Zander Otavka
f9630942aa
Small tweaks to improve code readability.
2015-08-07 09:31:21 -07:00
Zander Otavka
a46cc4e1c3
Fix issue with offsetRotation being applied twice.
2015-08-07 09:30:45 -07:00
Zander Otavka
09bb61e4d8
Add backwards compatibility for Image3DOverlays.
...
Using "billboard" to create an Image3DOverlay is deprecated. Instead,
use "image3d" or, even better, use overlayManager.js.
2015-08-07 02:45:05 -07:00
Zander Otavka
3356bf31ac
Refactor billboarding into Billboardable class.
2015-08-07 02:34:56 -07:00
Zander Otavka
3dcfa84a87
Fix billboarding behavior.
...
Billboards now always face the camera position. Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
David Rowe
e37fd956ed
Fix look-at target position getting stuck when avatar moves out of range
2015-08-06 22:51:25 -07:00
Zander Otavka
0b4be8fca2
Improve transforms for panels and attachables.
...
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly. Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
David Rowe
738c5658fa
Guard against NaNs in eye tracker look-at position
2015-08-06 20:46:51 -07:00
Howard Stearns
a840a17106
Change name originalRotation defaultRotation.
2015-08-06 19:45:58 -07:00
Zander Otavka
6e8c154c42
Undo registering PropertyBinding as a meta type.
2015-08-06 18:54:08 -07:00
Zander Otavka
fa24df765d
Register OverlayPanel binding map as a meta type.
2015-08-06 18:07:59 -07:00
Zander Otavka
f870f19837
Make transforms cascade down the pannel chain.
2015-08-06 17:29:37 -07:00
David Rowe
427b8b973c
Fix excluding saccades when doing eye tracking
2015-08-06 17:20:03 -07:00
Zander Otavka
2aacd17843
Make OverlayPanel PanelAttachable.
2015-08-06 16:58:03 -07:00
Howard Stearns
42cc34cd64
JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
2015-08-06 16:54:09 -07:00
David Rowe
551c00dc23
Fix look-at position calculation when in HMD display
...
Calculate look-at target from camera position and orientation.
Render own look-at vectors from camera eye positions.
Draw other avatar's look-at vectors from their eyeballs.
With and without eye trackers.
2015-08-06 16:41:06 -07:00
Zander Otavka
be4e827281
Merge: master -> panel-attachable-improvements.
2015-08-06 16:29:38 -07:00
Zander Otavka
c7639537d0
Use implicit copy constructor for PanelAttachable.
2015-08-06 16:13:21 -07:00
Zander Otavka
497713b020
Rename a few more confusing names.
...
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Ryan Huffman
dd2c0be2d2
Add check in BillboardOverlay::render to make sure _texture is valid
2015-08-06 15:43:02 -07:00
Ryan Huffman
8ebf34e93f
Fix BillboardOverlay breaking when changing url
2015-08-06 15:15:11 -07:00
Brad Hefta-Gaub
0947bf2cd0
Merge pull request #5517 from samcake/punk
...
Improving the quality of the normal encoding in the Deferred Buffer
2015-08-06 15:13:08 -07:00
Sam Gondelman
4c7c2e9390
fixing more connexion problems
2015-08-06 15:06:05 -07:00
Sam Gondelman
54f64b62eb
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-08-06 14:45:26 -07:00
Zander Otavka
b94be926f8
Mass renaming to be more logical/concise.
...
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Ryan Huffman
cefb7be51d
Disable back-face culling when rendering BillboardOverlay
2015-08-06 14:09:32 -07:00
Bradley Austin Davis
985bdb2190
Fixing merge
2015-08-06 11:52:38 -07:00
Zander Otavka
6165e7e6ca
Improve cross-thread support for panel children.
2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Brad Davis
9215ea8894
Merge pull request #5516 from Atlante45/warnings
...
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Sam Gateau
7be736d6de
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-08-05 17:17:30 -07:00
Sam Gateau
95682e6270
Introducing the Normal fitting algorithm for better normal in the deferred buffer
2015-08-05 17:17:00 -07:00
Zander Otavka
021dff63b4
Visibility now cascades down panel children.
