Brad Davis
d89104f69c
Use getters instead of direct member access
2017-04-04 10:50:55 -07:00
Seth Alves
c21b8b4eac
raise max mesh count for static collision entities from 500 to 1000
2017-03-26 08:48:08 -07:00
Seth Alves
0d2e0eb9c3
Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
...
Avoid deadlock on 10k mesh fbx
2017-03-24 12:34:37 -08:00
Seth Alves
aaa78d108b
if a model has too many meshes, give up.
2017-03-24 11:17:24 -07:00
Atlante45
4f8d9b190b
Show green box when model entity has bad url
2017-03-23 17:56:33 -07:00
ZappoMan
2a663cbcb1
cleanup
2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409
cleanup use of triangleSet for picking
2017-03-05 19:23:55 -08:00
Seth Alves
645aad7bb0
Merge pull request #9557 from hyperlogic/tablet-ui
...
Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
Seth Alves
39d195fce2
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-31 05:02:07 -08:00
Atlante45
c65e884151
Don't set joint "set" flags for animation values
2017-01-30 16:04:54 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00
samcake
69f9053e61
Merge branch 'master' of https://github.com/highfidelity/hifi into meta
2017-01-17 10:55:10 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Seth Alves
f0248275ec
Merge branch 'load-models-in-keyhole' of github.com:sethalves/hifi into tablet-ui
2017-01-16 06:47:15 -08:00
Seth Alves
050a7e87d2
load entity models that don't yet need to be rendered but are close enough to keep physics from being enabled.
2017-01-15 17:04:51 -08:00
Anthony J. Thibault
26a5b5ed91
Fix for rendering of tablet ModelEntity in desktop mode.
...
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable. This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Brad Hefta-Gaub
c65471e880
Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
...
Conflicts:
libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Chris Collins
61c60fca2d
Merge pull request #8968 from ctrlaltdavid/21089
...
Clara.io marketplace improvements
2016-12-19 18:21:45 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506
adding profile stats relating to avatar CPU costs
2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
David Rowe
aefa116207
Add extra logging for Clara.io asset resizing
2016-12-13 17:55:22 +13:00
Seth Alves
689fdfb35f
implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
2016-11-04 11:44:42 -07:00
Seth Alves
e41fa94958
implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
2016-11-04 11:42:31 -07:00
Seth Alves
727fe4bc21
Merge branch 'master' of github.com:highfidelity/hifi into fix-setLocalJointRotation-name
2016-11-04 10:04:56 -07:00
Seth Alves
339d6a55cf
getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation
2016-11-03 10:06:07 -07:00
Andrew Meadows
cd5826e2ce
load model of new entity with unknown dimensions
2016-11-03 09:03:04 -07:00
Seth Alves
844cc03dcb
fix names of model-entity joint setters
2016-11-02 10:24:01 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Brad Hefta-Gaub
e1845e2c3f
add support for renderInfo properties to model entities
2016-08-31 15:00:21 -07:00
Andrew Meadows
b95cb566cd
fix collision mesh for non-trivial registration
2016-08-24 22:26:56 -07:00
Andrew Meadows
e4317adcf1
remove cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
2f16aca114
remove cruft and fix typo in rebase
2016-08-24 22:26:56 -07:00
Andrew Meadows
83426fd5a8
handle transitions to/from STATIC_MESH
...
when rendering collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec
create collision render geometry only when needed
2016-08-24 22:26:56 -07:00
Andrew Meadows
eb65be5478
remove cruft argument from allocateModel()
2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e
move compoundResource out of Model class
2016-08-24 22:26:56 -07:00
Andrew Meadows
191b7f0f39
variable namechange: Hull --> Mesh
2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba
cleanup logic around creating RenderItems
2016-08-24 22:26:56 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
499150bbed
finish hook alert for new entity collision shape
2016-08-24 22:25:45 -07:00
Andrew Meadows
c3f165d9da
BufferView::Iterator doesn't support operator<
2016-08-19 10:15:37 -07:00
Andrew Meadows
2ba35e6398
skip non-existant meshes
2016-08-18 11:48:56 -07:00
Andrew Meadows
cb9a5466d5
workaround bad FBXMesh data rather than assert
2016-08-18 11:09:48 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
...
