Commit graph

98 commits

Author SHA1 Message Date
ZappoMan
38d928fa4e make balls for both hands, allow you to change color, remove red wire simulation 2013-12-13 11:58:12 -08:00
ZappoMan
0560b16133 only render local toy ball sphere if there is an actual toy ball 2013-12-12 15:47:51 -08:00
ZappoMan
d3197ef8f9 fix crash, and remove gravity while in hand 2013-12-12 13:54:36 -08:00
ZappoMan
50b93d1e2b added easy access to creating a ParticleEditHandle for a know particle ID 2013-12-12 12:40:38 -08:00
ZappoMan
cd830efdd4 fixed typo 2013-12-12 12:26:12 -08:00
ZappoMan
1a6f730659 add findClosestParticle() 2013-12-12 12:24:07 -08:00
ZappoMan
a80acc6806 slight toy ball cleanup 2013-12-12 11:25:31 -08:00
ZappoMan
e1b3b9d967 fixed indent, added some damping debugging 2013-12-12 10:59:28 -08:00
ZappoMan
5d9b7c7f75 change toy ball to use ParicleEditHandle class 2013-12-12 10:26:55 -08:00
Philip Rosedale
2d72bea27a cleanup test toy ball throwing code 2013-12-11 17:35:02 -08:00
Philip Rosedale
c9f96d1adf Basic joystick thrust/view drive behavior 2013-12-10 16:52:08 -08:00
Philip Rosedale
83a1654d9c making toy ball 2013-12-09 15:12:28 -08:00
Andrzej Kapolka
d374716c7d Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 17:09:19 -08:00
Philip Rosedale
3f957bbf5d Rave out! 2013-12-05 16:46:11 -08:00
Andrzej Kapolka
16cfeff00d Ignore further up the hierarchy. 2013-12-05 16:37:40 -08:00
Andrzej Kapolka
02cd97deb1 Adjust palm collision size, use last free index when ignoring. 2013-12-05 16:28:33 -08:00
Philip Rosedale
a1027b7dda reverse Hz change because I’ve got some other stuff in there 2013-12-05 16:03:06 -08:00
Philip Rosedale
006472cb24 tweaked RGB->Hz for drum to make piano 2013-12-05 15:56:55 -08:00
Andrzej Kapolka
9be30acf82 Render the palm collision proxies. 2013-12-05 14:40:24 -08:00
Andrzej Kapolka
d2cb6f0243 Test hand against other avatars. 2013-12-05 14:19:13 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Philip Rosedale
a7dacec63d Don’t render collision if not own avatar, don’t check for collisions with voxel tree if not me. 2013-12-05 13:36:00 -08:00
Andrzej Kapolka
0ea0887f66 Add a scale factor to bone radii. 2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414 Skip the hands' parents as well as the hands themselves. 2013-12-05 11:10:22 -08:00
Andrzej Kapolka
193f676fcb Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 10:18:50 -08:00
Philip Rosedale
8d518f85fe Turn off Sixense (kalman?) filtering, cleanup code 2013-12-04 17:55:32 -08:00
Philip Rosedale
c1f96ab6b4 Merge branch 'master' of https://github.com/worklist/hifi 2013-12-04 15:49:30 -08:00
Philip Rosedale
0c32f94116 Better drums 2013-12-04 15:48:41 -08:00
ZappoMan
2b27c91550 Merge branch 'master' of https://github.com/worklist/hifi into particle_server
Conflicts:
	interface/src/VoxelSystem.cpp
	interface/src/VoxelSystem.h
2013-12-04 11:40:54 -08:00
Andrzej Kapolka
70ca1106b1 Working on testing the Leap/Hydra hands against the avatar body. 2013-12-03 17:28:36 -08:00
Philip Rosedale
b04d48a7b8 Longer drum sticks 2013-12-03 17:19:00 -08:00
Philip Rosedale
423b2e8e0f Highlight voxel being touched 2013-12-03 16:52:38 -08:00
Philip Rosedale
8fdd78dc26 Added drum sounds and voxel collision detection 2013-12-03 16:25:23 -08:00
Philip Rosedale
a84e97c54a Removed obsolete HandControl class, files 2013-12-03 08:29:17 -08:00
Philip Rosedale
7ab9cc9c14 Voxel editing with hands, flying and rotation with hands 2013-12-02 00:17:06 -08:00
Philip Rosedale
2456c26207 changed function name so less confusing 2013-12-01 20:46:42 -08:00
Philip Rosedale
ea850368de First working voxel insertion at fingertip 2013-12-01 20:16:14 -08:00
Philip Rosedale
a9139b05e8 Drive with trigger pointing 2013-11-29 20:46:16 -08:00
Philip Rosedale
65ec91ec13 Add hand thrusters 2013-11-29 17:49:35 -08:00
Philip Rosedale
abca79ea3e Add button detection for hydra controller to palmData 2013-11-29 16:20:43 -08:00
Andrzej Kapolka
3137e9a3e6 Don't leave out the head when we draw our shadow. 2013-11-21 13:57:55 -08:00
Andrzej Kapolka
1f2fe5ddee Rudimentary Sixense (Razer Hydra) support. 2013-11-15 18:06:32 -08:00
Andrzej Kapolka
52a3071cb3 Order of update fix. 2013-11-13 12:29:43 -08:00
Andrzej Kapolka
332de0646d Orient the Leap hands relative to the body, not the head. 2013-11-13 12:22:54 -08:00
Andrzej Kapolka
c2e4a70685 Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
ebe3ef4b22 Toggle for the leap hands. 2013-11-07 17:20:52 -08:00
LionTurtle
f4109b3fb4 Add MyAvatar subclass. For functions such as render() and simulate(),
they have been edited so that there are MyAvatar and Avatar specific
versions in their respective classes. isMyAvatar() has been removed.
2013-08-21 13:24:54 -07:00
Eric Johnston
524e5dd130 Fixed fencepost error to make trails slightly cleaner 2013-08-07 16:33:38 -07:00
Eric Johnston
52b33cb466 Rave tweaks: Improvements to finger trails and hand rendering 2013-08-07 16:19:54 -07:00
Eric Johnston
1fc4f17f7a Rave tweaks: change the look of the hands, fix screen-darken
Screen-darken is now a simple fullscreen draw
Leap hands are now visible and match body lighting
Fingertips are hidden and hand coloring matches body and arm
"fake hands" aren't active unless they're chosen from the Debug menu.
2013-08-07 10:29:31 -07:00