...
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
David Rowe
d7b42e264e
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Zander Otavka
865067aad9
Add ability to bind a panel to an entity.
2015-08-05 16:12:46 -07:00
Howard Stearns
ca6d798aa5
Don't try to animate other people's avatars!
2015-08-05 15:59:22 -07:00
Zander Otavka
481624b48c
Re-work panel position and rotation binding.
2015-08-05 14:21:23 -07:00
David Rowe
e8eac7db34
Render look-at vectors and target in first person view
2015-08-05 13:40:57 -07:00
David Rowe
a15943d941
Increase size of look-at target sphere
2015-08-05 13:39:26 -07:00
Sam Gondelman
513c652ab3
merge from master and attempt to fix connexion conflicts
2015-08-05 12:42:39 -07:00
Sam Gondelman
113c4ea28b
exposing palm velocity and angular velocity to js
2015-08-05 12:17:15 -07:00
David Rowe
3be2ddf234
Fix calibration menu item actions
2015-08-05 12:05:04 -07:00
Anthony Thibault
49be7c49b7
Merge pull request #5506 from howard-stearns/smooth-faded-animations
...
Smooth fading of animations in and out.
2015-08-05 12:02:44 -07:00
Andrew Meadows
59f6988e56
Merge pull request #5465 from SamGondelman/connexionFixes
...
Trying to fix/clean up 3DConnexion stuff
2015-08-05 11:16:34 -07:00
Howard Stearns
2f2b59b6b6
Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations
2015-08-05 10:05:05 -07:00
Zander Otavka
4965f1adda
Fix a facingRotation issue for PanelAttachable.
2015-08-05 09:20:55 -07:00
Howard Stearns
6ea06ffc3c
Merge pull request #5504 from sethalves/rig
...
set-hand-position in rig
2015-08-05 09:05:29 -07:00
Philip Rosedale
df60453344
Merge pull request #5462 from ctrlaltdavid/20574
...
CR for 20574 - Use single file robot model as fallback for full avatar models
2015-08-05 08:55:00 -07:00
Philip Rosedale
06710618d1
Merge pull request #5463 from ctrlaltdavid/20640
...
CR for 20640 - Add DDE option to couple eyelids
2015-08-05 08:47:28 -07:00
David Rowe
0c174e27c3
Merge branch 'master' into 20639
2015-08-04 18:36:53 -07:00
David Rowe
fae26d901c
Add menu option to render look-at targets
2015-08-04 18:34:56 -07:00
David Rowe
c771574578
Add 5 point eye tracker calibration option
2015-08-04 18:02:34 -07:00
Howard Stearns
731bcba956
Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations
2015-08-04 17:27:23 -07:00
Howard Stearns
61198a658c
Smooth fading of animations in and out.
...
Also, turn on the secret rig animations from Javascript with MyAvatar.setEnableRigAnimations(true). (persists)
2015-08-04 17:04:15 -07:00
David Rowe
72c4ab33a1
Handle eye calibration errors
2015-08-04 16:54:21 -07:00
David Rowe
11ec5f5ddf
Don't display duplicate error message box
2015-08-04 16:46:48 -07:00
Sam Gateau
d2360d1406
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
2015-08-04 16:31:33 -07:00
Sam Gateau
fc0ee28b84
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
2015-08-04 16:31:20 -07:00
Bradley Austin Davis
4f759ee46a
Merge remote-tracking branch 'upstream/master' into core
2015-08-04 16:26:16 -07:00
Seth Alves
c3fc1d5391
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-08-04 16:13:58 -07:00
Seth Alves
9af6b00403
Merge pull request #5500 from SamGondelman/controlBug
...
Possible fix for infrequent inability to move on Windows startup
2015-08-04 16:13:47 -07:00
Seth Alves
9171033f21
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-08-04 16:06:38 -07:00
David Rowe
b5fbfc645f
Tidy eye tracker interface
2015-08-04 15:57:19 -07:00
Seth Alves
a218f0de83
Merge pull request #5483 from AndrewMeadows/caesium
...
remove legacy shapes and friends
2015-08-04 15:40:20 -07:00
SamGondelman
52be44d621
uninitialized value
2015-08-04 14:50:38 -07:00
David Rowe
fefddb631f
Add 1 and 3 point eye tracker calibration
2015-08-04 14:46:03 -07:00
Zander Otavka
22453aa3ce
Improve inner workings of overlay API.
