Olivier Prat
|
d61652f958
|
Fixed compilation errors due to merge with master
|
2017-08-11 10:11:19 +02:00 |
|
Olivier Prat
|
1763ecd4c6
|
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
|
2017-08-11 09:38:00 +02:00 |
|
SamGondelman
|
e4c954e862
|
merge from master
|
2017-08-10 16:30:33 -07:00 |
|
SamGondelman
|
353a3e8c68
|
properly fix AA stenciling
|
2017-08-10 16:07:40 -07:00 |
|
SamGondelman
|
96b179386f
|
working on fixing non-AA overlays
|
2017-08-10 16:07:40 -07:00 |
|
SamGondelman
|
4c55849290
|
merge from master
|
2017-08-10 15:43:23 -07:00 |
|
samcake
|
9e4daa6688
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-10 14:20:25 -07:00 |
|
Olivier Prat
|
01a028cbb6
|
First alpha working version of outline
|
2017-08-09 18:03:52 +02:00 |
|
Olivier Prat
|
f36500a74c
|
Working outline debugging view
|
2017-08-09 14:52:52 +02:00 |
|
Olivier Prat
|
cfa23b1758
|
Writing out depth buffer of outlined objects to texture working
|
2017-08-09 12:32:32 +02:00 |
|
Olivier Prat
|
44ee7c4bf1
|
Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
|
2017-08-08 18:41:57 +02:00 |
|
Olivier Prat
|
7de6079df8
|
Added PrepareOutline job to save outlined zbuffer
|
2017-08-08 15:28:36 +02:00 |
|
samcake
|
339ba60201
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-05 10:15:23 -07:00 |
|
SamGondelman
|
658acd91f2
|
experimenting with drawHUDLayer depth testing
|
2017-07-25 14:17:39 -07:00 |
|
Olivier Prat
|
dbf0b64dfb
|
Refactored Fade.slh to take into account differences between instanced draw and normal draw
|
2017-07-18 12:49:34 +02:00 |
|
Olivier Prat
|
3f8daa21ec
|
Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
|
2017-07-17 14:26:41 +02:00 |
|
Olivier Prat
|
aba8be595e
|
Separated fade categories from transition event types
|
2017-07-11 11:37:24 +02:00 |
|
Olivier Prat
|
9758a6ded0
|
Edition picking again (but without bounding box highlighting)
|
2017-07-10 17:57:02 +02:00 |
|
Olivier Prat
|
4256a1f2a7
|
Preparing for merge with stage. DOESN'T COMPILE!
|
2017-07-07 15:16:20 +02:00 |
|
Olivier Prat
|
5ab093dc38
|
Preparing to introducte TransitionStage
|
2017-07-07 11:01:47 +02:00 |
|
Olivier Prat
|
57b2bdf709
|
Working bubble isect owner POV
|
2017-07-04 09:14:08 +02:00 |
|
Olivier Prat
|
d9a83539b2
|
Merged with master
|
2017-07-03 15:32:30 +02:00 |
|
Olivier Prat
|
87833abd31
|
Sky working again.
