hadar
5fc68cae0d Converted Haze initialization values to static. 2017-10-30 11:51:19 -07:00
Olivier Prat
3a977f6039 Disabled stereo in batch when using full screen outline 2017-10-27 22:59:23 +02:00
Nissim Hadar
420b0f321c Merge branch 'master' into hazeZone 2017-10-27 09:14:53 -07:00
Nissim Hadar
66c31caf4b Refactoring of the haze 2017-10-27 09:08:58 -07:00
Olivier Prat
4cbee72eae Fixed warning on Mac and Ubuntu 2017-10-27 17:50:22 +02:00
Olivier Prat
4cadcd79bf Return full viewport when scissor is disabled and items in outline group 2017-10-27 17:07:19 +02:00
Olivier Prat
dc8c75f403 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-10-27 15:56:40 +02:00
Olivier Prat
bced566510 Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo 2017-10-27 10:45:43 +02:00
Andrew Meadows
2710dca37c fix rendering of Circles and Quads 2017-10-26 22:58:50 -07:00
Sam Gateau
6051a3913f Merge pull request #11684 from NissimHadar/bugFix8610
Bug fix 8610
2017-10-26 10:55:29 -07:00
Olivier Prat
0044759196 Disabled broken PCF and reset back to previous bias 2017-10-26 18:29:29 +02:00
Olivier Prat
44393f12d9 Adjusted bias 2017-10-26 17:41:54 +02:00
Olivier Prat
186b531be6 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-10-26 15:12:09 +02:00
Olivier Prat
9eed69d7ef Trying to pin point a zone bug 2017-10-26 15:11:42 +02:00
Olivier Prat
6cf689a385 First draft version of tighter shadow frustum 2017-10-26 12:42:36 +02:00
Nissim Hadar
2ec62ecc9b Reduced haze background blend range to 27,000 metres. 2017-10-25 15:12:01 -07:00
Nissim Hadar
bfab466827 Bug 8610. 2017-10-25 14:13:53 -07:00
Nissim Hadar
8d11ace1a6 Bug 8610. 2017-10-25 13:46:59 -07:00
Andrew Meadows
2d0b94817c Merge pull request #11336 from 1P-Cusack/21389_PR2
WL21389 PR2: Representation of collision shapes need updating (details below).
2017-10-25 10:41:21 -07:00
Olivier Prat
ae8a9e68c8 Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
Brad Hefta-Gaub
ef78711b7b Merge pull request #11663 from AndrewMeadows/shape-sharing
fix incorrect collision shape sharing for some ModelEntityItem configurations
2017-10-24 21:04:57 -07:00
Brad Hefta-Gaub
2a865f3a45 Merge pull request #11666 from SamGondelman/mirrorMode
Fix backwards HUD in mirror mode
2017-10-24 21:03:29 -07:00
SamGondelman
046e5ca716 fix backwards HUD in mirror mode 2017-10-24 13:24:09 -07:00
Andrew Meadows
27f4d182d9 fix scale of rendered collision geometry 2017-10-24 13:23:46 -07:00
Nissim Hadar
f81675e3b4 Changed blend range from 32,000 m to 30,000m 2017-10-24 13:17:09 -07:00
LaShonda Hopper
d1ab1c5e26 [WL21389] Fixes issue with the ShapeData vert buffer offset (details below).
When computing the buffer view offset for ShapeData the vertex vector
size should be scaled by a single vec3 size as opposed to 2.

This fix is taken from PR discussion:
 https://github.com/1P-Cusack/hifi/pull/10

 Proposed by: Andrew Meadows <andrew@highfidelity.io>

Changes Committed:
    modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:25 -04:00
LaShonda Hopper
226d51b8f5 [WL21389] Fix scaling issue when computing hull point list (details below).
The entity dimensions should be scaled by 1 as opposed to 0.5.

Changes Committed:
    modified:   interface/src/Util.cpp
    modified:   libraries/render-utils/src/GeometryCache.cpp
    modified:   libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:25 -04:00
LaShonda Hopper
d027993ac0 [WL21389] Address code review feedback (details below).
* Renamed squared var to be consistent with format of others in the code base.
* Removed fabsf() that was accidentally left in.
* Reduced squared distance filter within GeometryCache::computeSimpleHullPointListForShape
  as suggested from 0.0025f to recommended 1.0e-6f (1mm^2).