...
More stuff is known to the C++, and a panel object in JavaScript can be
gotten by ID from another thread.
2015-08-04 14:22:21 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
...
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
c0838f4e58
Bring text closer to it's background.
2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9
Fix PanelAttachable transformations.
...
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
Zander Otavka
be558eb62e
Make Text3DOverlay a PanelAttachable.
2015-08-04 14:22:20 -07:00
Sam Gateau
34183b9ddf
COmmenting the remove of the glLIneWidth and demoving dead code
2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc
remove glLineWidth completely because it s not available anymore for wide lines in core
2015-08-04 11:57:20 -07:00
Bradley Austin Davis
3c76c0d4b6
Merge remote-tracking branch 'upstream/master' into core
2015-08-04 10:23:54 -07:00
Thijs Wenker
4bf6f8ed77
ModelOverlay causes a crash in the Model class. This is because ModelOverlay doesn't give a valid rig to the Model.
2015-08-04 14:47:13 +02:00
Bradley Austin Davis
29c9e6e45e
Updating plugins to core profile
2015-08-04 00:33:03 -07:00
Bradley Austin Davis
0edd7fd3c4
Merge fix
2015-08-04 00:32:38 -07:00
Bradley Austin Davis
53ccbfc4fa
Merge branch 'core' into plugins
2015-08-03 22:25:50 -07:00
Bradley Austin Davis
ed5f70039f
Merge branch 'master' into core
2015-08-03 22:18:38 -07:00
David Rowe
b71ad31812
Merge branch 'master' into 20639
2015-08-03 20:53:12 -07:00
Sam Gondelman
95232920f1
trying to fix mac linking errors
2015-08-03 16:35:34 -07:00
Sam Gondelman
c9780338ae
merge from master
2015-08-03 16:27:45 -07:00
ericrius1
12770edbe1
Merge branch 'master' into polyLineInProgress
2015-08-03 15:52:26 -07:00
Eric Levin
3f5f75d6d2
Merge pull request #5430 from AlexanderOtavka/floating-ui
...
Improvements to overlays.
2015-08-03 14:35:52 -07:00
Andrew Meadows
b00d47d62e
merge master into cleanup of legacy shapes
2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
...
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
David Rowe
7749b912ea
Merge branch 'master' into 20639
2015-08-03 09:55:35 -07:00
David Rowe
e300eb27c0
Fix libs directory path
2015-08-03 09:55:14 -07:00
ericrius1
b2753507dc
cleanup of comments and dead code
2015-08-03 09:35:47 -07:00
ericrius1
f50c482451
Merge branch 'master' into polyLineInProgress
2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab
cleaning
2015-08-03 08:45:14 -07:00
Brad Davis
8ac33453b5
Fix v-sync functionality
2015-08-01 22:10:47 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
Brad Davis
180f912924
Merge remote-tracking branch 'upstream/master' into core
...
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
771ce6dca3
remove QUAD_STRIP from Circle3DOverlay
2015-08-01 17:20:48 -07:00
Brad Davis
b84eef93c9
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
Sam Gondelman
647bb2b9ce
removing unnecessary weak link
2015-08-01 11:41:29 -07:00
Sam Gondelman
8d77afaa94
more work on cleaning up connexion
2015-08-01 11:41:29 -07:00
Sam Gondelman
01c4e17236
trying to fix connexion linker errors, general style fixes, renamed some files
2015-08-01 11:41:29 -07:00
Howard Stearns
2713115336
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-31 18:05:47 -07:00
SamGondelman
8908c7c141
working on windows crash
2015-07-31 17:55:59 -07:00
SamGondelman
e8daee013e
windows finds framework
2015-07-31 16:27:10 -07:00
Brad Davis
1e44495f7c
Initialize the GL widget with the 4.1 core profile
2015-07-31 16:21:47 -07:00
Seth Alves
bbee001366
Merge pull request #5470 from birarda/master
...
fix for unique_ptr<char> allocations
2015-07-31 15:09:18 -07:00
Stephen Birarda
12ad60a6b5
add a missed char[] in OctreePacketProcessor
2015-07-31 14:48:54 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
...
Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
ZappoMan
3d9b0f1be5
set focus on enter hmd
2015-07-31 13:23:35 -07:00
Zander Otavka
7973c2d469
Fix compile issue on Linux and Windows.
...
Shoutout to Andrew for help finding the missing #include.
2015-07-31 11:26:04 -07:00
Zander Otavka
9bd72e5769
Tweak PanelAttachable::setTransforms.
...
Use reference instead of pointer, and make it virtual.
2015-07-31 11:26:04 -07:00
Zander Otavka
bc5ef8eb11
Clean up C++ relating to panels.
2015-07-31 11:26:04 -07:00
Zander Otavka
da2afca391
Expose overlay type checking to JavaScript.
2015-07-31 11:26:04 -07:00
Zander Otavka
1d37df4775
Improve and optimize panel transformations.
2015-07-31 11:26:04 -07:00
Zander Otavka
e5b8701215
Add toggle event for address bar.
2015-07-31 11:26:04 -07:00
Zander Otavka
1655dea2c3
Fix BillboardOverlay first person render bug.
2015-07-31 11:26:04 -07:00
Zander Otavka
0524155349
Expose face tracking to the script engine.
2015-07-31 11:26:04 -07:00
Zander Otavka
c77a91eb63
Expose address bar toggling to scripts.
2015-07-31 11:26:04 -07:00
Zander Otavka
c4cb6fba74
Improve BillboardOverlay::findRayIntersection.
2015-07-31 11:26:03 -07:00
Zander Otavka
377a1a54ae
Add abstraction layer for Overlays.h.
...
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner. Instead of:
var billboard = Overlays.addOverlay("billboard", { visible: false });
...
Overlays.editOverlay(billboard, { visible: true });
...
Overlays.deleteOverlay(billboard);
You can now do:
var billboard = new BillboardOverlay({ visible: false });
...
billboard.visible = true;
...
billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
ed7fc07ab1
Fix cloning bug for BillboardOverlay.
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c
Extend Overlays API to allow for 3D UI panels.
...
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Zander Otavka
dff6b0a456
Fix isFacingAvatar property on BillboardOverlay.
2015-07-31 11:26:03 -07:00
Brad Davis
155f88e267
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/devices/TV3DManager.h
libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
Howard Stearns
b685378ab0
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-31 10:08:30 -07:00
Seth Alves
c1f777e18f
move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
2015-07-30 18:39:01 -07:00
SamGondelman
25e75bcc79
WIP: trying to fix windows not finding framework
2015-07-30 18:11:24 -07:00
Bradley Austin Davis
f3e701e0d5
Don't allow leaving VR mode to target the rift
2015-07-30 17:40:02 -07:00
Bradley Austin Davis
ac0ec0a458
Ensure the app moves back to a non-rift screen if the saved geometry is bad
2015-07-30 17:09:08 -07:00
Brad Davis
352ae24fab
Removing unused function
2015-07-30 15:35:04 -07:00
Brad Davis
948d5dab0c
Cleaning up diff
2015-07-30 15:30:05 -07:00
Sam Gondelman
a01a4f929f
removing unnecessary weak link
2015-07-30 15:14:51 -07:00
Sam Gateau
14f4c9c6c0
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
2015-07-30 15:07:36 -07:00
Anthony J. Thibault
7a10b31dd9
Clear translation on root joint.
...
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Sam Gondelman
b8f7d4b8c8
more work on cleaning up connexion
2015-07-30 13:19:05 -07:00
Brad Davis
ba58e95f53
Fix 3dconnextion usage
2015-07-30 13:06:43 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Bradley Austin Davis
fccb07dc93
Tweaking timing of geometry restoration
2015-07-30 12:44:47 -07:00
Howard Stearns
5e3bebcd86
Merge pull request #12 from hyperlogic/ajt/head-model-fix
...
