texdir = Carl_TestShader/textures joint = jointEyeLeft = jointEyeLeft joint = jointRightHand = RightHand joint = jointEyeRight = jointEyeRight joint = jointRoot = Hips joint = jointHead = Head joint = jointLean = Spine joint = jointLeftHand = LeftHand joint = jointNeck = jointNeck filename = Carl_TestShader/Carl_TestShader.fbx rx = 0 freeJoint = RightForeArm freeJoint = RightArm freeJoint = LeftForeArm freeJoint = LeftArm ry = 0 jointIndex = jointEyeLeft = 6 jointIndex = head1 = 11 jointIndex = hair1 = 4 jointIndex = Reye = 9 jointIndex = jointEyeRight = 5 jointIndex = blendshapes = 8 jointIndex = jointHeadtop = 7 jointIndex = jointNeck2 = 0 jointIndex = Leye = 10 jointIndex = lowerteeth = 2 jointIndex = upperteeth = 3 jointIndex = jointNeck = 1 scale = 1.33333 rz = 0 name = Carl_TestShader bs = ChinUpperRaise = face.ChinUpperRaise = 1 bs = EyeIn_L = face.EyeIn_L = 1 bs = JawLeft = face.JawLeft = 1 bs = EyeOut_L = face.EyeOut_L = 1 bs = BrowsU_C = face.BrowsU_C = 1 bs = EyeIn_R = face.EyeIn_R = 1 bs = EyeOut_R = face.EyeOut_R = 1 bs = LipsLowerDown = face.LipsLowerDown = 1 bs = EyeDown_L = face.EyeDown_L = 1 bs = CheekSquint_L = face.CheekSquint_L = 1 bs = JawOpen = teeth1.lowerteeth_open = 1 bs = JawOpen = face.JawOpen = 1 bs = BrowsU_L = face.BrowsU_L = 1 bs = LipsLowerOpen = face.LipsLowerOpen = 1 bs = EyeDown_R = face.EyeDown_R = 1 bs = CheekSquint_R = face.CheekSquint_R = 1 bs = LipsUpperClose = face.LipsUpperCloseq = 1 bs = LipsUpperClose = face.LipsUpperClose = 1 bs = BrowsU_R = face.BrowsU_R = 1 bs = MouthSmile_L = face.MouthSmile_L = 1 bs = JawFwd = face.JawFwd = 1 bs = Puff = face.Puff = 1 bs = BrowsD_L = face.BrowsD_L = 1 bs = LipsPucker = face.LipsPucker = 1 bs = LipsUpperUp = face.LipsUpperUp = 1 bs = MouthSmile_R = face.MouthSmile_R = 1 bs = EyeUp_L = face.EyeUp_L = 1 bs = Sneer = face.Sneer = 1 bs = BrowsD_R = face.BrowsD_R = 1 bs = MouthRight = face.MouthRight = 1 bs = EyeUp_R = face.EyeUp_R = 1 bs = LipsUpperOpen = face.LipsUpperOpen = 1 bs = LipsStretch_L = face.LipsStretch_L = 1 bs = ChinLowerRaise = face.ChinLowerRaise = 1 bs = EyeSquint_L = face.EyeSquint_L = 1 bs = LipsStretch_R = face.LipsStretch_R = 1 bs = LipsFunnel = face.LipsFunnel = 1 bs = EyeSquint_R = face.EyeSquint_R = 1 bs = MouthLeft = face.MouthLeft = 1 bs = MouthDimple_L = face.MouthDimple_L = 1 bs = EyeBlink_L = face.EyeBlink_L = 1 bs = MouthFrown_L = face.MouthFrown_L = 1 bs = EyeOpen_L = face.EyeOpen_L = 1 bs = JawChew = face.JawChew = 1 bs = MouthDimple_R = face.MouthDimple_R = 1 bs = EyeBlink_R = face.EyeBlink_R = 1 bs = JawRight = face.JawRight = 1 bs = LipsLowerClose = face.LipsLowerClose = 1 bs = MouthFrown_R = face.MouthFrown_R = 1 bs = EyeOpen_R = face.EyeOpen_R = 1 tx = 0 ty = 0 tz = 0