|
2017-06-30 16:46:25 +02:00 |
|
Olivier Prat
|
6a31dc2659
|
Selection of edited object working
|
2017-06-29 12:13:55 +02:00 |
|
Olivier Prat
|
8a12d0c106
|
Fade effect working again for basic enter domain but with various Fade jobs
|
2017-06-29 08:54:23 +02:00 |
|
Sam Gateau
|
93963b3257
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
|
Olivier Prat
|
1bb0d51849
|
Merged with master
|
2017-06-26 11:55:46 +02:00 |
|
samcake
|
b006fb9ccf
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-06-23 20:06:40 -07:00 |
|
Brad Davis
|
fece438602
|
Cleanup and refactoring
|
2017-06-15 18:58:56 -07:00 |
|
Olivier Prat
|
ace301945c
|
Added scale and duration debug parameters in debugFade.qml
|
2017-06-13 15:31:04 +02:00 |
|
Olivier Prat
|
24d45e0f5b
|
Updated from upstream master because of change of protocol
|
2017-06-13 10:43:25 +02:00 |
|
samcake
|
c60bfe2b65
|
Adding a camera Jittering
|
2017-06-10 18:42:57 -07:00 |
|
Olivier Prat
|
7d58c9a741
|
Fixed fade for shadow job
|
2017-06-08 17:09:08 +02:00 |
|
Olivier Prat
|
de143d0ea2
|
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
|
2017-06-06 17:07:20 +02:00 |
|
Olivier Prat
|
a9ab9d2476
|
Renamed FadeManager to FadeEffect
|
2017-06-06 16:27:56 +02:00 |
|
Olivier Prat
|
8af2f75996
|
Added FadeManager to centralize some common fade effect data and functions
|
2017-06-06 16:11:12 +02:00 |
|
Olivier Prat
|
e7eca7728f
|
Debug fade management moved out of the inner render loop
|
2017-06-06 14:57:52 +02:00 |
|
Olivier Prat
|
08fcd6c357
|
Added new shaders
|
2017-06-05 16:32:36 +02:00 |
|
Olivier Prat
|
1433ae4b34
|
Merged from 21274
|
2017-06-05 11:12:57 +02:00 |
|
samcake
|
c5e9551bab
|
more cleanup
|
2017-06-01 18:05:18 -07:00 |
|
samcake
|
82d348a2ef
|
Stencil rejection is working, and more cleaning
|
2017-05-31 16:46:20 -07:00 |
|
Sam Cake
|
32c5dac66a
|
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
|
2017-05-31 00:55:28 -07:00 |
|
samcake
|
8559ed6260
|
Starting to add the stencil mask for hmd
|
2017-05-30 16:37:10 -07:00 |
|
samcake
|
c256893575
|
some clean up:
|
2017-05-23 18:00:22 -07:00 |
|
samcake
|
2cd2c95940
|
Adding more debugging tool
|
2017-05-16 16:12:31 -07:00 |
|
Sam Cake
|
4c3ddfbff9
|
Adding debuging of the ambient lighting
|
2017-05-16 01:01:19 -07:00 |
|
samcake
|
bc41be7ec1
|
Introucing the BackgroundStage to manage the background / skybox in one place
|
2017-05-09 17:10:05 -07:00 |
|
Sam Cake
|
d3724116d9
|
Using the items to pick the key light!
|
2017-05-08 00:20:20 -07:00 |
|
samcake
|
64317f5fd0
|
Adding a light item per zone
|
2017-05-04 16:47:03 -07:00 |
|
Olivier Prat
|
111f0762ea
|
Added debug scripts and fade position is now stable
|
2017-04-30 14:42:27 +02:00 |
|
Olivier Prat
|
8071c04e98
|
Added fade effect prototype version
|
2017-04-27 10:31:06 +02:00 |
|
Atlante45
|
33f58f99d1
|
CR
|
2017-04-25 16:09:31 -07:00 |
|
Atlante45
|
a450f52427
|
Start to setup image library
|
2017-04-25 15:56:22 -07:00 |
|
samcake
|
63fe579022
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
|
Sam Cake
|
a458828590
|
MOving forward with the TaskConcept and TaskModel, all working
|
2017-04-10 02:30:13 -07:00 |
|
Sam Cake
|
b65448bcbe
|
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
|
2017-04-09 11:08:35 -07:00 |
|
samcake
|
e6844f4294
|
Cleaning up the basic jobs of render
|
2017-04-07 18:35:27 -07:00 |
|
samcake
|
cb94e1009d
|
Adding a job...