Re-added neck and eye procedural animation to FaceModel.
2015-07-30 12:32:17 -07:00
Anthony J. Thibault
314434e068
Re-added neck and eye procedural animation to FaceModel.
...
This is only used in the case of split head/body avatars.
2015-07-30 12:27:28 -07:00
Bradley Austin Davis
a260be9a4d
HMDTools dialog restoration phase 2, electric boogaloo
2015-07-30 12:25:21 -07:00
Sam Gondelman
b19376ef6e
trying to fix connexion linker errors, general style fixes, renamed some files
2015-07-30 12:17:36 -07:00
Brad Davis
5878a4661c
Restoring HMD tools dialog, phase 1
2015-07-30 11:35:55 -07:00
Sam Gateau
d84e2d31ea
Merge with master
2015-07-30 11:20:00 -07:00
Brad Davis
382ef057b0
Revert to using QGLWidget
2015-07-30 10:59:05 -07:00
Howard Stearns
06aa107762
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93
Merge pull request #5323 from MarcelEdward/20605
...
Removed the line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
David Rowe
46b4817155
Add DDE option to couple eyelids
...
Use the most "open" value for both.
2015-07-29 20:08:58 -07:00
Brad Hefta-Gaub
398bace83c
Merge pull request #5439 from samcake/punk
...
Remove alias gl calls from Batch and Introduce a ResetStage Batch command
2015-07-29 20:05:06 -07:00
David Rowe
83ab37be0f
Merge branch 'master' into 20639
...
Conflicts:
interface/src/Menu.h
2015-07-29 19:46:01 -07:00
David Rowe
f943dc8492
Use single file robot model as fallback for full avatar models
...
Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00
Howard Stearns
4e7d191fb1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:53:38 -07:00
samcake
e32e45ed2b
make sure the writting mask is on for depth buffer
2015-07-29 18:06:46 -07:00
Howard Stearns
59fe2a168e
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 18:00:11 -07:00
samcake
ac46b2bd17
Keep the resetstage in
2015-07-29 17:38:23 -07:00
Anthony J. Thibault
c2934bdb5d
Fix avatar head, eye and torso twist.
...
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Sam Gateau
8b7ad9cfcb
merge with upstream
2015-07-29 17:13:48 -07:00
Sam Gateau
ab4b940d83
merge with upstream
2015-07-29 17:11:13 -07:00
Sam Gondelman
9025bc3ead
press o to toggle overlays in case you don't have a middle mouse click
2015-07-29 16:43:25 -07:00
Sam Gateau
5baf993c24
fixing the stars again
2015-07-29 16:27:45 -07:00
David Rowe
02ae008c9c
Merge branch 'master' into 20639
...
Conflicts:
interface/CMakeLists.txt
2015-07-29 16:24:30 -07:00
David Rowe
212327dd46
Fix eye tracker conditional compile
2015-07-29 16:20:45 -07:00
Sam Gateau
269db0ff6f
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
2015-07-29 16:08:16 -07:00
SamGondelman
42e7c5278c
attempt to fix ray picking in standing mode
2015-07-29 16:04:57 -07:00
Howard Stearns
d73f133daa
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 15:45:00 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
...
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
David Rowe
f2ae7bfac0
Don't apply saccades to tracked eyes
2015-07-29 15:14:43 -07:00
Sam Gateau
9601e09ba9
A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
2015-07-29 14:42:24 -07:00
Sam Gateau
8c96096a67
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-29 14:04:20 -07:00
Sam Gateau
661f29924f
Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
2015-07-29 13:55:26 -07:00
David Rowe
ed259e6bbb
Merge branch 'master' into 20639
2015-07-29 11:44:58 -07:00
David Rowe
e5d2a78980
Don't check SMI Eye Tracker menu item if tracking doesn't start
2015-07-29 11:33:21 -07:00
samcake
4ebc75da1f
Merge pull request #5369 from ericrius1/hitEffect
...
Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
David Rowe
76fe0c8764
Control eyes only if in HMD view or simulating
2015-07-29 11:14:00 -07:00
Andrew Meadows
a1e6fdc4b2
Merge pull request #5435 from MarcelEdward/hifi-2-20069
...
Hifi 2 20069
2015-07-29 11:13:30 -07:00
Howard Stearns
a9f76324b5
Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2
2015-07-29 10:49:27 -07:00
Brad Davis
900c2c11df
Another whack at touch events
2015-07-29 10:29:27 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Brad Davis
07553e7a7c
Accept touch events in the GL window
2015-07-29 10:00:41 -07:00
Howard Stearns
7fdba9132e
Revert Camera.h changes.
2015-07-29 09:55:19 -07:00
Sam Gateau
76acbde595
Removing the opengl and glew links from Interface since now coming from gpu lib
2015-07-29 09:54:10 -07:00
Howard Stearns
66621d31e8
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 09:26:36 -07:00
Brad Davis
f0d0979ade
Fix UI element placement
2015-07-29 09:19:09 -07:00
Howard Stearns
68aec1fd36
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c
Be less noisy.
2015-07-29 09:11:58 -07:00
Andrew Meadows
2c66af67e9
Merge howard/rig into andrew/caesium
2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09
remove legacy shapes
2015-07-29 09:02:24 -07:00
David Rowe
1ae920368d
Calculate and look at the point the eye tracker user is looking at
2015-07-29 08:38:20 -07:00
Marcel Verhagen
1d29fb9d7f
replace tabs with whitespaces.
2015-07-29 14:56:24 +02:00
Brad Davis
bb29127eff
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 23:14:41 -07:00
Brad Davis
87bd930854
Renaming mode menu
2015-07-28 23:14:34 -07:00
Anthony J. Thibault
608898848f
Fix for edit.js Camera.getPosition(), getOrientation() and getRotation()
...
JavaScript has problems with const refs, apparently.
Camera.getPosition() was returning undefined.
2015-07-28 19:49:06 -07:00
Anthony J. Thibault
044ea2ace5
Changed mirror position to not be achored to the head.
...
But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00
Anthony J. Thibault
ce7e385900
Updated comment
2015-07-28 18:03:03 -07:00
Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
Anthony J. Thibault
b06485c266
Remove cauterize code from Rig and move it back into Model.
...
* cauterize code is used as at render time and is not dependent on
the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Brad Davis
3210037bc1
Merge pull request #5449 from ZappoMan/plugins
...
Plugins Branch - Fix a crash in pendingChanges.updateItem() for the Particle Entity
2015-07-28 16:49:30 -07:00
Brad Davis
91768b3992
Merge pull request #5450 from SamGondelman/sam/input-plugins
...
Plugins branch - re-remove hand lasers
2015-07-28 16:25:55 -07:00
Brad Davis
8202862750
Working on display plugins stability
2015-07-28 16:22:22 -07:00
Brad Davis
ead9bbe866
Moving display plugins menu
2015-07-28 16:22:21 -07:00
samcake
9cf3dfd3f7
test this on windows ?
2015-07-28 15:49:39 -07:00
ZappoMan
c15161b71a
fix crash in Particle Entities and pendingChanges.updateItem()
2015-07-28 14:56:38 -07:00
SamGondelman
e01cf1760b
remove unused method
2015-07-28 14:27:31 -07:00
David Rowe
8f0663841c
Provide more user-friendly eye tracking error messages
2015-07-28 14:09:19 -07:00
David Rowe
f0ed8d8cef
Add menu item that enables / disables simulated eye tracking
2015-07-28 14:07:25 -07:00
Marcel Verhagen
34d63cdb43
Removed double ""
2015-07-28 22:02:36 +02:00
SamGondelman
482f064c64
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-07-28 12:56:54 -07:00
SamGondelman
782a5c491e
removed hand lasers because they had been renamed so they weren't removed
2015-07-28 12:56:31 -07:00
Bradley Austin Davis
6df260b3f9
Bad variable usage on OSX
2015-07-28 12:47:52 -07:00
Howard Stearns
4754615159
Fix NPC animations.
