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AnimArmIK.cpp
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working on the wrist tweak, dampened the spine twist
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2019-02-08 17:53:23 -08:00 |
AnimArmIK.h
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added the arm ik files to the repo, this is for the shoulder and elbow extensions
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2019-02-05 15:54:37 -08:00 |
AnimationCache.cpp
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Move FBXSerializer import by AnimationCache to source file
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2018-11-26 16:30:18 -08:00 |
AnimationCache.h
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Move FBXSerializer import by AnimationCache to source file
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2018-11-26 16:30:18 -08:00 |
AnimationCacheScriptingInterface.cpp
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Remove unnecessary duplicate function
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2018-07-26 20:26:13 +12:00 |
AnimationCacheScriptingInterface.h
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Remove unnecessary duplicate function
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2018-07-26 20:26:13 +12:00 |
AnimationLogging.cpp
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AnimationLogging.h
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AnimationObject.cpp
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Re-name FBXGeometry to HFMGeometry and do the same for related classes
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2018-10-30 17:28:42 -07:00 |
AnimationObject.h
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Re-name GLTFReader to GLTFSerializer and do the same for other model readers
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2018-11-12 16:12:20 -08:00 |
AnimBlendLinear.cpp
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First pass at improving anim stats.
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2018-09-05 18:14:06 -07:00 |
AnimBlendLinear.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimBlendLinearMove.cpp
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First pass at improving anim stats.
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2018-09-05 18:14:06 -07:00 |
AnimBlendLinearMove.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimChain.h
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got rid of the lag in the spline code by setting the flex coeffs to 1.0
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2019-01-25 17:11:07 -08:00 |
AnimClip.cpp
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remove commented-out code
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2019-01-11 15:53:49 -08:00 |
AnimClip.h
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Blend network animation
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2018-10-18 17:51:20 -07:00 |
AnimContext.cpp
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debug draw ik chains, bug fix for flex coef on tips
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2017-05-18 16:29:55 -07:00 |
AnimContext.h
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adding the animcontext to the commit
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2019-02-05 17:22:00 -08:00 |
AnimDefaultPose.cpp
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more whitespace
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2018-08-07 12:56:28 -07:00 |
AnimDefaultPose.h
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more whitespace
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2018-08-07 12:56:28 -07:00 |
AnimExpression.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
AnimExpression.h
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AnimInverseKinematics.cpp
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cleaned up print statements
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2019-01-24 19:47:27 -08:00 |
AnimInverseKinematics.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimManipulator.cpp
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added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
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2018-08-03 16:48:43 -07:00 |
AnimManipulator.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimNode.cpp
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First pass at improving anim stats.
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2018-09-05 18:14:06 -07:00 |
AnimNode.h
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First pass at improving anim stats.
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2018-09-05 18:14:06 -07:00 |
AnimNodeLoader.cpp
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adding the armik nodes into the json
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2019-02-05 17:21:39 -08:00 |
AnimNodeLoader.h
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AnimOverlay.cpp
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added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
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2018-08-03 16:48:43 -07:00 |
AnimOverlay.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimPoleVectorConstraint.cpp
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starting cleanup
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2019-02-14 23:45:45 -08:00 |
AnimPoleVectorConstraint.h
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starting cleanup
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2019-02-14 23:45:45 -08:00 |
AnimPose.cpp
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Code review feedback
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2018-07-31 18:25:04 -07:00 |
AnimPose.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimSkeleton.cpp
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Bug fix for avatars that have mesh/joint name duplicates
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2019-01-22 10:47:01 -08:00 |
AnimSkeleton.h
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mapped the model joint names to hifi compliant joint names in FBX serializer
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2018-12-04 16:20:46 -08:00 |
AnimSplineIK.cpp
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Merge remote-tracking branch 'origin/animSplineIK' into animSplineIK
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2019-02-05 09:43:11 -08:00 |
AnimSplineIK.h
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fixed missplaced static const
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2019-01-31 19:52:17 -08:00 |
AnimStateMachine.cpp
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implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp
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2019-01-16 18:31:52 -08:00 |
AnimStateMachine.h
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Moved AnimStats into its own qml panels.
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2018-09-06 16:18:58 -07:00 |
AnimTwoBoneIK.cpp
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got rid of the lag in the spline code by setting the flex coeffs to 1.0
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2019-01-25 17:11:07 -08:00 |
AnimTwoBoneIK.h
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Leg IK fixes
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2018-07-30 10:55:52 -07:00 |
AnimUtil.cpp
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Code review feedback
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2018-07-31 18:25:04 -07:00 |
AnimUtil.h
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Blend between non-estimated and estimated hips in Rig
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2018-10-09 10:51:03 -07:00 |
AnimVariant.cpp
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Merge pull request #14125 from Atlante45/fix/mac-warnings
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2018-10-20 13:40:53 -07:00 |
AnimVariant.h
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First pass at improving anim stats.
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2018-09-05 18:14:06 -07:00 |
ElbowConstraint.cpp
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Fix for arm IK jitter
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2018-03-15 13:06:27 -07:00 |
ElbowConstraint.h
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WIP: debug render joint constraints.
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2017-05-08 15:06:28 -07:00 |
IKTarget.cpp
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Working spline spline.
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2017-05-30 19:01:52 -07:00 |
IKTarget.h
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added new constructor for cubichermitespline that takes quat and vec3. this means we don't need computeSplineFromTipAndBase to be declared in multiple files
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2019-01-31 14:13:51 -08:00 |
Rig.cpp
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starting cleanup
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2019-02-14 23:45:45 -08:00 |
Rig.h
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moving the theta calculation to rig
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2019-02-14 18:06:20 -08:00 |
RotationAccumulator.cpp
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Working spline spline.
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2017-05-30 19:01:52 -07:00 |
RotationAccumulator.h
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RotationConstraint.h
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WIP commit, first pass at generating limit center joints + debug draw
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2017-05-08 15:06:27 -07:00 |
SwingTwistConstraint.cpp
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Bug fix centerLimit rot for LeftArm, also, lower arms in centerLimit pose
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2017-05-09 09:47:26 -07:00 |
SwingTwistConstraint.h
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warning fixes
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2017-05-09 13:07:06 -07:00 |
TranslationAccumulator.cpp
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Working spline spline.
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2017-05-30 19:01:52 -07:00 |
TranslationAccumulator.h
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code review feedback
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2017-06-02 15:47:51 -07:00 |