|
2017-04-06 18:10:28 -07:00 |
|
samcake
|
6fc965072c
|
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
|
2017-04-06 15:19:55 -07:00 |
|
Brad Davis
|
e482eac437
|
Merge remote-tracking branch 'upstream/master' into smarter_textures
|
2017-03-20 16:22:13 -07:00 |
|
samcake
|
0399249a03
|
Expeand the wireframe to the primitive entities and the polyvox
|
2017-03-15 16:58:31 -07:00 |
|
samcake
|
ea2f1359bc
|
Expose rendering in wireframe mode
|
2017-03-15 12:23:44 -07:00 |
|
Brad Davis
|
8782fe1d93
|
Merge branch 'master' into smarter_textures
Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
|
2017-03-06 15:29:41 -08:00 |
|
Bradley Austin Davis
|
efad7da508
|
Merge remote-tracking branch 'upstream/master' into HEAD
|
2017-03-03 08:59:24 -08:00 |
|
Seth Alves
|
5f570c1ba8
|
fix up bounds handling in Line3DOverlay
|
2017-03-02 16:16:48 -08:00 |
|
sam
|
709c2e4240
|
Fixing the emissive on overlayfor models
|
2017-02-27 02:52:00 -08:00 |
|
sam
|
a53d5e8fbd
|
adjusted the PLumber shape keys to coever non material shapes in main pass
|
2017-02-25 13:00:37 -08:00 |
|
samcake
|
55611d2373
|
Backing up to master
|
2017-02-21 14:56:07 -08:00 |
|
Bradley Austin Davis
|
7fb7aa87eb
|
Working on new texture management strategy
|
2017-02-17 07:53:16 -08:00 |
|
samcake
|
9261e81ba2
|
Cleaning up the interface
|
2017-02-10 17:47:56 -08:00 |
|
samcake
|
37541e4ed2
|
Start capping the time budget for draw opaque
|
2017-02-10 14:29:29 -08:00 |
|
Anthony J. Thibault
|
a9b478888c
|
First cut of Web3DOverlays without FXAA applied.
|
2017-01-30 11:24:58 -08:00 |
|
samcake
|
960f4f0ead
|
Move the drawBOunds job to DrawTasks
|
2017-01-16 18:33:42 -08:00 |
|
samcake
|
83d1c3ad01
|
Adding support for the meta rendering
|
2017-01-16 17:47:58 -08:00 |
|
Zach Pomerantz
|
15656a0592
|
include spatialSelection in RenderFetchCullSortTask::Output
|
2016-12-30 15:08:16 -05:00 |
|
Zach Pomerantz
|
0e9da87549
|
FetchSortCull->FetchCullSort
|
2016-12-29 19:27:37 -05:00 |
|
Zach Pomerantz
|
ca1a14e5b0
|
add RenderFetchSortCull task
|
2016-12-23 15:54:22 -05:00 |
|
Zach Pomerantz
|
8d63067fa5
|
templatize graphics engine tasks' run method
|
2016-12-23 14:58:40 -05:00 |
|
Zach Pomerantz
|
9a37ccbf3c
|
chmod -x to render-utils src
|
2016-12-13 14:36:41 -05:00 |
|
samcake
|
efc4406b47
|
Debugging the grid content
|
2016-09-12 19:46:18 -07:00 |
|
samcake
|
7a7a60a5c4
|
INtroducing a true stage for updating the light cluster and ui to debug
|
2016-09-11 00:17:34 -07:00 |
|
samcake
|
a0d09e3316
|
Fixing the vizualisation shader for world to cluster space
|
2016-09-10 10:14:31 -07:00 |
|
samcake
|
108910052a
|
Adding the reverse transformation
|
2016-09-09 19:00:54 -07:00 |
|
samcake
|
61de063b29
|
Developping the Light Clusters, adding visualization
|
2016-09-08 18:02:35 -07:00 |
|
samcake
|
6a08c74463
|
Several experimetations without success
|
2016-09-07 18:39:07 -07:00 |
|
samcake
|
354cbbc927
|
Investigate why the disable depth Bclamp doesn't work
|
2016-08-31 19:14:35 -07:00 |
|
samcake
|
faef8a9930
|
Adding the timing for GPU support with a simpelr JobConfig
|
2016-08-30 12:22:21 -07:00 |
|
sam
|
db8bf78dd1
|
Good state
|
2016-08-08 02:28:25 -07:00 |
|
sam
|
e6c74b29c7
|
WTF...