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
328d3128fa
merge from master
2016-08-08 13:30:39 -07:00
Ryan Huffman
d367583426
Clean up priority loading implementation
2016-08-08 08:53:06 -07:00
Ryan Huffman
c594dcdf9f
Add priority loading for model entities
2016-08-08 08:52:29 -07:00
SamGondelman
dd51e0e38f
merge from master
2016-08-05 17:04:45 -07:00
Brad Hefta-Gaub
83280aa3f2
implement support for updating the render items of models when they finish their fade
2016-08-05 10:11:07 -07:00
Seth Alves
ad4fc8c656
merge from upstream, don't hold up enabling of physics if a collision hull fails to load
2016-08-03 10:42:15 -07:00
Stephen Birarda
5d3e125a06
make failed geomtetry request not hold physics
2016-08-02 16:32:41 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
...
Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Andrew Meadows
20eebb90f8
fix build -- remove some accidental changes
2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14
fix bug breaking simple-compound shape type
2016-07-20 12:55:13 -07:00
Andrew Meadows
2afd65467a
fix bug where model is not yet ready for col shape
2016-07-19 18:01:22 -07:00
Andrew Meadows
25fdea6bac
fix for change of API after rebase
2016-07-13 15:13:35 -07:00
Andrew Meadows
72175ae09e
fix warnings about implicit casts
2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38
wrap hull about each mesh part
2016-07-09 22:25:28 -07:00
Brad Hefta-Gaub
5f71f77445
Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
...
experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
Andrew Meadows
e4828b03b1
fix crash when building shape before model loaded
2016-07-07 13:32:30 -07:00
Brad Davis
c7382ea886
Optimize updateModelBounds
2016-07-07 11:11:26 -07:00
Andrew Meadows
3c4f9f8016
refert debug hack
2016-07-06 15:51:17 -07:00
Andrew Meadows
15ff7bc731
final hack tweak
2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434
improved hack logging
2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671
temp hack for debugging
2016-07-06 14:28:09 -07:00
Andrew Meadows
5659d57ac3
fix shape generation for SIMPLE_COMPOUND
2016-07-06 13:00:57 -07:00
Andrew Meadows
6cbc566a77
remove debug cruft
2016-07-06 11:53:26 -07:00
Andrew Meadows
33d732c446
construct geometry for new shape types
2016-07-06 10:51:15 -07:00
Andrew Meadows
74781c0786
boxify static meshes with too many vertices
2016-06-28 16:36:10 -07:00
Andrew Meadows
e88b264864
revert compound hull shape generation
2016-06-22 09:30:44 -07:00
Andrew Meadows
937bd0c1be
SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
2016-06-21 13:54:21 -07:00
Andrew Meadows
f22a5613bd
fix static mesh for model with per-mesh transforms
2016-06-20 17:29:20 -07:00
Andrew Meadows
5484b6fbb7
more correct extraction from triangle strips
2016-06-20 17:29:20 -07:00
Andrew Meadows
c0c77e9027
optimize/cleanup compound/mesh shape computation
2016-06-20 17:29:20 -07:00
Andrew Meadows
f444b70fdc
fix collision shape for scaled models
2016-06-20 17:29:20 -07:00
Andrew Meadows
ab3548cac0
fix crash
2016-06-20 17:29:20 -07:00
Andrew Meadows
d1752211e6
make implicit casts explict
2016-06-20 17:29:20 -07:00
Andrew Meadows
a519b77ae7
add SHAPE_TYPE_MESH and build mesh shapes
2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
Andrew Meadows
2a3da60ed4
remove some magic numbers
2016-06-03 10:47:54 -07:00
Andrew Meadows
eff59d3fd3
build compound sub meshes shapes with less copying
2016-06-03 10:47:54 -07:00
Andrew Meadows
7858ef84b3
don't copy points onto itself
2016-06-03 10:47:54 -07:00
Andrew Meadows
654468619c
swap order of if-else blocks
2016-06-03 10:47:54 -07:00
Andrew Meadows
d591561a88
remove RenderableModelEntityItem::_points
...