Feedback Link:  https://github.com/highfidelity/hifi/pull/11336#pullrequestreview-70060918

Changes Committed:
    modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:25 -04:00
LaShonda Hopper
070660eb04 [WL21389] Switch to _positionView & filter dupe verts for ShapeInfo (details below).
* Adjusts GeometryCache::computeSimpleHullPointListForShape to utilize
  ShapeData::_positionView as opposed to _normalView.
** Also filters out duplicate points or points close enough to be considered
   duplicate vertices.  This provides ShapeFactory with better point data
   and should reduce hits to the dedupe pass within createConvexHull.

Tested:
* Octagon & Tetrahedron
** They looked better than the prior commit, behaved closer to their shape as opposed
   to cone or narrow cylinder like.

Note:
* These changes are based on debug info observations using the Octagon and
  discussion with Andrew Meadows via Slack & https://github.com/highfidelity/hifi/pull/11336#pullrequestreview-69939120

Changes Committed:
    modified:   libraries/render-utils/src/GeometryCache.cpp
    modified:   libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:25 -04:00
LaShonda Hopper
0ad95806e3 [WL21389] Update point list function in line with GeometryCache::ShapeData update.
Changes Committed:
    modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:24 -04:00
LaShonda Hopper
9d64a3b991 [WL21389] Fixes warnings from last commit (details below).
* Fixes int vs size_t comparison warning within ShapeInfo.
* Fixes unused var warning for shapeVerts local var within GeometryCache.

This should fix the mac & ubuntu builds.

Changes Committed:
    modified:   libraries/render-utils/src/GeometryCache.cpp
    modified:   libraries/shared/src/ShapeInfo.cpp
2017-10-24 14:16:24 -04:00
LaShonda Hopper
7f9ce5a4cd [WL21389][BuildFix] Minor refactor due to render-utils lib change (details below).
As of Commit b93e91b9, render-utils no longer knows about entity lib.
This commit adjusts for that by altering the signature of
GeometryCache::computeSimpleHullPointListForShape to take in portions
of ShapeEntityItem data as opposed to the entity pointer.

Fixes build failure mentioned in:
 https://github.com/highfidelity/hifi/pull/11336#issuecomment-333635794

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   interface/src/Util.cpp
	modified:   libraries/render-utils/src/GeometryCache.cpp
	modified:   libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:23 -04:00
LaShonda Hopper
789b850846 [WL21389] Addresses feedback from PR #11336.
* Removes todos from ShapeEntityItem::shapeCalculator stub commit.
* Removes defined out debugging, as requested, from GeometryCache::computeSimpleHullPointListForShape.
* Moves cone handling to its own section for better contextual flow.

Changes Committed:
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:23 -04:00
LaShonda Hopper
8a4ac9ebc4 [WL21389] Resolves size_t vs int warnings in GeometryCache.
Reviewed-by: Kris Pivin <krispivin@1stplayable.com>

Changes Committed:
	modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:23 -04:00
LaShonda Hopper
070c664ff2 [WL21389] Add out of bounds safeguard to computeShapeInfo helper (details below).
* Switched direct map indexing to helper function which has out of bounds safeguard.
* Also updated GeometryCache::getShapeForEntityShape default fallback return from
  GeometryCache::NUM_SHAPES to GeometryCache::Sphere inline with general preference
  to act as if a shape is a sphere in the event of an error.

Changes Committed:
	modified:   libraries/render-utils/src/GeometryCache.cpp
2017-10-24 14:16:23 -04:00
LaShonda Hopper
5b50b362f1 [WL21389] WL21389 PR2: Representation of collision shapes need updating (details below).
This commit adds support for the polyhedrons and polygons sans
Torus and Quad which aren't currently supported within GeometryCache.

