temp hack for debugging

This commit is contained in:
Andrew Meadows 2016-07-06 14:28:09 -07:00
parent 5659d57ac3
commit 11ef245671

View file

@ -603,6 +603,12 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
ShapeType type = getShapeType();
glm::vec3 dimensions = getDimensions();
// BEGIN temp HACK
int numSubMeshes = _model->getFBXGeometry().meshes.size();
qDebug() << "HACK ModeEntity" << getName() << "numSubMeshes =" << numSubMeshes;
// END temp HACK
if (type == SHAPE_TYPE_COMPOUND) {
updateModelBounds();