.. |
text
|
Gamma correct the text color
|
2016-03-05 10:59:03 -08:00 |
AbstractViewStateInterface.cpp
|
|
|
AbstractViewStateInterface.h
|
Ignite the atmosphere
|
2016-01-21 15:15:15 -08:00 |
AmbientOcclusionEffect.cpp
|
Only run AO in DEFAULT_RENDER_MODE
|
2016-02-12 09:01:54 -08:00 |
AmbientOcclusionEffect.h
|
Nest Persistent in Config to compile on nix
|
2016-02-11 10:27:32 -08:00 |
AnimDebugDraw.cpp
|
Removed passive-aggressive comment, (it was a late night)
|
2016-03-11 13:36:48 -08:00 |
AnimDebugDraw.h
|
THursday morning the frustum culling seems broken in one particular angle
|
2016-02-11 10:05:39 -08:00 |
animdebugdraw.slf
|
|
|
animdebugdraw.slv
|
Fixing the material names
|
2016-02-16 09:33:24 -08:00 |
AntialiasingEffect.cpp
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
AntialiasingEffect.h
|
Remove antialiasing from menus, default to on
|
2016-02-23 16:24:44 -08:00 |
debug_deferred_buffer.slf
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
debug_deferred_buffer.slv
|
Simple normal map debug
|
2015-12-04 10:44:23 -08:00 |
DebugDeferredBuffer.cpp
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
|
2016-02-25 14:13:35 -08:00 |
DebugDeferredBuffer.h
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
|
2016-02-25 14:13:35 -08:00 |
deferred_light.slv
|
|
|
deferred_light_limited.slv
|
|
|
deferred_light_spot.slv
|
|
|
DeferredBuffer.slh
|
Reflection is working correctly with the PBR property, ship t
|
2016-02-29 18:54:43 -08:00 |
DeferredBufferWrite.slh
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
DeferredGlobalLight.slh
|
Ajusting the pure Ambient SH lighting pass and more review issues
|
2016-03-01 12:24:44 -08:00 |
DeferredLighting.slh
|
Using another formula for the specularDistribution giving much better results
|
2016-03-01 17:09:57 -08:00 |
DeferredLightingEffect.cpp
|
Fixing the lighting issue in stereo
|
2016-03-15 14:35:43 -07:00 |
DeferredLightingEffect.h
|
Use keyLight in DLE instead of _skyboxTexture
|
2016-03-01 14:44:34 -08:00 |
directional_ambient_light.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
directional_ambient_light_shadow.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
directional_light.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
directional_light_shadow.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
directional_skybox_light.slf
|
Post merge with Zach work for environment map
|
2016-02-26 16:04:50 -08:00 |
directional_skybox_light_shadow.slf
|
Post merge with Zach work for environment map
|
2016-02-26 16:04:50 -08:00 |
drawOpaqueStencil.slf
|
Simplifying the DrawOpaqueStencil Pixel shader
|
2015-10-08 17:49:55 -07:00 |
FboCache.cpp
|
|
|
FboCache.h
|
Fix most OpenGL warnings
|
2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
|
more clean up
|
2016-01-21 17:36:53 -08:00 |
FramebufferCache.h
|
Make sure the resolution level for ao is correct
|
2016-01-19 18:57:03 -08:00 |
fxaa.slf
|
Fix fxaa shader to use texture
|
2016-02-24 13:36:08 -08:00 |
fxaa.slv
|
Add shader files for FXAA
|
2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
|
Add shader files for FXAA
|
2015-08-30 20:48:06 -07:00 |
GeometryCache.cpp
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2016-02-23 09:33:54 -08:00 |
GeometryCache.h
|
Add layering to renderGrid, draw edit grid not layered
|
2016-02-19 13:57:32 -08:00 |
grid.slf
|
Move paint shader functions to Paint.slh
|
2016-02-19 11:48:44 -08:00 |
hit_effect.slf
|
Add basic DebugDeferredBuffer job
|
2015-12-04 10:44:23 -08:00 |
hit_effect.slv
|
|
|
HitEffect.cpp
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
HitEffect.h
|
Cleanup new render settings
|
2016-01-26 15:58:50 -08:00 |
LightStage.cpp
|
Fix orientation aligned with Y
|
2016-01-19 18:39:34 -08:00 |
LightStage.h
|
Decrease shadowMap res to 1024
|
2016-01-15 17:55:07 -08:00 |
MaterialTextures.slh
|
Ajusting the pure Ambient SH lighting pass and more review issues
|
2016-03-01 12:24:44 -08:00 |
MeshPartPayload.cpp
|
Add texture transparency to material key
|
2016-03-11 14:27:35 -08:00 |
MeshPartPayload.h
|
Do not cauterize bones in SHADOW_RENDER_MODE
|
2016-01-18 20:51:28 -08:00 |
Model.cpp
|
Revert "Fix ModelBlender crash"
|
2016-03-21 10:47:31 -07:00 |
Model.h
|
Revert "Fix ModelBlender crash"
|
2016-03-21 10:47:31 -07:00 |
model.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model.slv
|
Conform model/overlay shaders
|
2016-02-04 16:21:56 -08:00 |
model_emissive.slf
|
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
|
2016-02-19 18:43:07 -08:00 |
model_lightmap.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_lightmap.slv
|
Fixing the material names
|
2016-02-16 09:33:24 -08:00 |
model_lightmap_normal_map.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_lightmap_normal_map.slv
|
Fixing the material names
|
2016-02-16 09:33:24 -08:00 |
model_lightmap_normal_specular_map.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_lightmap_specular_map.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_normal_map.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_normal_map.slv
|
Fix link problem with shaders that use transparency and normal maps
|
2016-03-09 20:01:18 -08:00 |
model_normal_specular_map.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_shadow.slf
|
Change shadow debug buffer to reuse shadowMap tex
|
2016-01-19 12:01:18 -08:00 |
model_shadow.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
model_specular_map.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
model_translucent.slf
|
Fixing a bug when albedo map transaprent but not quite loaded yet
|
2016-03-15 17:01:26 -07:00 |
model_translucent_emissive.slf
|
Changing diffuse to albedo and breaking everything...
