Commit graph

480 commits

Author SHA1 Message Date
Brad Davis
d89104f69c Use getters instead of direct member access 2017-04-04 10:50:55 -07:00
Seth Alves
c21b8b4eac raise max mesh count for static collision entities from 500 to 1000 2017-03-26 08:48:08 -07:00
Seth Alves
0d2e0eb9c3 Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
Avoid deadlock on 10k mesh fbx
2017-03-24 12:34:37 -08:00
Seth Alves
aaa78d108b if a model has too many meshes, give up. 2017-03-24 11:17:24 -07:00
Atlante45
4f8d9b190b Show green box when model entity has bad url 2017-03-23 17:56:33 -07:00
ZappoMan
2a663cbcb1 cleanup 2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409 cleanup use of triangleSet for picking 2017-03-05 19:23:55 -08:00
Seth Alves
645aad7bb0 Merge pull request #9557 from hyperlogic/tablet-ui
Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923 Moved Model setting of _spatiallyNestableOverride to constructor 2017-01-31 09:36:21 -08:00
Seth Alves
39d195fce2 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-31 05:02:07 -08:00
Atlante45
c65e884151 Don't set joint "set" flags for animation values 2017-01-30 16:04:54 -08:00
Anthony J. Thibault
0962a15a06 Fix for one-frame lag in the tablet stylus. 2017-01-30 15:39:55 -08:00
Seth Alves
eb25e1c12d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-19 09:41:49 -08:00
samcake
69f9053e61 Merge branch 'master' of https://github.com/highfidelity/hifi into meta 2017-01-17 10:55:10 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
Seth Alves
f0248275ec Merge branch 'load-models-in-keyhole' of github.com:sethalves/hifi into tablet-ui 2017-01-16 06:47:15 -08:00
Seth Alves
050a7e87d2 load entity models that don't yet need to be rendered but are close enough to keep physics from being enabled. 2017-01-15 17:04:51 -08:00
Anthony J. Thibault
26a5b5ed91 Fix for rendering of tablet ModelEntity in desktop mode.
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable.  This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Brad Davis
e5e9ab42ea Encapsulate AnimPose members for easier optimizations 2016-12-28 12:11:24 -08:00
Brad Hefta-Gaub
c65471e880 Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
Conflicts:
	libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Chris Collins
61c60fca2d Merge pull request #8968 from ctrlaltdavid/21089
Clara.io marketplace improvements
2016-12-19 18:21:45 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506 adding profile stats relating to avatar CPU costs 2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
David Rowe
aefa116207 Add extra logging for Clara.io asset resizing 2016-12-13 17:55:22 +13:00
Seth Alves
689fdfb35f implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame 2016-11-04 11:44:42 -07:00
Seth Alves
e41fa94958 implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame 2016-11-04 11:42:31 -07:00
Seth Alves
727fe4bc21 Merge branch 'master' of github.com:highfidelity/hifi into fix-setLocalJointRotation-name 2016-11-04 10:04:56 -07:00
Seth Alves
339d6a55cf getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation 2016-11-03 10:06:07 -07:00
Andrew Meadows
cd5826e2ce load model of new entity with unknown dimensions 2016-11-03 09:03:04 -07:00
Seth Alves
844cc03dcb fix names of model-entity joint setters 2016-11-02 10:24:01 -07:00
Seth Alves
f47aeae2a7 stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
Brad Davis
ecfe56085d GLM update and GLI integration 2016-09-09 10:18:15 -07:00
Brad Hefta-Gaub
e1845e2c3f add support for renderInfo properties to model entities 2016-08-31 15:00:21 -07:00
Andrew Meadows
b95cb566cd fix collision mesh for non-trivial registration 2016-08-24 22:26:56 -07:00
Andrew Meadows
e4317adcf1 remove cruft 2016-08-24 22:26:56 -07:00
Andrew Meadows
2f16aca114 remove cruft and fix typo in rebase 2016-08-24 22:26:56 -07:00
Andrew Meadows
83426fd5a8 handle transitions to/from STATIC_MESH
when rendering collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec create collision render geometry only when needed 2016-08-24 22:26:56 -07:00
Andrew Meadows
