Olivier Prat
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c04bf095ec
|
Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
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Olivier Prat
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419e064e65
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Moved antialiasing before tonemapping
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2018-02-26 14:57:59 +01:00 |
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Olivier Prat
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9cfe53be3e
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Merged from orgin taa
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2018-02-19 17:50:10 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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1aa41918d0
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Merge branch 'master' of http://github.com/highfidelity/hifi into taa
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2018-01-26 15:01:30 +01:00 |
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Olivier Prat
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5af4337b0e
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Merged with master
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2018-01-25 10:11:53 +01:00 |
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Olivier Prat
|
f3aac2a7b5
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Merged with samcake/black
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2018-01-25 09:27:48 +01:00 |
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Olivier Prat
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c92a9975ba
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Merged with master
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2018-01-24 09:53:38 +01:00 |
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Brad Davis
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bdfa1273ba
|
Merge remote-tracking branch 'upstream/master' into android
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2018-01-18 17:33:10 -08:00 |
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Olivier Prat
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902bfac380
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Merged with master
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2018-01-18 18:31:04 +01:00 |
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SamGondelman
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a44c965f56
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fix black flashing on transparent objects
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2018-01-17 15:59:07 -08:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Brad Davis
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6a06bf405a
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Brad Davis
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105dffebaf
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Fixing UI
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2018-01-09 18:36:42 -08:00 |
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samcake
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403e77b023
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-12-21 09:17:23 -08:00 |
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samcake
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df3b4421f4
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Merging
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2017-12-18 12:20:56 -08:00 |
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Olivier Prat
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0fc496d44c
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Fixed merge conflicts with master
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2017-12-18 15:23:11 +01:00 |
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Nissim Hadar
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409eade006
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Merge branch 'master' into hazeOnTransparent
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2017-12-14 11:41:53 -08:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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samcake
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e0110ff7e6
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Merging with upstream
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2017-12-07 09:23:38 -08:00 |
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Olivier Prat
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1ce1aca79f
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Merged with samcake's 'black' branch
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2017-12-07 08:59:38 +01:00 |
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Olivier Prat
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dc55a16834
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Fixed warnings on Mac and Ubuntu
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2017-12-06 18:37:27 +01:00 |
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Olivier Prat
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0b6dcb2717
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
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Olivier Prat
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d98dfff0a8
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Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
|
2017-11-17 19:25:21 +01:00 |
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Olivier Prat
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917ce7165c
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Working shadow cascade debugging view in Luci app
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2017-11-16 15:36:48 +01:00 |
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Olivier Prat
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f8c241c429
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Merged disappearing shadow bug fix from pcf branch
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2017-11-16 12:19:19 +01:00 |
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Sam Gateau
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3f5b21ec22
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Merge pull request #11559 from Zvork/bloom
Bloom
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2017-11-15 15:11:31 -08:00 |
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Olivier Prat
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f47a3e7d2c
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Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
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2017-11-15 09:42:57 +01:00 |
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Olivier Prat
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bf46ccefaf
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-15 08:59:36 +01:00 |
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Olivier Prat
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5102c8e1b1
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Merged with master
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2017-11-14 21:56:00 +01:00 |
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David Back
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4b8021bc4a
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Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
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2017-11-14 10:49:18 -08:00 |
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Olivier Prat
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74b0b52edb
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Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
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2017-11-14 16:57:22 +01:00 |
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Olivier Prat
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7515c341ad
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Merged with PCF fix with dithered filtering
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2017-11-13 14:47:35 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
|
Olivier Prat
|
fa58cf2e60
|
Merged with master
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2017-11-13 14:07:48 +01:00 |
|
David Back
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163de649bf
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prevent rendering HUD elements in secondary camera
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2017-11-10 17:44:09 -08:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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e0b36b800f
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Added Cascade subclass in LightStage Shadow
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2017-11-10 14:55:49 +01:00 |
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Nissim Hadar
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3c5fd73ca8
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Removed unused argument.