use ShapeInfo::_points instead
2016-06-03 10:47:54 -07:00
Seth Alves
76f4a25694
move code that clears old scale and registration to after model is loaded
2016-05-20 11:40:46 -07:00
Seth Alves
ceb6aa582f
don't crash when a moving model entity is deleted
2016-05-13 13:32:45 -07:00
Seth Alves
970e7ca17d
don't crash when a moving model entity is deleted
2016-05-13 13:32:00 -07:00
Seth Alves
574709824e
oops
2016-05-13 09:41:19 -07:00
Seth Alves
79141e3869
dry up some code
2016-05-13 07:06:25 -07:00
Seth Alves
dd2a29aace
when a ModelEntityItem moves, also update its meta-render-item
2016-05-12 18:05:28 -07:00
Andrew Meadows
b5ad989811
more optimized uses of EntityItem::getDimensions()
2016-04-27 11:04:22 -07:00
Brad Hefta-Gaub
b597f7001b
fix auto resize
2016-04-26 15:13:11 -07:00
Brad Hefta-Gaub
91334d6a39
Merge pull request #7664 from ZappoMan/reduceJointProperties
...
only export joint values if they've been explicitly set by scripts
2016-04-14 15:30:04 -07:00
Brad Hefta-Gaub
b48503a82d
only export joint values if they've been explicitly set by scripts
2016-04-13 19:52:50 -07:00
Zach Pomerantz
7a15339631
Use AnimationCache for models
2016-04-13 15:44:47 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Anthony J. Thibault
8f530ceaf9
Reading animation properties without an entityTree lock is considered harmful
...
In RenderableModelEntityItem::update() make a copy of the _animationProperties, which is under the entityTree lock.
In RenderableModelEntityItem::render() read from the copy of _animationProperties when not under the entityTree lock.
2016-04-07 13:42:40 -07:00
Anthony J. Thibault
6a7a572b53
Model: Toggling Physics > Draw Collision Hulls works again
...
Collision renderItems were never getting removed when shouldShowCollisionHull became false.
2016-04-05 11:06:24 -07:00
Zach Pomerantz
e4cba14333
Avoid recreating model items when adding to scene
2016-03-31 10:46:51 -07:00
Zach Pomerantz
377a20e983
Use default texs for empty json
2016-03-31 10:46:51 -07:00
Zach Pomerantz
984bacdae3
Rearrange model entity render to reduce flicker
2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f
Fixup model on tex load
2016-03-31 10:46:51 -07:00
Zach Pomerantz
01db2be6b8
Avoid JSON parsing texs every render cycle
2016-03-30 14:48:57 -07:00
Zach Pomerantz
e4f12c81e0
Get remap textures through getter
2016-03-30 14:11:36 -07:00
Brad Hefta-Gaub
32308c7810
Merge pull request #7501 from zzmp/fix/parse-tex
...
Respond to error from free in texture parsing
2016-03-30 08:53:15 -07:00
Zach Pomerantz
6c7b6cd62e
Return parsed tex directly as variant
2016-03-29 14:16:22 -07:00
Zach Pomerantz
848e7703ee
Test textures emptiness correctly
2016-03-29 10:50:27 -07:00
Zach Pomerantz
29dedd5524
Update model URL on render thread
2016-03-29 10:42:40 -07:00
Zach Pomerantz
2de94e672b
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-28 14:08:30 -07:00
Brad Hefta-Gaub
4ebb114a8e
also fix joint simulation from 3rd party editors
2016-03-25 11:43:32 -07:00
Brad Hefta-Gaub
759fac228c
fix the doppelganger
2016-03-25 11:29:14 -07:00
Brad Hefta-Gaub
6c6131c7b3
fix the doppelganger
2016-03-25 11:22:54 -07:00
Brad Hefta-Gaub
984d6ae48f
fix model resizing bug
2016-03-25 10:46:14 -07:00
Zach Pomerantz
5d306a74d5
Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching
2016-03-25 10:09:37 -07:00
Zach Pomerantz
413c3b88cf
Accept textures as list or json
2016-03-24 19:40:02 -07:00
Zach Pomerantz
3e9e083df5
Update users of NetworkGeometry
2016-03-24 11:35:41 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
...