eb65be5478 remove cruft argument from allocateModel() 2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e move compoundResource out of Model class 2016-08-24 22:26:56 -07:00
Andrew Meadows
191b7f0f39 variable namechange: Hull --> Mesh 2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba cleanup logic around creating RenderItems 2016-08-24 22:26:56 -07:00
Andrew Meadows
726928c14c creae collision Geometry from mesh 2016-08-24 22:25:45 -07:00
Andrew Meadows
499150bbed finish hook alert for new entity collision shape 2016-08-24 22:25:45 -07:00
Andrew Meadows
c3f165d9da BufferView::Iterator doesn't support operator< 2016-08-19 10:15:37 -07:00
Andrew Meadows
2ba35e6398 skip non-existant meshes 2016-08-18 11:48:56 -07:00
Andrew Meadows
cb9a5466d5 workaround bad FBXMesh data rather than assert 2016-08-18 11:09:48 -07:00
Brad Hefta-Gaub
a714f325fe Merge pull request #8333 from SamGondelman/miscFixes
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
328d3128fa merge from master 2016-08-08 13:30:39 -07:00
Ryan Huffman
d367583426 Clean up priority loading implementation 2016-08-08 08:53:06 -07:00
Ryan Huffman
c594dcdf9f Add priority loading for model entities 2016-08-08 08:52:29 -07:00
SamGondelman
dd51e0e38f merge from master 2016-08-05 17:04:45 -07:00
Brad Hefta-Gaub
83280aa3f2 implement support for updating the render items of models when they finish their fade 2016-08-05 10:11:07 -07:00
Seth Alves
ad4fc8c656 merge from upstream, don't hold up enabling of physics if a collision hull fails to load 2016-08-03 10:42:15 -07:00
Stephen Birarda
5d3e125a06 make failed geomtetry request not hold physics 2016-08-02 16:32:41 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
Ryan Downe Karpf
91714aaca6 Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Andrew Meadows
20eebb90f8 fix build -- remove some accidental changes 2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14 fix bug breaking simple-compound shape type 2016-07-20 12:55:13 -07:00
Andrew Meadows
2afd65467a fix bug where model is not yet ready for col shape 2016-07-19 18:01:22 -07:00
Andrew Meadows
25fdea6bac fix for change of API after rebase 2016-07-13 15:13:35 -07:00
Andrew Meadows
72175ae09e fix warnings about implicit casts 2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38 wrap hull about each mesh part 2016-07-09 22:25:28 -07:00
Brad Hefta-Gaub
5f71f77445 Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
Andrew Meadows
e4828b03b1 fix crash when building shape before model loaded 2016-07-07 13:32:30 -07:00
Brad Davis
c7382ea886 Optimize updateModelBounds 2016-07-07 11:11:26 -07:00
Andrew Meadows
3c4f9f8016 refert debug hack 2016-07-06 15:51:17 -07:00
Andrew Meadows
15ff7bc731 final hack tweak 2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434 improved hack logging 2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671 temp hack for debugging 2016-07-06 14:28:09 -07:00
Andrew Meadows
5659d57ac3 fix shape generation for SIMPLE_COMPOUND 2016-07-06 13:00:57 -07:00
Andrew Meadows
6cbc566a77 remove debug cruft 2016-07-06 11:53:26 -07:00
Andrew Meadows
33d732c446 construct geometry for new shape types 2016-07-06 10:51:15 -07:00
Andrew Meadows
74781c0786 boxify static meshes with too many vertices 2016-06-28 16:36:10 -07:00
Andrew Meadows
e88b264864 revert compound hull shape generation 2016-06-22 09:30:44 -07:00
Andrew Meadows
937bd0c1be SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH 2016-06-21 13:54:21 -07:00
Andrew Meadows
f22a5613bd fix static mesh for model with per-mesh transforms 2016-06-20 17:29:20 -07:00
Andrew Meadows
5484b6fbb7 more correct extraction from triangle strips 2016-06-20 17:29:20 -07:00
Andrew Meadows
c0c77e9027 optimize/cleanup compound/mesh shape computation 2016-06-20 17:29:20 -07:00
Andrew Meadows
f444b70fdc fix collision shape for scaled models 2016-06-20 17:29:20 -07:00
Andrew Meadows
ab3548cac0 fix crash 2016-06-20 17:29:20 -07:00
Andrew Meadows
d1752211e6 make implicit casts explict 2016-06-20 17:29:20 -07:00
Andrew Meadows
a519b77ae7 add SHAPE_TYPE_MESH and build mesh shapes 2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a ShapeInfo name changes 2016-06-20 17:29:20 -07:00
