content/hifi-public/MoveToArchive/Carl_TestShader.fst
Dale Glass 0d14e5a379 Initial data.
Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them
has been replaced with a symlink.

Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still
be present.
2022-02-13 18:59:11 +01:00

84 lines
2.7 KiB
Text

texdir = Carl_TestShader/textures
joint = jointEyeLeft = jointEyeLeft
joint = jointRightHand = RightHand
joint = jointEyeRight = jointEyeRight
joint = jointRoot = Hips
joint = jointHead = Head
joint = jointLean = Spine
joint = jointLeftHand = LeftHand
joint = jointNeck = jointNeck
filename = Carl_TestShader/Carl_TestShader.fbx
rx = 0
freeJoint = RightForeArm
freeJoint = RightArm
freeJoint = LeftForeArm
freeJoint = LeftArm
ry = 0
jointIndex = jointEyeLeft = 6
jointIndex = head1 = 11
jointIndex = hair1 = 4
jointIndex = Reye = 9
jointIndex = jointEyeRight = 5
jointIndex = blendshapes = 8
jointIndex = jointHeadtop = 7
jointIndex = jointNeck2 = 0
jointIndex = Leye = 10
jointIndex = lowerteeth = 2
jointIndex = upperteeth = 3
jointIndex = jointNeck = 1
scale = 1.33333
rz = 0
name = Carl_TestShader
bs = ChinUpperRaise = face.ChinUpperRaise = 1
bs = EyeIn_L = face.EyeIn_L = 1
bs = JawLeft = face.JawLeft = 1
bs = EyeOut_L = face.EyeOut_L = 1
bs = BrowsU_C = face.BrowsU_C = 1
bs = EyeIn_R = face.EyeIn_R = 1
bs = EyeOut_R = face.EyeOut_R = 1
bs = LipsLowerDown = face.LipsLowerDown = 1
bs = EyeDown_L = face.EyeDown_L = 1
bs = CheekSquint_L = face.CheekSquint_L = 1
bs = JawOpen = teeth1.lowerteeth_open = 1
bs = JawOpen = face.JawOpen = 1
bs = BrowsU_L = face.BrowsU_L = 1
bs = LipsLowerOpen = face.LipsLowerOpen = 1
bs = EyeDown_R = face.EyeDown_R = 1
bs = CheekSquint_R = face.CheekSquint_R = 1
bs = LipsUpperClose = face.LipsUpperCloseq = 1
bs = LipsUpperClose = face.LipsUpperClose = 1
bs = BrowsU_R = face.BrowsU_R = 1
bs = MouthSmile_L = face.MouthSmile_L = 1
bs = JawFwd = face.JawFwd = 1
bs = Puff = face.Puff = 1
bs = BrowsD_L = face.BrowsD_L = 1
bs = LipsPucker = face.LipsPucker = 1
bs = LipsUpperUp = face.LipsUpperUp = 1
bs = MouthSmile_R = face.MouthSmile_R = 1
bs = EyeUp_L = face.EyeUp_L = 1
bs = Sneer = face.Sneer = 1
bs = BrowsD_R = face.BrowsD_R = 1
bs = MouthRight = face.MouthRight = 1
bs = EyeUp_R = face.EyeUp_R = 1
bs = LipsUpperOpen = face.LipsUpperOpen = 1
bs = LipsStretch_L = face.LipsStretch_L = 1
bs = ChinLowerRaise = face.ChinLowerRaise = 1
bs = EyeSquint_L = face.EyeSquint_L = 1
bs = LipsStretch_R = face.LipsStretch_R = 1
bs = LipsFunnel = face.LipsFunnel = 1
bs = EyeSquint_R = face.EyeSquint_R = 1
bs = MouthLeft = face.MouthLeft = 1
bs = MouthDimple_L = face.MouthDimple_L = 1
bs = EyeBlink_L = face.EyeBlink_L = 1
bs = MouthFrown_L = face.MouthFrown_L = 1
bs = EyeOpen_L = face.EyeOpen_L = 1
bs = JawChew = face.JawChew = 1
bs = MouthDimple_R = face.MouthDimple_R = 1
bs = EyeBlink_R = face.EyeBlink_R = 1
bs = JawRight = face.JawRight = 1
bs = LipsLowerClose = face.LipsLowerClose = 1
bs = MouthFrown_R = face.MouthFrown_R = 1
bs = EyeOpen_R = face.EyeOpen_R = 1
tx = 0
ty = 0
tz = 0