|
2016-02-15 21:50:10 -08:00 |
overlay3D.slf
|
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
|
2016-02-19 18:43:07 -08:00 |
overlay3D.slv
|
Conform model/overlay shaders
|
2016-02-04 16:21:56 -08:00 |
overlay3D_emissive.slf
|
Fixing the material names
|
2016-02-16 09:33:24 -08:00 |
overlay3D_translucent.slf
|
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
|
2016-02-19 18:43:07 -08:00 |
overlay3D_translucent_emissive.slf
|
Fixing the material names
|
2016-02-16 09:33:24 -08:00 |
point_light.slf
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2016-02-25 23:48:53 -08:00 |
RenderDeferredTask.cpp
|
Add gpu timer to background
|
2016-03-14 17:53:39 -07:00 |
RenderDeferredTask.h
|
Add gpu timer to background
|
2016-03-14 17:53:39 -07:00 |
RenderPipelines.cpp
|
Making progress toward the PBR material
|
2016-02-17 18:47:52 -08:00 |
RenderShadowTask.cpp
|
Factor out SortTask to fix shadows
|
2016-02-26 16:04:15 -08:00 |
RenderShadowTask.h
|
Factor out SortTask to fix shadows
|
2016-02-26 16:04:15 -08:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
sdf_text3D.slf
|
Improve text3d rendering
|
2016-03-12 23:24:52 +13:00 |
sdf_text3D.slv
|
|
|
Shadow.slh
|
Avoid shadow attenuation outside of mapped area
|
2016-01-19 15:48:20 -08:00 |
simple.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
simple.slv
|
Unify Named/Normal calls
|
2016-02-01 18:50:01 +01:00 |
simple_textured.slf
|
Adding support for emissive and occlusion maps, on to pr land
|
2016-02-24 17:30:29 -08:00 |
simple_textured_emisive.slf
|
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
|
2016-02-19 18:43:07 -08:00 |
skin_model.slv
|
Fix link problem with shaders that use transparency and normal maps
|
2016-03-09 20:01:18 -08:00 |
skin_model_normal_map.slv
|
Fix link problem with shaders that use transparency and normal maps
|
2016-03-09 20:01:18 -08:00 |
skin_model_shadow.slf
|
Change shadow debug buffer to reuse shadowMap tex
|
2016-01-19 12:01:18 -08:00 |
skin_model_shadow.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
Skinning.slh
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
spot_light.slf
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2016-02-25 23:48:53 -08:00 |
ssao.slh
|
Fixing the warning maybe
|
2016-01-22 09:44:32 -08:00 |
ssao_makeHorizontalBlur.slf
|
Refining the ao effect on the blur side
|
2016-01-21 19:02:32 -08:00 |
ssao_makeOcclusion.slf
|
more clean up
|
2016-01-21 17:36:53 -08:00 |
ssao_makePyramid.slf
|
FIxed the stereo rendering
|
2016-01-14 19:23:29 -08:00 |
ssao_makeVerticalBlur.slf
|
Refining the ao effect on the blur side
|
2016-01-21 19:02:32 -08:00 |
standardDrawTexture.slf
|
|
|
standardTransformPNTC.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
stars.slf
|
|
|
stars.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
starsGrid.slf
|
|
|
TextRenderer3D.cpp
|
Add layering to text renderer
|
2016-02-03 19:18:56 -08:00 |
TextRenderer3D.h
|
Add layering to text renderer
|
2016-02-03 19:18:56 -08:00 |
TextureCache.h
|
Redistributing the files to create the model-networking lib and separate that from the redner-utils
|
2015-09-21 13:21:35 -07:00 |
ToneMappingEffect.cpp
|
Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
|
2016-01-28 12:14:20 -08:00 |
ToneMappingEffect.h
|
Cleaner...
|
2016-01-28 12:46:18 -08:00 |