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2017-11-08 14:56:21 -08:00 |
|
Nissim Hadar
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a8a118582d
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WIP - passing uniform into model translucency shader.
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2017-11-08 09:37:58 -08:00 |
|
Nissim Hadar
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3d2c8186e7
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Added Haze model as input to transparency shader.
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2017-11-08 08:01:19 -08:00 |
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Nissim Hadar
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803e5d143d
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Moved Haze pass to be before transparency pass.
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2017-11-07 11:48:46 -08:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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Olivier Prat
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9e6472b577
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
|
Olivier Prat
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fcf1c301b6
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Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
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2017-11-03 18:12:15 +01:00 |
|
Olivier Prat
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4b598a6e24
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Working stencil mask with object bounding boxes
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2017-11-03 14:26:36 +01:00 |
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Olivier Prat
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bced566510
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Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
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2017-10-27 10:45:43 +02:00 |
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Olivier Prat
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ae8a9e68c8
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Added debug tool to view shadow & view frustums
|
2017-10-25 11:58:16 +02:00 |
|
SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Olivier Prat
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32df0209f3
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-10-19 17:38:05 +02:00 |
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Olivier Prat
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fc66dcfdea
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Added outline to statsGPU script
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2017-10-19 16:52:29 +02:00 |
|
Olivier Prat
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25b3549e04
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Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled
|
2017-10-18 15:00:53 +02:00 |
|
Olivier Prat
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1b67223e0e
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Preparing for multiple outline groups in shader
|
2017-10-16 12:38:44 +02:00 |
|
Olivier Prat
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e42699c0ea
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Added multiple selections but still only first linked to outline
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2017-10-16 10:57:06 +02:00 |
|
Sam Gateau
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ec934335dc
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CLeaning up the pr regarding the scripts with my branch blue
|
2017-10-15 22:34:58 -07:00 |
|
Olivier Prat
|
2658d65814
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Preparing for outline color mask
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2017-10-13 12:02:21 +02:00 |
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Nissim Hadar
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30fdf9d08e
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Merge branch 'master' into hazeZone
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2017-10-11 22:12:52 -07:00 |
|
Nissim Hadar
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7d5a887f43
|
Refactoring.
|
2017-10-09 17:25:19 -07:00 |
|
Olivier Prat
|
50ab73009a
|
Working threshold mask and debug on Bloom
|
2017-10-09 11:09:51 +02:00 |
|
Olivier Prat
|
98d39ff9e0
|
Merged with master
|
2017-10-09 09:37:18 +02:00 |
|
Olivier Prat
|
27a0fb62d3
|
Multiple gaussians as Unreal. First draft
|
2017-10-09 09:35:38 +02:00 |
|
SamGondelman
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b4a3ab9204
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fix debugDeferredLighting
|
2017-10-06 15:46:10 -07:00 |
|
SamGondelman
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477dfdff1e
|
wip hud layering and fix crashes
|
2017-10-04 11:45:21 -07:00 |
|
SamGondelman
|
fa838e4715
|
merge from master
|
2017-10-03 15:53:33 -07:00 |
|
samcake
|
6639287418
|
Merging with master
|
2017-10-02 17:03:09 -07:00 |
|
Nissim Hadar
|
20a42d6fbd
|
Fixed model name string
|
2017-10-02 10:11:34 -07:00 |
|
Nissim Hadar
|
97756146b1
|
Attempt to add qml configuration
|
2017-10-02 09:09:36 -07:00 |
|
Nissim Hadar
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bdd469cec4
|
Integrated haze shader into this branch.
|
2017-10-01 21:52:34 -07:00 |
|
Nissim Hadar
|
5a7fed022c
|
Merging haze branch.