Andrew Meadows
2a3da60ed4 remove some magic numbers 2016-06-03 10:47:54 -07:00
Andrew Meadows
eff59d3fd3 build compound sub meshes shapes with less copying 2016-06-03 10:47:54 -07:00
Andrew Meadows
7858ef84b3 don't copy points onto itself 2016-06-03 10:47:54 -07:00
Andrew Meadows
654468619c swap order of if-else blocks 2016-06-03 10:47:54 -07:00
Andrew Meadows
d591561a88 remove RenderableModelEntityItem::_points
use ShapeInfo::_points instead
2016-06-03 10:47:54 -07:00
Seth Alves
76f4a25694 move code that clears old scale and registration to after model is loaded 2016-05-20 11:40:46 -07:00
Seth Alves
ceb6aa582f don't crash when a moving model entity is deleted 2016-05-13 13:32:45 -07:00
Seth Alves
970e7ca17d don't crash when a moving model entity is deleted 2016-05-13 13:32:00 -07:00
Seth Alves
574709824e oops 2016-05-13 09:41:19 -07:00
Seth Alves
79141e3869 dry up some code 2016-05-13 07:06:25 -07:00
Seth Alves
dd2a29aace when a ModelEntityItem moves, also update its meta-render-item 2016-05-12 18:05:28 -07:00
Andrew Meadows
b5ad989811 more optimized uses of EntityItem::getDimensions() 2016-04-27 11:04:22 -07:00
Brad Hefta-Gaub
b597f7001b fix auto resize 2016-04-26 15:13:11 -07:00
Brad Hefta-Gaub
91334d6a39 Merge pull request #7664 from ZappoMan/reduceJointProperties
only export joint values if they've been explicitly set by scripts
2016-04-14 15:30:04 -07:00
Brad Hefta-Gaub
b48503a82d only export joint values if they've been explicitly set by scripts 2016-04-13 19:52:50 -07:00
Zach Pomerantz
7a15339631 Use AnimationCache for models 2016-04-13 15:44:47 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Anthony J. Thibault
8f530ceaf9 Reading animation properties without an entityTree lock is considered harmful
In RenderableModelEntityItem::update() make a copy of the _animationProperties, which is under the entityTree lock.
In RenderableModelEntityItem::render() read from the copy of _animationProperties when not under the entityTree lock.
2016-04-07 13:42:40 -07:00
Anthony J. Thibault
6a7a572b53 Model: Toggling Physics > Draw Collision Hulls works again
Collision renderItems were never getting removed when shouldShowCollisionHull became false.
2016-04-05 11:06:24 -07:00
Zach Pomerantz
e4cba14333 Avoid recreating model items when adding to scene 2016-03-31 10:46:51 -07:00
Zach Pomerantz
377a20e983 Use default texs for empty json 2016-03-31 10:46:51 -07:00
Zach Pomerantz
984bacdae3 Rearrange model entity render to reduce flicker 2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f Fixup model on tex load 2016-03-31 10:46:51 -07:00
Zach Pomerantz
01db2be6b8 Avoid JSON parsing texs every render cycle 2016-03-30 14:48:57 -07:00
Zach Pomerantz
e4f12c81e0 Get remap textures through getter 2016-03-30 14:11:36 -07:00
Brad Hefta-Gaub
32308c7810 Merge pull request #7501 from zzmp/fix/parse-tex
Respond to error from free in texture parsing
2016-03-30 08:53:15 -07:00
Zach Pomerantz
6c7b6cd62e Return parsed tex directly as variant 2016-03-29 14:16:22 -07:00
Zach Pomerantz
848e7703ee Test textures emptiness correctly 2016-03-29 10:50:27 -07:00
Zach Pomerantz
29dedd5524 Update model URL on render thread 2016-03-29 10:42:40 -07:00
Zach Pomerantz
2de94e672b Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-28 14:08:30 -07:00
Brad Hefta-Gaub
4ebb114a8e also fix joint simulation from 3rd party editors 2016-03-25 11:43:32 -07:00
Brad Hefta-Gaub
759fac228c fix the doppelganger 2016-03-25 11:29:14 -07:00
Brad Hefta-Gaub
6c6131c7b3 fix the doppelganger 2016-03-25 11:22:54 -07:00
Brad Hefta-Gaub
984d6ae48f fix model resizing bug 2016-03-25 10:46:14 -07:00
Zach Pomerantz
5d306a74d5 Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-25 10:09:37 -07:00
Zach Pomerantz
413c3b88cf Accept textures as list or json 2016-03-24 19:40:02 -07:00
Zach Pomerantz
3e9e083df5 Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
howard-stearns
ddc658af5f After a modelURL change to an existing model, allow the model to be
snapped and scaled to the existing entity registration and dimensions.