|
2016-08-07 19:48:23 -07:00 |
|
samcake
|
b4e5b60656
|
fixing ao
|
2016-08-03 15:45:22 -07:00 |
|
samcake
|
3ca1cdd645
|
Merging with master
|
2016-08-01 12:42:33 -07:00 |
|
samcake
|
beb42332ef
|
save the current state of adding debug and evolving the ao job
|
2016-07-31 16:05:25 -07:00 |
|
samcake
|
afb1ebf42e
|
Revolutionizing ao
|
2016-07-26 23:19:41 -07:00 |
|
Bradley Austin Davis
|
fa20898285
|
Remove last direct use of gpu::Context::render()
|
2016-07-26 16:13:22 -07:00 |
|
samcake
|
36d58a2b82
|
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
|
2016-07-19 10:34:06 -07:00 |
|
samcake
|
a8dd06ad38
|
Better groupint of the diffuseion of the curvature for easier fix for mini mirror
|
2016-07-18 19:24:43 -07:00 |
|
samcake
|
a4ad4659c4
|
Fixing build warnings
|
2016-07-18 11:17:06 -07:00 |
|
samcake
|
5a0ce81516
|
Performing the curvature generation and diffusion at half the resolution
|
2016-07-18 03:54:05 -07:00 |
|
samcake
|
cfa51ae1f5
|
REmoving problematic timers for mac
|
2016-07-17 18:32:43 -07:00 |
|
samcake
|
9332f82d54
|
Carrefully improving the curvature generation performances
|
2016-07-17 17:13:07 -07:00 |
|
samcake
|
076b8cd297
|
Instrumenting the GPU git status
|
2016-07-15 17:47:54 -07:00 |
|
samcake
|
22ac95d463
|
REvisiting the RangeTimer to measure the real gpu duration
|
2016-07-15 09:12:16 -07:00 |
|
samcake
|
a42f9a5d0e
|
FIxing the mini mirror perf issue and the gamma correction
|
2016-07-14 10:53:13 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
|
samcake
|
307243da8b
|
cleaning compilation warnings and tuning the FBX material mapping pass
|
2016-07-13 11:04:53 -07:00 |
|
samcake
|
9f91dd5bfc
|
Cleaning the gpu-test app to work with the new deferred pipeline
|
2016-07-13 10:19:42 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
cde17ecaab
|
Clenaing the rendering and the framebuffer allocations
|
2016-07-12 14:34:54 -07:00 |
|
samcake
|
504e9f154c
|
Less comments
|
2016-07-12 09:18:02 -07:00 |
|
samcake
|
ba7590712a
|
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
|
2016-07-11 18:33:57 -07:00 |
|
samcake
|
1eb4acf815
|
Unifying the lighting pass for scaterring and not
|
2016-07-07 15:41:00 -07:00 |
|
samcake
|
2a52f1db7f
|
Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
|
samcake
|
ab21a5a5d5
|
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
|
2016-06-29 18:59:06 -07:00 |
|
samcake
|
197d49fc03
|
introducing the depth aware blur
|
2016-06-27 17:04:37 -07:00 |
|
samcake
|
e95a31f760
|
CLeaning up and debugging the splotch
|
2016-06-24 09:18:04 -07:00 |
|
samcake
|
884b9211c6
|
Curvature is looking correct now without artefact, moving on to the lighting
|
2016-06-23 17:13:48 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|
samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
|
samcake
|
42eaaf742d
|
Protoype done
|
2016-06-14 18:29:06 -07:00 |
|
samcake
|
414c43c012
|
Current state
|
2016-06-13 19:10:50 -07:00 |
|
samcake
|
f69c72f984
|
Fixing the VaryingPair problem
|
2016-06-13 10:44:31 -07:00 |
|
samcake
|
6a5dff06c4
|
Pushing a shitty state where the pairs of Varyings don;t get copied correctly
|
2016-06-13 09:46:24 -07:00 |
|
samcake
|
c325cc50dd
|
Adding the depth aware blur
|
2016-06-11 18:54:22 -07:00 |
|
samcake
|
28886f6ec3
|
Many improvments
|
2016-06-10 17:18:12 -07:00 |
|
samcake
|
e69022285e
|
A lot more stuff to try to see the skin scattering
|
2016-06-08 18:58:50 -07:00 |
|
samcake
|
75a5f6bd89
|
Intoducing the bluring as a separate Job reusable and the first version of curvature
|
2016-06-07 18:13:40 -07:00 |
|
samcake
|
0ea1e7c6b5
|
Adding acleaner way to do all the deferred frame transform manipulation
|
2016-06-03 19:29:48 -07:00 |
|
Andrew Meadows
|
71b2d647e8
|
add locks and explicitly copy ViewFrustums
|
2016-05-05 18:28:27 -07:00 |
|
Andrew Meadows
|
bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
|
2016-05-05 18:28:27 -07:00 |
|
samcake
|
265f6f1275
|
Updating & Merging with master
|
2016-04-19 10:05:44 -07:00 |
|
Brad Hefta-Gaub
|
5d550197bd
|
Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
|
2016-04-19 08:41:49 -07:00 |
|
samcake
|
ca720efce6
|
Exposing the timing of the jobs by default
|
2016-04-18 14:53:06 -07:00 |
|
samcake
|
88c58cc276
|
Adding the simple state sort to draw opaque deferred
|
2016-04-18 10:51:31 -07:00 |
|
samcake
|
0531f90675
|
Adding state sorting for free
|
2016-04-18 00:22:05 -07:00 |
|
samcake
|
ab9f41f5eb
|
Trying something a bit more radical for timing
|
2016-04-12 15:29:31 -07:00 |
|
samcake
|
042a419669
|
Adding counters, not sure they are really useful or that this is the best way to do this...