* Moves GeometryCache::_shapes from public to private scope
    * Nothing aside from the class should be directly altering this, only querying
    * Updated instances of direct referencing which looks to have been limited to prior
      testing of instancing and shapes.
* Adds an accessor function for ShapeData to GeometryCache
* Consolidates point list generation to helper function
    * GeometryCache::computeSimpleHullPointListForShape
* Moves GeometryCache::Shape to entity::Shape mapping to GeometryCache from
  RenderableShapeEntityItem
    * Adds conversion accessor to GeometryCache, GeometryCache::Shape getShapeForEntityShape
* Sets ShapeEntityItem::ShapeInfoCalculator callback committed earlier.
    * This helps circumvent the issue with library inclusion.  entity-render knows about
      entity; however, entity doesn't know about entity-renderer; however, GeometryCache
      data is needed within entity::ShapeEntityItem to compose the ShapeInfo point list data.
    * This callback is set up within Application::init of the Interface as it knows about
      both halves of the equation, and the callback needs to be setup prior to any entities
      collision data getting generated.
* Removes _type reset within ShapeInfo::setPointCollection
    * This should avoid any issues due to subversively setting the type or
      incorrectly setting the type as a tangential operation.
        * Audited instances of ShapeInfo::setPointCollection and all seemed to be
          calling the function immediately after having set the type via
          ShapeInfo::setParams
* Adds new ShapeType: SHAPE_TYPE_CIRCLE
    * This type is reserved for the circle which is now treated as a special
      type of Cylinder_Y with regard to collision as opposed to a simple hull.
    * Fixes the issue where jumping on a circle, at times, would
      result in the avatar sliding off towards an edge as if atop a
      squished cone.
* Also updates ShapeInfo::getType() to return ShapeType as opposed to int
    * Auditing calls showed that majority of places were comparing against ShapeType
    * ShapeType::_type is a ShapeType so returning the type explicitly
      is more consistent.
        * ShapeInfo file houses ShapeType enum so any file aware of ShapeInfo is aware of
          ShapeType enumeration.
* entity::Quad defaults to SHAPE_TYPE_ELLIPSOID
    * Like entity::Shape::Torus, entity::Shape::Quad is currently unsupported within
      GeometryCache::buildShapes.
    * Also it appears that a Quad shape can't be created within world via the creation menu.
        * There's no explicit option at present to create one.
        * Trying subvert the Cube/Box creation option to generate one results in an enforced
          stubby box as opposed to a quad.
    * Given the aforementioned points, entity::Shape::Quad will default to
      SHAPE_TYPE_ELLIPSOID as opposed to SHAPE_TYPE_BOX.
        * Added Todo regarding the shape being unsupported along with a notation to create
          a special ShapeType, SHAPE_TYPE_QUAD, for it should it be added in the future.
* Adds some comments and has some minor clean up.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   interface/src/Application.cpp
	modified:   interface/src/Util.cpp
	modified:   interface/src/Util.h
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/render-utils/src/GeometryCache.cpp
	modified:   libraries/render-utils/src/GeometryCache.h
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   libraries/shared/src/ShapeInfo.h
	modified:   tests/gpu-test/src/TestInstancedShapes.cpp
2017-10-24 14:16:17 -04:00
Olivier Prat
a34db5f26d Shadows are now cast by the current zone key light (sun) 2017-10-24 11:09:36 +02:00
Olivier Prat
43f9db5b70 Fixed small bug due to half texel offset in outline shader 2017-10-23 11:08:13 +02:00
Olivier Prat
0f120a1a2a Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-10-23 10:08:02 +02:00
Brad Hefta-Gaub
d6ad389dab Merge pull request #11611 from AndrewMeadows/faster-update-renderables
