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undo temporary hack
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1 changed files with 1 additions and 4 deletions
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@ -299,10 +299,7 @@ bool RenderableModelEntityItem::getAnimationFrame() {
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_absoluteJointTranslationsInObjectFrameSet[j] = true;
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_absoluteJointTranslationsInObjectFrameDirty[j] = true;
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// XXX Tony will fix this better in some other PR
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// _absoluteJointRotationsInObjectFrame[j] = glmExtractRotation(finalMat);
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_absoluteJointRotationsInObjectFrame[j] = fbxJoints[index].preRotation * rotation;
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// XXX
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_absoluteJointRotationsInObjectFrame[j] = glmExtractRotation(finalMat);
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_absoluteJointRotationsInObjectFrameSet[j] = true;
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_absoluteJointRotationsInObjectFrameDirty[j] = true;
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