|
2016-04-12 02:44:10 -07:00 |
|
samcake
|
816a35099a
|
Adding tcpu timer on some jobs
|
2016-04-11 18:34:52 -07:00 |
|
samcake
|
6033ad81db
|
Adding time counter
|
2016-03-30 16:09:33 -07:00 |
|
Zach Pomerantz
|
5ab21588f2
|
Add gpu timer to background
|
2016-03-14 17:53:39 -07:00 |
|
Zach Pomerantz
|
32807012e8
|
Rm redundant texture reset in overlay draw
|
2016-02-26 16:26:16 -08:00 |
|
Zach Pomerantz
|
30fbd99d11
|
Factor out SortTask to fix shadows
|
2016-02-26 16:04:15 -08:00 |
|
Zach Pomerantz
|
2cd6706a6a
|
Update fetch to use nonspatialSet
|
2016-02-26 14:46:42 -08:00 |
|
Zach Pomerantz
|
7804ee22d4
|
Consolidate stats for opaque/transparent/other
|
2016-02-23 12:14:00 -08:00 |
|
samcake
|
c248732bc7
|
Getting the array initialization right ?
|
2016-02-12 10:27:08 -08:00 |
|
samcake
|
40c283cba2
|
Fixing some warnings
|
2016-02-12 10:21:28 -08:00 |
|
samcake
|
40455af7fc
|
LEss warning
|
2016-02-12 10:16:20 -08:00 |
|
samcake
|
b94c2c9b7f
|
Introducing a cleaner filtering pipeline, normally it s good to go
|
2016-02-11 18:40:36 -08:00 |
|
samcake
|
31230e81bb
|
Merge branch 'master' of https://github.com/highfidelity/hifi into red
|
2016-02-11 10:05:58 -08:00 |
|
Zach Pomerantz
|
3bace3cdbb
|
Rework the qml for brevity
|
2016-02-11 08:48:01 -08:00 |
|
samcake
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b1b08bf2f7
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-09 09:24:55 -08:00 |
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samcake
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76d8135fdc
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Trying to introduce the Filtering step after the full scene culling
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2016-02-05 18:21:21 -08:00 |
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samcake
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e5f3805d0e
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Fixing the item insert in cell criteria for subcell and adding debgging tool
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2016-02-05 16:49:43 -08:00 |
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samcake
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513561ba2d
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Using an angle for the LOD test
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2016-02-04 09:31:21 -08:00 |
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Zach Pomerantz
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8d0f82fa6a
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Split DrawOverlay3D to Transparent/Opaque
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2016-02-03 19:18:56 -08:00 |
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samcake
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0478450205
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Refining the culling test and defining the 2 new jobs FetchSPatialTree and CullSpatialSelection
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2016-02-03 18:38:57 -08:00 |
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samcake
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edbcef20d4
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-03 09:44:05 -08:00 |
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Zach Pomerantz
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aa10af2851
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Revert "Move DrawStencil to use ShapePlumber"
This reverts commit 671f27e5bc .
