samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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Sam Gateau
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97c6b2a60f
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Trying to debug the motion vector
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2017-08-21 23:51:29 -07:00 |
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samcake
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767cccbbb2
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Sharing the common resource and shader componenet and introducing debuging feature
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2017-08-21 17:43:03 -07:00 |
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Sam Gateau
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65ab2ce90d
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Adding more debug and saving th emotion blur as pixel size, not uv
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2017-08-21 00:35:18 -07:00 |
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samcake
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d6e0fd758f
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Better debugging but now trying to check the velocity buffer fetch point
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2017-08-18 18:31:27 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Sam Gondelman
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cbf2bb3a61
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Merge pull request #10980 from SamGondelman/sharks
Reduce laser pointer lag
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2017-08-18 13:14:38 -07:00 |
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samcake
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fd957d6b8e
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-18 11:36:05 -07:00 |
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samcake
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ed27c2adb7
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Just making debugging easier
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2017-08-17 18:28:49 -07:00 |
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samcake
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6ec6ccfec1
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Just making debugging easier
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2017-08-17 18:26:59 -07:00 |
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Sam Gateau
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cbf5c25f35
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Adding the velocity factor
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2017-08-17 01:29:12 -07:00 |
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samcake
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800e4cb4d7
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Messing around with the velocity buffer
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2017-08-16 18:29:59 -07:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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Olivier Prat
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9691c957e4
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Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
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2017-08-16 09:41:49 +02:00 |
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samcake
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52b6c54b26
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introducing the Velocity buffer pass generation
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2017-08-15 18:14:18 -07:00 |
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samcake
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2f0eee5e4a
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introducing the Velocity buffer pass generation
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2017-08-15 18:11:23 -07:00 |
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samcake
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fe0b597aa1
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-15 09:55:08 -07:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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Sam Gateau
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76fd725610
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switching to a new shader
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2017-08-14 23:26:36 -07:00 |
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samcake
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dfc0bb8bcc
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Setting up taa job and debug ui
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2017-08-14 17:24:08 -07:00 |
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SamGondelman
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194b7d6655
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warning
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2017-08-14 16:08:07 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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c88082301e
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Small changes to respect coding rules
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2017-08-14 22:43:39 +02:00 |
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Olivier Prat
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358373aeac
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Base gradient size edition works again on Elements enter domain event
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2017-08-14 11:41:01 +02:00 |
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Olivier Prat
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92d5a0c552
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Fixed non working fade invert parameter
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2017-08-14 11:21:47 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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samcake
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9e4daa6688
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-10 14:20:25 -07:00 |
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Sam Gateau
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26f058b6f7
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back to experience of pure melting
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2017-08-08 22:43:21 -07:00 |
|
Sam Gateau
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ff6b9f59f8
|
Trying to produce history and current in one pass but it doesn;t work ?
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2017-08-08 01:06:47 -07:00 |
|
Sam Gateau
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f3a6729940
|
Fidling around with aa
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2017-08-06 23:08:06 -07:00 |
|
Sam Gateau
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1c8332d85d
|
cleaning the build
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2017-08-06 10:52:50 -07:00 |
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samcake
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339ba60201
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-05 10:15:23 -07:00 |
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Olivier Prat
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490aad2a06
|
Merged from master
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2017-07-31 12:00:35 +02:00 |
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Sam Gondelman
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fcaa39b245
|
Merge branch 'master' into sharks
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2017-07-26 18:18:09 -07:00 |
|
SamGondelman
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658acd91f2
|
experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
|
Seth Alves
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a3f4aeb182
|
code review
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2017-07-24 19:41:30 -07:00 |
|
Seth Alves
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a1107deef1
|
cleanups
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2017-07-23 08:21:50 -07:00 |
|
Seth Alves
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47ea32f4d3
|
vertex color support in ModelScriptingInterface
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2017-07-23 08:06:26 -07:00 |
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Olivier Prat
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22acf1aeaf
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Removed unused variable to suppress warning on Mac and Ubuntu
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2017-07-21 13:57:00 +02:00 |
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Olivier Prat
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b08e2598c2
|
Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
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2017-07-21 12:49:51 +02:00 |
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Seth Alves
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72e5fecb4e
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do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
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2017-07-20 16:34:34 -07:00 |
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Olivier Prat
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aaba44cf4d
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Merge branch 'fade' into fade2
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2017-07-20 13:39:56 +02:00 |
|
Olivier Prat
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a50c267d0b
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Fading on polyline now works when the polyline is added to the scene
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2017-07-20 12:45:14 +02:00 |
|
Olivier Prat
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7cfccc03a4
|
Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
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2017-07-20 10:31:35 +02:00 |
|
Seth Alves
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be48268be8
|
getMeshes handles registration point
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2017-07-19 15:02:40 -07:00 |
|
Seth Alves
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750b7192af
|
trying to get the resulting model to line up with the originals
|
2017-07-19 13:58:03 -07:00 |
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