|
2017-09-30 00:04:28 -07:00 |
|
SamGondelman
|
b59ec07171
|
move hud rendering to render thread, still need to separate out hud overlays
|
2017-09-29 09:49:08 -07:00 |
|
Nissim Hadar
|
9d0cf16c20
|
Fixed Ubuntu warnings.
|
2017-09-27 19:33:04 -07:00 |
|
Nissim Hadar
|
4d8a1db895
|
Merge branch 'master' into hazeZone
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
|
2017-09-27 17:50:51 -07:00 |
|
Nissim Hadar
|
55fafeacb1
|
Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
|
2017-09-27 17:43:09 -07:00 |
|
SamGondelman
|
553829f7ab
|
make sure FadeEffect dependency is created early
|
2017-09-27 11:58:35 -07:00 |
|
Olivier Prat
|
bcec3680b6
|
First draft
|
2017-09-25 11:51:23 +02:00 |
|
samcake
|
89682a2e2c
|
SImple first steps to apply jittering correctly in stereo
|
2017-09-20 10:18:25 -07:00 |
|
samcake
|
2d2e75e933
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-09-08 12:39:59 -07:00 |
|
Olivier Prat
|
d6d36cbd43
|
Outline working on voxels
|
2017-09-08 11:14:06 +02:00 |
|
Olivier Prat
|
6b5ca0c6ce
|
Optimized by removing unnecessary Z buffer copy
|
2017-09-07 18:33:00 +02:00 |
|
Olivier Prat
|
10643feb78
|
Working with specific zpass rendering for outline. Debug script needs relinking to correct config
|
2017-09-06 18:40:38 +02:00 |
|
Olivier Prat
|
d6ea01c4f3
|
Created outline task but still need to create specific render job with z-pass shaders
|
2017-09-06 17:34:29 +02:00 |
|
Olivier Prat
|
75e06b691f
|
Simplified version that works directly with metas
|
2017-09-06 15:59:04 +02:00 |
|
Olivier Prat
|
700d4a4b43
|
First working version of outline working with selection interface.
|
2017-09-06 15:47:10 +02:00 |
|
Olivier Prat
|
b619b2311d
|
Merged with master
|
2017-09-05 10:27:53 +02:00 |
|
samcake
|
f031bf5661
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-31 09:22:19 -07:00 |
|
Zach Fox
|
3f0d44990a
|
Hook up bounding box rendering to Selection Scripting Interface
|
2017-08-30 14:54:23 -07:00 |
|
Sam Gateau
|
0f67f9bc52
|
Eposing the jitter sequence and debugging it
|
2017-08-27 22:08:33 -07:00 |
|
Sam Gateau
|
bf982c3a85
|
using the linear depth buffer and voila
|
2017-08-25 00:25:13 -07:00 |
|
samcake
|
767cccbbb2
|
Sharing the common resource and shader componenet and introducing debuging feature
|
2017-08-21 17:43:03 -07:00 |
|
Chris Collins
|
2456126bcc
|
Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
|
2017-08-18 14:59:20 -07:00 |
|
Olivier Prat
|
1e4cf5d797
|
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
|
2017-08-17 09:46:49 +02:00 |
|
samcake
|
800e4cb4d7
|
Messing around with the velocity buffer
|
2017-08-16 18:29:59 -07:00 |
|
SamGondelman
|
86cc938a47
|
Merge remote-tracking branch 'upstream/master' into sharks
|
2017-08-16 09:54:12 -07:00 |
|
samcake
|
2f0eee5e4a
|
introducing the Velocity buffer pass generation
|
2017-08-15 18:11:23 -07:00 |
|
samcake
|
fe0b597aa1
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-15 09:55:08 -07:00 |
|
Sam Gateau
|
d624413c14
|
Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
|
2017-08-15 09:26:18 -07:00 |
|
SamGondelman
|
8163430282
|
fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
|
2017-08-14 15:03:14 -07:00 |
|
Olivier Prat
|
d86c3c4f2a
|
Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
|
2017-08-11 11:33:46 +02:00 |
|