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2016-02-02 17:10:21 -08:00 |
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Zach Pomerantz
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5d49eacf83
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Move pipeline init to separate file
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2016-02-01 11:12:11 -08:00 |
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Zach Pomerantz
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df894d364a
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Move DrawOverlay3D to use ShapePlumber
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2016-02-01 10:30:14 -08:00 |
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Zach Pomerantz
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671f27e5bc
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Move DrawStencil to use ShapePlumber
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2016-02-01 10:30:08 -08:00 |
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samcake
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9c5670fc0f
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-01-28 15:31:56 -08:00 |
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samcake
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bf3a09cd00
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Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
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2016-01-28 12:14:20 -08:00 |
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samcake
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0c50903030
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-01-28 11:19:37 -08:00 |
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samcake
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20e1270e92
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Merging with upstream and still debugging the cell navigation math
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2016-01-27 18:59:18 -08:00 |
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samcake
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1b1ffa494b
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Making the octree more useful and cleaning up the interaction with the Scene
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2016-01-26 18:46:57 -08:00 |
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Zach Pomerantz
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61f337b490
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Hold Varying constant over task ctor
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2016-01-26 17:43:41 -08:00 |
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Zach Pomerantz
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5009e8702e
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Cleanup new render settings
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2016-01-26 15:58:50 -08:00 |
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samcake
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b96bbab22f
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Drafting the Octree and a debugging job
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2016-01-25 18:14:05 -08:00 |
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Zach Pomerantz
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14d907206e
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Clean out job enable logic from Job
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2016-01-25 15:17:44 -08:00 |
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Zach Pomerantz
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56cc4dc223
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Add Job::Config to RenderShadowTask
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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f3265db298
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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e8b8f4d535
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Add Job::Config to HitEffect
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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772aedde91
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Add Job::Config to AmbientOcclusion
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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ba61c1f865
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Fix draw calls to use members
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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f1b7807db7
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Add Job::Config to Draw
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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adc9d2ea07
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Add Job::Config to FetchItems
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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5698be5435
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It works
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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2e1fbf66ad
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Refine Configuration for render::Job
wip
wip
wip
wip
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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581003ec83
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Use QObject-derived Configuration for render::Job
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2016-01-25 12:13:55 -08:00 |
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samcake
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483d20d7a3
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-22 18:31:30 -08:00 |
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samcake
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9f87089c05
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Fixing the Anitialising breaking the transparent rendering
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2016-01-22 18:25:26 -08:00 |
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Zach Pomerantz
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dee8e0ba9d
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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samcake
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8d1ab01018
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exposing one more parameter
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2016-01-20 18:32:44 -08:00 |
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samcake
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4e5869b247
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-20 16:30:24 -08:00 |
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Zach Pomerantz
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0c798c06a9
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-20 14:51:42 -08:00 |
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samcake
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35ea04ae7c
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fixing the bug that kept AO when ao is off...
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2016-01-20 11:13:50 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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Zach Pomerantz
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568ae2e7bc
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Move ShoudRenderFunctor to render::CullFunctor
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2016-01-19 11:24:11 -08:00 |
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Zach Pomerantz
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1b36d56b7a
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Add shadowmap as a debug feature
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2016-01-18 17:12:42 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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samcake
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93c7c182b3
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Exposing the gpu RangeTimer counter for the AO effect
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2016-01-18 14:10:59 -08:00 |
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samcake
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39f1649cdf
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refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
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2016-01-16 22:16:07 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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Zach Pomerantz
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7f3e102b5e
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Rename renderLights to renderItems
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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986af50b71
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Remove unneccessary const
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2016-01-15 10:50:42 -08:00 |
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samcake
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577666da6e
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Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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Zach Pomerantz
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82f7ea515d
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Clean up task construction
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2016-01-14 12:49:42 -08:00 |
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samcake
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0285d48de3
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Exposing many more controls of the AO in order to adjust the effect
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2016-01-13 18:57:47 -08:00 |
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Zach Pomerantz
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5c9c34377e
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Move GL context sync to render Engine (from Task)
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2016-01-13 17:53:15 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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