2016-03-15 12:20:51 -07:00
Seth Alves
01659cf93b try, try again 2016-03-11 16:21:20 -08:00
Seth Alves
2ad15f7568 try harder to get queryAABoxes to be correct 2016-03-11 14:38:31 -08:00
Seth Alves
f611d8f747 if needed, set querryAACube when dimensions are updated 2016-03-11 12:41:18 -08:00
Seth Alves
40c953e0b9 fix model hulls 2016-03-07 11:40:18 -08:00
Seth Alves
8b8604f9b0 move offset handling for models back to how it was before this PR 2016-03-07 11:32:25 -08:00
Seth Alves
c95d1f68f6 remove debug print 2016-03-06 14:38:03 -08:00
Seth Alves
5c585acd9a offset is included in shape key for models 2016-03-06 14:29:30 -08:00
Seth Alves
dcb720a832 fix polyvox hull when registration changes. 2016-03-06 14:09:45 -08:00
Seth Alves
59804a0f54 cleanups 2016-03-06 12:59:41 -08:00
Seth Alves
5241dc5394 this seems to be working now. more cleanups to come 2016-03-06 12:59:33 -08:00
Seth Alves
8bc2c76a8b change shape-key when registration point changes so shape cache doesn't incorrectly reuse the old shape 2016-03-05 08:01:30 -08:00
Seth Alves
9346171695 if entity registration isn't default, adjust physics shapes to match 2016-03-04 16:47:30 -08:00
samcake
1c53f9bc87 Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
Zach Pomerantz
0e9d696859 Cache renderable model orig texs as QVariantMap 2016-02-15 11:09:10 -08:00
Zach Pomerantz
0903e14b06 Revert model texs when unset 2016-02-12 15:57:24 -08:00
Seth Alves
6a646f1c24 put isMoving back and change all uses to isMovingRelativeToParent 2016-02-10 19:01:41 -08:00
Atlante45
7e8ea4dc77 Update primitive instance rendering calls 2016-02-01 18:50:01 +01:00
Andrew Meadows
d25f54485c fix crash for emtpy modelUrl in ModelEntityItem 2016-01-22 22:01:30 -08:00
Seth Alves
edea0320e6 try again to make this thread safe 2016-01-19 15:44:22 -08:00
Seth Alves
a515d6debe call into correct thread to getJointNames on entity 2016-01-19 15:16:58 -08:00
Seth Alves
f265656e74 expose getJointNames for entities to js 2016-01-19 12:55:17 -08:00
Seth Alves
4232e400cc add getJointIndex call 2016-01-18 11:15:03 -08:00
David Rowe
a59cbd1aca Merge branch 'master' into 20763 2016-01-14 17:25:44 +13:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
David Rowe
25309e84b3 Fix interpreting textures properties 2016-01-07 17:30:28 +13:00
David Rowe
f64481c510 Warn user if cannot evaluate model's textures property 2016-01-07 16:47:48 +13:00
Seth Alves
942e77166e merge from upstream 2016-01-05 11:11:19 -08:00
Seth Alves
ef8673610f debugging 2016-01-04 14:58:13 -08:00
Seth Alves
6c8eb90ee0 debugging 2016-01-04 14:42:37 -08:00
Seth Alves
7f2e0cd103 expose a way to set translation and rotation of all model joints at once 2016-01-04 14:13:08 -08:00
Seth Alves
d35bbbb9f2 incorporate changes from #6732 2015-12-30 13:15:36 -08:00
Seth Alves
4e312dd8f8 undo temporary hack 2015-12-30 12:45:19 -08:00
Seth Alves
83f60d6e97 make entity properties for model-entity joint-states 2015-12-23 15:43:50 -08:00
Seth Alves
84bcfb7d71 hook up a way for scripts to set model-entity joint state 2015-12-22 17:43:01 -08:00
Seth Alves
1d9a81d5d4 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-21 09:14:37 -08:00
Seth Alves
d71cecbc61 Merge pull request #6675 from AndrewMeadows/crash-fix
fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
Seth Alves
489d4099a7 add locationChanged to model entities 2015-12-16 15:21:20 -08:00
