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temp hack for debugging
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@ -603,6 +603,12 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
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void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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ShapeType type = getShapeType();
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glm::vec3 dimensions = getDimensions();
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// BEGIN temp HACK
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int numSubMeshes = _model->getFBXGeometry().meshes.size();
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qDebug() << "HACK ModeEntity" << getName() << "numSubMeshes =" << numSubMeshes;
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// END temp HACK
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if (type == SHAPE_TYPE_COMPOUND) {
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updateModelBounds();
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