ZappoMan
38d928fa4e
make balls for both hands, allow you to change color, remove red wire simulation
2013-12-13 11:58:12 -08:00
ZappoMan
0560b16133
only render local toy ball sphere if there is an actual toy ball
2013-12-12 15:47:51 -08:00
ZappoMan
d3197ef8f9
fix crash, and remove gravity while in hand
2013-12-12 13:54:36 -08:00
ZappoMan
50b93d1e2b
added easy access to creating a ParticleEditHandle for a know particle ID
2013-12-12 12:40:38 -08:00
ZappoMan
cd830efdd4
fixed typo
2013-12-12 12:26:12 -08:00
ZappoMan
1a6f730659
add findClosestParticle()
2013-12-12 12:24:07 -08:00
ZappoMan
a80acc6806
slight toy ball cleanup
2013-12-12 11:25:31 -08:00
ZappoMan
e1b3b9d967
fixed indent, added some damping debugging
2013-12-12 10:59:28 -08:00
ZappoMan
5d9b7c7f75
change toy ball to use ParicleEditHandle class
2013-12-12 10:26:55 -08:00
Philip Rosedale
2d72bea27a
cleanup test toy ball throwing code
2013-12-11 17:35:02 -08:00
Philip Rosedale
c9f96d1adf
Basic joystick thrust/view drive behavior
2013-12-10 16:52:08 -08:00
Philip Rosedale
83a1654d9c
making toy ball
2013-12-09 15:12:28 -08:00
Andrzej Kapolka
d374716c7d
Merge branch 'master' of https://github.com/worklist/hifi
2013-12-05 17:09:19 -08:00
Philip Rosedale
3f957bbf5d
Rave out!
2013-12-05 16:46:11 -08:00
Andrzej Kapolka
16cfeff00d
Ignore further up the hierarchy.
2013-12-05 16:37:40 -08:00
Andrzej Kapolka
02cd97deb1
Adjust palm collision size, use last free index when ignoring.
2013-12-05 16:28:33 -08:00
Philip Rosedale
a1027b7dda
reverse Hz change because I’ve got some other stuff in there
2013-12-05 16:03:06 -08:00
Philip Rosedale
006472cb24
tweaked RGB->Hz for drum to make piano
2013-12-05 15:56:55 -08:00
Andrzej Kapolka
9be30acf82
Render the palm collision proxies.
2013-12-05 14:40:24 -08:00
Andrzej Kapolka
d2cb6f0243
Test hand against other avatars.
2013-12-05 14:19:13 -08:00
Andrzej Kapolka
b90c5bdae8
Option to render collision proxies, more general avatar penetration test, fix
...
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Philip Rosedale
a7dacec63d
Don’t render collision if not own avatar, don’t check for collisions with voxel tree if not me.
2013-12-05 13:36:00 -08:00
Andrzej Kapolka
0ea0887f66
Add a scale factor to bone radii.
2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414
Skip the hands' parents as well as the hands themselves.
2013-12-05 11:10:22 -08:00
Andrzej Kapolka
193f676fcb
Merge branch 'master' of https://github.com/worklist/hifi
2013-12-05 10:18:50 -08:00
Philip Rosedale
8d518f85fe
Turn off Sixense (kalman?) filtering, cleanup code
2013-12-04 17:55:32 -08:00
Philip Rosedale
c1f96ab6b4
Merge branch 'master' of https://github.com/worklist/hifi
2013-12-04 15:49:30 -08:00
Philip Rosedale
0c32f94116
Better drums
2013-12-04 15:48:41 -08:00
ZappoMan
2b27c91550
Merge branch 'master' of https://github.com/worklist/hifi into particle_server
...
Conflicts:
interface/src/VoxelSystem.cpp
interface/src/VoxelSystem.h
2013-12-04 11:40:54 -08:00
Andrzej Kapolka
70ca1106b1
Working on testing the Leap/Hydra hands against the avatar body.
2013-12-03 17:28:36 -08:00
Philip Rosedale
b04d48a7b8
Longer drum sticks
2013-12-03 17:19:00 -08:00
Philip Rosedale
423b2e8e0f
Highlight voxel being touched
2013-12-03 16:52:38 -08:00
Philip Rosedale
8fdd78dc26
Added drum sounds and voxel collision detection
2013-12-03 16:25:23 -08:00
Philip Rosedale
a84e97c54a
Removed obsolete HandControl class, files
2013-12-03 08:29:17 -08:00
Philip Rosedale
7ab9cc9c14
Voxel editing with hands, flying and rotation with hands
2013-12-02 00:17:06 -08:00
Philip Rosedale
2456c26207
changed function name so less confusing
2013-12-01 20:46:42 -08:00
Philip Rosedale
ea850368de
First working voxel insertion at fingertip
2013-12-01 20:16:14 -08:00
Philip Rosedale
a9139b05e8
Drive with trigger pointing
2013-11-29 20:46:16 -08:00
Philip Rosedale
65ec91ec13
Add hand thrusters
2013-11-29 17:49:35 -08:00
Philip Rosedale
abca79ea3e
Add button detection for hydra controller to palmData
2013-11-29 16:20:43 -08:00
Andrzej Kapolka
3137e9a3e6
Don't leave out the head when we draw our shadow.
2013-11-21 13:57:55 -08:00
Andrzej Kapolka
1f2fe5ddee
Rudimentary Sixense (Razer Hydra) support.
2013-11-15 18:06:32 -08:00
Andrzej Kapolka
52a3071cb3
Order of update fix.
2013-11-13 12:29:43 -08:00
Andrzej Kapolka
332de0646d
Orient the Leap hands relative to the body, not the head.
2013-11-13 12:22:54 -08:00
Andrzej Kapolka
c2e4a70685
Back to the cyclic coordinate descent algorithm (easier to apply joint
...
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
ebe3ef4b22
Toggle for the leap hands.
2013-11-07 17:20:52 -08:00
LionTurtle
f4109b3fb4
Add MyAvatar subclass. For functions such as render() and simulate(),
...
they have been edited so that there are MyAvatar and Avatar specific
versions in their respective classes. isMyAvatar() has been removed.
2013-08-21 13:24:54 -07:00
Eric Johnston
524e5dd130
Fixed fencepost error to make trails slightly cleaner
2013-08-07 16:33:38 -07:00
Eric Johnston
52b33cb466
Rave tweaks: Improvements to finger trails and hand rendering
2013-08-07 16:19:54 -07:00
Eric Johnston
1fc4f17f7a
Rave tweaks: change the look of the hands, fix screen-darken
...
Screen-darken is now a simple fullscreen draw
Leap hands are now visible and match body lighting
Fingertips are hidden and hand coloring matches body and arm
"fake hands" aren't active unless they're chosen from the Debug menu.
2013-08-07 10:29:31 -07:00