overte/libraries/entities/src
2016-01-26 13:31:07 -08:00
..
AddEntityOperator.cpp add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
AddEntityOperator.h
AnimationPropertyGroup.cpp remove dangling whitespace 2016-01-05 16:44:36 -08:00
AnimationPropertyGroup.h remove dangling whitespace 2016-01-05 16:44:36 -08:00
BoxEntityItem.cpp fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
BoxEntityItem.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
DeleteEntityOperator.cpp
DeleteEntityOperator.h
EntitiesLogging.cpp
EntitiesLogging.h
EntitiesScriptEngineProvider.h overload a single function and cleanup, add examples 2015-11-06 11:48:51 -08:00
EntityActionFactoryInterface.h
EntityActionInterface.cpp more debugging prints 2015-11-11 16:03:08 -08:00
EntityActionInterface.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
EntityEditPacketSender.cpp
EntityEditPacketSender.h
EntityItem.cpp for LOD, allow entity-server to use getAABox if it can, but fall back to queryAABox if it can't 2016-01-21 09:31:51 -08:00
EntityItem.h move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
EntityItemID.cpp fix EntityItemID dependency 2015-10-21 14:33:12 -07:00
EntityItemID.h fix EntityItemID dependency 2015-10-21 14:33:12 -07:00
EntityItemProperties.cpp Revert "Make entity properties be undefined after entity is unloaded" 2016-01-25 18:07:14 -08:00
EntityItemProperties.h Revert "Make entity properties be undefined after entity is unloaded" 2016-01-25 18:07:14 -08:00
EntityItemPropertiesDefaults.h namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
EntityItemPropertiesMacros.h use "collidesWith" instead of "collisionMask" 2016-01-19 11:41:22 -08:00
EntityPropertyFlags.h Yet more atmosphere removal 2016-01-21 15:15:17 -08:00
EntityScriptingInterface.cpp Revert "Make entity properties be undefined after entity is unloaded" 2016-01-25 18:07:14 -08:00
EntityScriptingInterface.h expose getJointNames for entities to js 2016-01-19 12:55:17 -08:00
EntitySimulation.cpp fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
EntitySimulation.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
EntityTree.cpp fix bug where entities that were children of avatars wouldn't be included in entity-server packets to interfaces 2016-01-20 19:03:41 -08:00
EntityTree.h Merge pull request #6855 from sethalves/clean-up-entities-with-bad-parent 2016-01-20 10:38:26 -08:00
EntityTreeElement.cpp for LOD, allow entity-server to use getAABox if it can, but fall back to queryAABox if it can't 2016-01-21 09:31:51 -08:00
EntityTreeElement.h Adding blacklist 2015-12-24 11:48:40 -08:00
EntityTreeHeadlessViewer.cpp
EntityTreeHeadlessViewer.h
EntityTypes.cpp
EntityTypes.h add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
KeyLightPropertyGroup.cpp Move the keyLIght properties in their own group and add the ambientURL in 2015-10-26 09:27:06 -07:00
KeyLightPropertyGroup.h Move the keyLIght properties in their own group and add the ambientURL in 2015-10-26 10:08:16 -07:00
LightEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
LightEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
LineEntityItem.cpp fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
LineEntityItem.h fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
ModelEntityItem.cpp overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
ModelEntityItem.h Merge pull request #6732 from sethalves/set-model-entity-joints 2016-01-05 17:31:18 -08:00
MovingEntitiesOperator.cpp
MovingEntitiesOperator.h
ParticleEffectEntityItem.cpp Removed un-needed libraries from particle effect entity 2015-12-17 12:49:30 -08:00
ParticleEffectEntityItem.h merged 2015-12-22 09:40:42 -08:00
PolyLineEntityItem.cpp fixed merge conflicts 2015-12-14 10:11:49 -08:00
PolyLineEntityItem.h fixed merge conflicts 2015-12-14 10:11:49 -08:00
PolyVoxEntityItem.cpp fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
PolyVoxEntityItem.h fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
PropertyGroup.h
RecurseOctreeToMapOperator.cpp don't save entites with invalid parentIDs (or with IDs that indicates an avatar) to the persist file 2016-01-18 16:50:26 -08:00
RecurseOctreeToMapOperator.h don't save entites with invalid parentIDs (or with IDs that indicates an avatar) to the persist file 2016-01-18 16:50:26 -08:00
RemapIDOperator.cpp remap IDs when importing entities 2015-12-06 17:55:48 -08:00
RemapIDOperator.h remap IDs when importing entities 2015-12-06 17:55:48 -08:00
SimpleEntitySimulation.cpp fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
SimpleEntitySimulation.h cleanup API for removal from EntitySimulation 2016-01-07 10:19:46 -08:00
SimulationFlags.h
SimulationOwner.cpp more debugging prints 2015-11-11 16:03:08 -08:00
SimulationOwner.h
SkyboxPropertyGroup.cpp
SkyboxPropertyGroup.h
SphereEntityItem.cpp location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
SphereEntityItem.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
StagePropertyGroup.cpp
StagePropertyGroup.h
TextEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
TextEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
UpdateEntityOperator.cpp first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
UpdateEntityOperator.h formatting 2015-12-16 10:16:01 -08:00
WebEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
WebEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
ZoneEntityItem.cpp More atmosphere removal 2016-01-21 15:15:16 -08:00
ZoneEntityItem.h More atmosphere removal 2016-01-21 15:15:16 -08:00