This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Brad Hefta-Gaub
7483b8546b
remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it
2016-03-17 17:05:35 -07:00
howard-stearns
ddc658af5f
After a modelURL change to an existing model, allow the model to be
...
snapped and scaled to the existing entity registration and dimensions.
2016-03-15 12:20:51 -07:00
Seth Alves
01659cf93b
try, try again
2016-03-11 16:21:20 -08:00
Seth Alves
2ad15f7568
try harder to get queryAABoxes to be correct
2016-03-11 14:38:31 -08:00
Seth Alves
f611d8f747
if needed, set querryAACube when dimensions are updated
2016-03-11 12:41:18 -08:00
Seth Alves
40c953e0b9
fix model hulls
2016-03-07 11:40:18 -08:00
Seth Alves
8b8604f9b0
move offset handling for models back to how it was before this PR
2016-03-07 11:32:25 -08:00
Seth Alves
c95d1f68f6
remove debug print
2016-03-06 14:38:03 -08:00
Seth Alves
5c585acd9a
offset is included in shape key for models
2016-03-06 14:29:30 -08:00
Seth Alves
dcb720a832
fix polyvox hull when registration changes.
2016-03-06 14:09:45 -08:00
Seth Alves
59804a0f54
cleanups
2016-03-06 12:59:41 -08:00
Seth Alves
5241dc5394
this seems to be working now. more cleanups to come
2016-03-06 12:59:33 -08:00
Seth Alves
8bc2c76a8b
change shape-key when registration point changes so shape cache doesn't incorrectly reuse the old shape
2016-03-05 08:01:30 -08:00
Seth Alves
9346171695
if entity registration isn't default, adjust physics shapes to match
2016-03-04 16:47:30 -08:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
Zach Pomerantz
0e9d696859
Cache renderable model orig texs as QVariantMap
2016-02-15 11:09:10 -08:00
Zach Pomerantz
0903e14b06
Revert model texs when unset
2016-02-12 15:57:24 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Andrew Meadows
d25f54485c
fix crash for emtpy modelUrl in ModelEntityItem
2016-01-22 22:01:30 -08:00
Seth Alves
edea0320e6
try again to make this thread safe
2016-01-19 15:44:22 -08:00
Seth Alves
a515d6debe
call into correct thread to getJointNames on entity
2016-01-19 15:16:58 -08:00
Seth Alves
f265656e74
expose getJointNames for entities to js
2016-01-19 12:55:17 -08:00
Seth Alves
4232e400cc
add getJointIndex call
2016-01-18 11:15:03 -08:00
David Rowe
a59cbd1aca
Merge branch 'master' into 20763
2016-01-14 17:25:44 +13:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
David Rowe
25309e84b3
Fix interpreting textures properties
2016-01-07 17:30:28 +13:00
David Rowe
f64481c510
Warn user if cannot evaluate model's textures property
2016-01-07 16:47:48 +13:00
Seth Alves
942e77166e
merge from upstream
2016-01-05 11:11:19 -08:00
Seth Alves
ef8673610f
debugging
2016-01-04 14:58:13 -08:00
Seth Alves
6c8eb90ee0
debugging
2016-01-04 14:42:37 -08:00
Seth Alves
7f2e0cd103
expose a way to set translation and rotation of all model joints at once
2016-01-04 14:13:08 -08:00
Seth Alves
d35bbbb9f2
incorporate changes from #6732
2015-12-30 13:15:36 -08:00
Seth Alves
4e312dd8f8
undo temporary hack
2015-12-30 12:45:19 -08:00
Seth Alves
83f60d6e97
make entity properties for model-entity joint-states
2015-12-23 15:43:50 -08:00
Seth Alves
84bcfb7d71
hook up a way for scripts to set model-entity joint state
2015-12-22 17:43:01 -08:00
Seth Alves
1d9a81d5d4
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-21 09:14:37 -08:00
Seth Alves
d71cecbc61
Merge pull request #6675 from AndrewMeadows/crash-fix
...
fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
Seth Alves
489d4099a7
add locationChanged to model entities
2015-12-16 15:21:20 -08:00
Andrew Meadows
c14433979b
fix crash mode when model late to get collision URL
2015-12-16 15:11:47 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Seth Alves
1492fd6090
merge from upstream
2015-12-12 12:37:57 -08:00
Seth Alves
8ec84bdde8
don't simulate model until it has geometry
2015-12-11 17:35:18 -08:00
Seth Alves
6c033d9603
call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model
2015-12-11 11:35:42 -08:00
Seth Alves
3a35df191a
remove an off-brand change
2015-12-10 11:19:26 -08:00
Seth Alves
1467a9d2eb
handle initial simulation of _model
2015-12-10 11:17:40 -08:00
Seth Alves
2dd40beed5
formatting
2015-12-10 10:42:25 -08:00
Seth Alves
d09f70239c
make entity-tree a global. change how network-requests to load model geometry are triggered
2015-12-10 09:03:53 -08:00
Seth Alves
47df744552
Merge branch 'update-model-during-simulate' of github.com:sethalves/hifi into no-physics-until-ready
2015-12-09 12:40:18 -08:00
Seth Alves
4d60c7bbc0
update model location with SpatiallyNestable's locationChanged call
2015-12-09 10:42:32 -08:00
Seth Alves
f99812a903
adjust method names to fit convention
2015-12-07 14:31:08 -08:00
Seth Alves
96e9580473
change some more parameters back to being pass-by-reference, where it's safe
2015-12-07 05:30:19 -08:00
Seth Alves
a948ae5f19
children of avatar joints might be right, now
2015-12-06 10:48:00 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Seth Alves
4ab2bfa854
clean up, minimize diff
2015-11-26 08:35:28 -08:00
Seth Alves
c96a09976e
Merge branch 'master' of github.com:highfidelity/hifi into update-model-during-simulate
2015-11-26 08:32:17 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Stephen Birarda
5a7b0dd1ad
put the parsed model URL in ModelEntityItem
2015-11-24 11:46:51 -06:00
Stephen Birarda
0d6b919448
cleanup printing of updated model URL
2015-11-24 11:22:30 -06:00
Stephen Birarda
0e19e50047
cleaner handling for QString/QUrl conversion/comparison
2015-11-24 11:17:46 -06:00
Seth Alves
09f14bc9a5
guard against nullptr deferenece
2015-11-23 16:51:17 -08:00
Seth Alves
5cd047da15
move some more code over
2015-11-23 16:49:36 -08:00
Seth Alves
cfcff42004
missed a line
2015-11-23 16:41:16 -08:00
Seth Alves
283ad7ffd9
try, try again
2015-11-23 16:39:19 -08:00
Seth Alves
89e5b11f9e
do this from update rather than simulate
2015-11-23 16:17:22 -08:00
Seth Alves
7b70562a1b
update RenderableModelEntityItem::_model during simulate rather than during render
2015-11-23 15:51:43 -08:00
Stephen Birarda
6339c2c48f
fix for unnecessary model URL updating
2015-11-23 17:25:31 -06:00
Seth Alves
ba30e01664
include global position in avatar-mixer protocol so server knows where avatars are in world-space
2015-11-23 14:12:49 -08:00
Seth Alves
a08bad8cbd
for models, relay getJointRotation and getJointTranslation to the model
2015-11-23 13:46:32 -08:00
Seth Alves
4646c0c103
unmangle merge
2015-11-21 10:49:31 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Seth Alves
f07d5d9d3f
show network and physics status on boxes and spheres
2015-11-11 11:32:12 -08:00
Seth Alves
4cf84a4e5b
use makeEntityItemStatusGetters from more entity types
2015-11-10 17:14:09 -08:00
Seth Alves
7b4dd9a908
Merge branch 'rework-visual-physics-debug' of github.com:sethalves/hifi into rework-visual-physics-debug
2015-11-10 17:06:16 -08:00