Andrew Meadows
c14433979b fix crash mode when model late to get collision URL 2015-12-16 15:11:47 -08:00
Seth Alves
c74f8bca49 location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
Seth Alves
1492fd6090 merge from upstream 2015-12-12 12:37:57 -08:00
Seth Alves
8ec84bdde8 don't simulate model until it has geometry 2015-12-11 17:35:18 -08:00
Seth Alves
6c033d9603 call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model 2015-12-11 11:35:42 -08:00
Seth Alves
3a35df191a remove an off-brand change 2015-12-10 11:19:26 -08:00
Seth Alves
1467a9d2eb handle initial simulation of _model 2015-12-10 11:17:40 -08:00
Seth Alves
2dd40beed5 formatting 2015-12-10 10:42:25 -08:00
Seth Alves
d09f70239c make entity-tree a global. change how network-requests to load model geometry are triggered 2015-12-10 09:03:53 -08:00
Seth Alves
47df744552 Merge branch 'update-model-during-simulate' of github.com:sethalves/hifi into no-physics-until-ready 2015-12-09 12:40:18 -08:00
Seth Alves
4d60c7bbc0 update model location with SpatiallyNestable's locationChanged call 2015-12-09 10:42:32 -08:00
Seth Alves
f99812a903 adjust method names to fit convention 2015-12-07 14:31:08 -08:00
Seth Alves
96e9580473 change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
Seth Alves
a948ae5f19 children of avatar joints might be right, now 2015-12-06 10:48:00 -08:00
Seth Alves
cf39cac7fc attempt to make SpatiallyNestable data access thread-safe 2015-11-29 12:50:33 -08:00
Seth Alves
4ab2bfa854 clean up, minimize diff 2015-11-26 08:35:28 -08:00
Seth Alves
c96a09976e Merge branch 'master' of github.com:highfidelity/hifi into update-model-during-simulate 2015-11-26 08:32:17 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
Stephen Birarda
5a7b0dd1ad put the parsed model URL in ModelEntityItem 2015-11-24 11:46:51 -06:00
Stephen Birarda
0d6b919448 cleanup printing of updated model URL 2015-11-24 11:22:30 -06:00
Stephen Birarda
0e19e50047 cleaner handling for QString/QUrl conversion/comparison 2015-11-24 11:17:46 -06:00
Seth Alves
09f14bc9a5 guard against nullptr deferenece 2015-11-23 16:51:17 -08:00
Seth Alves
5cd047da15 move some more code over 2015-11-23 16:49:36 -08:00
Seth Alves
cfcff42004 missed a line 2015-11-23 16:41:16 -08:00
Seth Alves
283ad7ffd9 try, try again 2015-11-23 16:39:19 -08:00
Seth Alves
89e5b11f9e do this from update rather than simulate 2015-11-23 16:17:22 -08:00
Seth Alves
7b70562a1b update RenderableModelEntityItem::_model during simulate rather than during render 2015-11-23 15:51:43 -08:00
Stephen Birarda
6339c2c48f fix for unnecessary model URL updating 2015-11-23 17:25:31 -06:00
Seth Alves
ba30e01664 include global position in avatar-mixer protocol so server knows where avatars are in world-space 2015-11-23 14:12:49 -08:00
Seth Alves
a08bad8cbd for models, relay getJointRotation and getJointTranslation to the model 2015-11-23 13:46:32 -08:00
Seth Alves
4646c0c103 unmangle merge 2015-11-21 10:49:31 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Seth Alves
f07d5d9d3f show network and physics status on boxes and spheres 2015-11-11 11:32:12 -08:00
Seth Alves
4cf84a4e5b use makeEntityItemStatusGetters from more entity types 2015-11-10 17:14:09 -08:00
Seth Alves
7b4dd9a908 Merge branch 'rework-visual-physics-debug' of github.com:sethalves/hifi into rework-visual-physics-debug 2015-11-10 17:06:16 -08:00