Faster renderables update
2017-10-20 13:43:08 -07:00
Andrew Meadows
c79bf3bc04 cleanup WANT_DETAILED_PROFILING 2017-10-19 14:31:50 -07:00
Olivier Prat
6acff216d9 Reduced blur tap for slightly better performance 2017-10-19 19:00:09 +02:00
Olivier Prat
32df0209f3 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-10-19 17:38:05 +02:00
Olivier Prat
410b1904cd Fixed bug in outline.qml that associated outline tab to wrong outline job config 2017-10-19 17:36:16 +02:00
Olivier Prat
fc66dcfdea Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
Olivier Prat
382262da3d Working scissor with correct projected bounding box rect 2017-10-19 16:23:13 +02:00
Olivier Prat
111966b987 Fixed potential bug with outline frame buffer allocations. Still problems with avatar outline rect 2017-10-19 12:39:34 +02:00
Olivier Prat
cc30c0b841 Expanded scissor rect with outline blur width 2017-10-19 11:35:26 +02:00
Olivier Prat
f890c5bb8c Added project rect and scissor test. Need to increase bounds to take into account blur width 2017-10-18 19:40:03 +02:00
Nissim
fe286aff83 Andrew's corrections (per coding standard). 2017-10-18 08:42:07 -07:00
Olivier Prat
8cabd1c953 Fixed graphics bug with filled 2017-10-18 15:06:54 +02:00
Olivier Prat
25b3549e04 Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled 2017-10-18 15:00:53 +02:00
Olivier Prat
9ed5185a3e Multiple outline group config working 2017-10-17 10:01:06 +02:00
Andrew Meadows
339edc67c8 ifdef out more per-frame-per-entity profiling 2017-10-16 17:27:53 -07:00
Andrew Meadows
fb1c075a12 fix animating entities 2017-10-16 15:55:25 -07:00
Olivier Prat
70f892e67d Ready to plug multiple selections javascript side 2017-10-16 17:02:13 +02:00
Olivier Prat
1b67223e0e Preparing for multiple outline groups in shader 2017-10-16 12:38:44 +02:00
Olivier Prat
e42699c0ea Added multiple selections but still only first linked to outline 2017-10-16 10:57:06 +02:00
Olivier Prat
8d79313a9d Working mask rendering and debugging 2017-10-16 09:42:58 +02:00
Nissim Hadar
9c9dfc7211 Replace light blend with glare. 2017-10-13 13:36:46 -07:00
Olivier Prat
2658d65814 Preparing for outline color mask 2017-10-13 12:02:21 +02:00
Olivier Prat
049e3d47b6 Preparing for support of multiple concurrent outlines by adding mask id buffer 2017-10-13 10:23:42 +02:00
Olivier Prat
055270df9c Removed compilation warnings on Mac and Ubuntu 2017-10-12 19:26:05 +02:00
Nissim Hadar
30fdf9d08e Merge branch 'master' into hazeZone 2017-10-11 22:12:52 -07:00
Andrew Meadows
d9ba75ca72 fix warning about implicit cast from 64 to 32 bits 2017-10-11 06:07:07 -07:00
Andrew Meadows
886422cbef remove unused variable 2017-10-10 17:07:17 -07:00
Andrew Meadows
4bf99fe9d2 remove unused variable 2017-10-10 17:05:54 -07:00
Andrew Meadows
026195223a more correct use of BufferView in GeometryCache 2017-10-10 17:02:26 -07:00
Sam Gateau
f143c28625 Merge pull request #11542 from SamGondelman/bubbleBoy
Move HUD and HUD overlay rendering out of display plugin
2017-10-10 14:26:20 -07:00
Nissim Hadar
3070778b39 Fixed typo in comment. 2017-10-10 10:20:04 -07:00
Olivier Prat
d3add89b3c Adjusted bloom size range 2017-10-10 18:28:42 +02:00
Olivier Prat
f55d44dfc3 Threshold now doesn't downsample anymore. Done in separate pass 2017-10-10 17:49:35 +02:00
Olivier Prat
76305c5285 Better debugging options for bloom 2017-10-10 14:49:04 +02:00
Nissim Hadar
71f567f15a Merge branch 'master' into hazeZone 2017-10-09 17:28:10 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Olivier Prat
0261265330 Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
Olivier Prat
cda48cbf67 Three blurs working 2017-10-09 15:13:32 +02:00
Olivier Prat
0d3d309bce Quarter size debug rendering of bloom 2017-10-09 11:49:29 +02:00
Olivier Prat
50ab73009a Working threshold mask and debug on Bloom 2017-10-09 11:09:51 +02:00
Olivier Prat
98d39ff9e0 Merged with master 2017-10-09 09:37:18 +02:00
Olivier Prat
27a0fb62d3 Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
Bradley Austin Davis
c92588685b Merge pull request #11533 from SamGondelman/modelMaster