2015-07-28 12:34:10 -07:00
Brad Davis
2bb7a20578
Working on fullscreen targeting
2015-07-28 11:30:35 -07:00
Howard Stearns
e7516aab02
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-28 11:17:35 -07:00
David Rowe
72a590e34c
Initialize, start, and stop eye tracking with simulated data
2015-07-28 11:02:56 -07:00
Sam Gateau
22e70ee691
merged master
2015-07-28 10:13:05 -07:00
Sam Gondelman
469696f283
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-07-28 10:06:42 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
43eec08514
Merge pull request #5376 from venkatn93/avatar
...
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
David Rowe
8a7cdb1c64
Make Throttle FPS If Not Focus be enabled by default
2015-07-27 19:53:38 -07:00
SamGondelman
50f65b3a54
fixed controller mouse location in standing mode
2015-07-27 18:07:21 -07:00
Sam Gateau
baf7873ce1
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-07-27 17:40:19 -07:00
Sam Gateau
66c5aec744
Remove commented dead code
2015-07-27 17:34:46 -07:00
Sam Gateau
f525a8a245
Removing all the unecessary calls of Batch from the gl legacy time
2015-07-27 17:17:56 -07:00
Niraj Venkat
34e400ac67
Changing var name to 'DebugAmbientOcclusion'
2015-07-27 17:14:09 -07:00
Seth Alves
6e5aca6da4
merge from upstream
2015-07-27 16:52:36 -07:00
Seth Alves
5ae15d46b4
add some javascript callable stuff back to MyAvatar
2015-07-27 16:42:54 -07:00
David Rowe
e0ca6eb5ed
Add eye tracker class and menu item
2015-07-27 15:33:15 -07:00
Andrew Meadows
e527f49d65
removing interface dependency on ShapeCollider
2015-07-27 15:30:10 -07:00
Howard Stearns
1bb734aec0
Kill warnings.
2015-07-27 15:26:03 -07:00
David Rowe
70d155048f
Add SMI iViewHMD eye tracking as an optional library
2015-07-27 14:43:32 -07:00
Howard Stearns
064f2b471f
Remove incorrectly-added file.
2015-07-27 14:29:44 -07:00
Sam Gateau
a5ad40bee9
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
2015-07-27 14:07:28 -07:00
Howard Stearns
80763b3fc5
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 13:45:25 -07:00
Howard Stearns
ef52c0703f
Merge pull request #8 from AndrewMeadows/cadmium
...
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3
Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on.
2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Sam Gondelman
b2e18b529b
toggle overlay with mouse middle click, controller 'right click'
2015-07-27 10:09:59 -07:00
Stephen Birarda
d3c6d8b3cc
move call to get VoxelPositionSize inside debug that uses it
2015-07-27 10:06:34 -07:00
Marcel Verhagen
32d0513962
The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
...
For now without a merge conflict.
Updated the menu name.
Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Stephen Birarda
615218c77d
use a ref in stats unpacking
2015-07-27 09:58:58 -07:00
Stephen Birarda
9c57d1544f
fix OctreeSceneStat unpacking in Application
2015-07-27 09:53:27 -07:00
Bradley Austin Davis
2bdebb6def
Trigger a build, and cleanup whitespace
2015-07-27 12:34:29 -04:00
Seth Alves
a3c6a4b9bc
merge from upstream
2015-07-27 09:29:18 -07:00
Howard Stearns
185f6bef9f
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:21:41 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Niraj Venkat
83e0856279
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-27 09:20:19 -07:00
Seth Alves
81375e47e0
remove methods from MyAvatar: setJointRotations setJointData clearJointData clearJointsData
2015-07-27 09:07:26 -07:00
Seth Alves
7e58283041
change the methods that aren't called from outside the class to be private
2015-07-27 08:54:08 -07:00
Seth Alves
8ac06c4059
remove friend class from Avatar
2015-07-27 08:48:16 -07:00
Seth Alves
73be57f54a
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-27 07:56:02 -07:00
Bradley Austin Davis
1338671537
Working on win32 and linux builds
2015-07-27 10:48:08 -04:00