Fix model loading for real this time
2017-10-08 10:23:13 -07:00
Nissim Hadar
e02876f1ea Zone position/direction sent to haze uniform. 2017-10-06 17:24:20 -07:00
SamGondelman
b4a3ab9204 fix debugDeferredLighting 2017-10-06 15:46:10 -07:00
SamGondelman
7e6d5d9d98 merge with master 2017-10-06 14:57:08 -07:00
Nissim Hadar
8fad23aefd Keylight working. 2017-10-06 12:49:43 -07:00
Nissim Hadar
47a6f2d7c9 Initial work on adding keylight direction. 2017-10-06 12:01:15 -07:00
Nissim Hadar
9918757061 Initial work on adding keylight direction. 2017-10-06 11:43:57 -07:00
Nissim Hadar
320c888ce4 Added checkbox to allow separate control of keylight attenuation. 2017-10-05 20:31:45 -07:00
SamGondelman
a6b7578c3c start fixing asynch issue, fixes model loading! 2017-10-05 12:30:00 -07:00
Nissim Hadar
794cb961d5 Merge branch 'master' into hazeZone 2017-10-04 23:03:59 -07:00
Nissim Hadar
ad03301df8 WIP - implementing range+altitude mode. 2017-10-04 23:03:21 -07:00
Nissim Hadar
6dcd8b7b57 Haze Range works. 2017-10-04 21:47:20 -07:00
Nissim Hadar
97f775f6f1 Clean-up. 2017-10-04 21:36:42 -07:00
SamGondelman
3a6e84e681 trying to fix model issue 2017-10-04 17:26:12 -07:00
SamGondelman
477dfdff1e wip hud layering and fix crashes 2017-10-04 11:45:21 -07:00
Nissim Hadar
48e5b9d1bc Haze enable/disable from UI works. 2017-10-03 17:42:04 -07:00
SamGondelman
fa838e4715 merge from master 2017-10-03 15:53:33 -07:00
Nissim Hadar
1cf7f5a732 For testing. 2017-10-03 09:54:44 -07:00
Sam Gateau
acb99592ee fixing th e bug on exit due to the debug anim draw of the avatars 2017-10-02 21:31:30 -07:00
Nissim Hadar
cdbf067a24 Rename (haze)getParametersBuffer to getHazeParametersBuffer.
Add corrections from Sam
2017-10-02 16:54:02 -07:00
Nissim Hadar
ca4c5969d9 Clean-up. 2017-10-02 14:36:45 -07:00
Nissim Hadar
29d5e772d4 Removed "..Is.." from various methods. 2017-10-02 12:42:46 -07:00
Nissim Hadar
48fb7522c0 Removed blank line 2017-10-02 11:42:04 -07:00
Nissim Hadar
20a42d6fbd Fixed model name string 2017-10-02 10:11:34 -07:00
Nissim Hadar
97756146b1 Attempt to add qml configuration 2017-10-02 09:09:36 -07:00
Nissim Hadar
bdd469cec4 Integrated haze shader into this branch. 2017-10-01 21:52:34 -07:00
Nissim Hadar
ffecf42ebb Some clean-up. 2017-10-01 21:12:29 -07:00
Nissim Hadar
5a7fed022c Merging haze branch. 2017-09-30 00:04:28 -07:00
Nissim Hadar
f26345a3f0 Working on adding zone to haze. 2017-09-29 15:15:49 -07:00
SamGondelman
b59ec07171 move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Nissim Hadar
0acf4b9de9 Working on adding zone to haze. 2017-09-28 23:53:53 -07:00
samcake
b1daae0150 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-09-28 09:16:02 -07:00
Nissim Hadar
9d0cf16c20 Fixed Ubuntu warnings. 2017-09-27 19:33:04 -07:00
Nissim Hadar
784f928433 After merge. 2017-09-27 18:46:55 -07:00
Nissim Hadar
4d8a1db895 Merge branch 'master' into hazeZone
# Conflicts:
#	libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
Sam Gateau
287f4f1d71 Merge pull request #11466 from SamGondelman/mirrorCrash
Fix mirror and fade threading crashes
2017-09-27 16:17:04 -07:00
SamGondelman
553829f7ab make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
Nissim Hadar
eaab056d66 Adding HazeStage 2017-09-27 09:12:57 -07:00
Nissim Hadar
4d501d6510 Adding HazeStage 2017-09-27 08:01:19 -07:00
Nissim Hadar
2394d0931c Adding HazeStage 2017-09-26 19:05:11 -07:00
Sam Gateau
9317ad38aa Merge pull request #11462 from highfidelity/game-render-interface
Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
samcake
f16c552978 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-09-26 17:18:05 -07:00
SamGondelman
49512c95d7 possibly fix threading crashes, mirror and fade 2017-09-26 16:21:36 -07:00
samcake
328dd9c108 Merge branch 'game-render-interface' of https://github.com/highfidelity/hifi into blue 2017-09-26 16:12:27 -07:00
Bradley Austin Davis
e42068f681 Merge branch 'master' into android_new 2017-09-26 14:31:29 -07:00
samcake
510b446409 mergine with master, resolving conflict 2017-09-26 13:13:46 -07:00