Overte open source virtual worlds platform.
Find a file
ZappoMan ef8694dd60 1) Added createSphere() to VoxelSystem to create a sphere
2) Added pointToVoxel() to SharedUtils, this will give you a voxel code
   given x,y,z,s,r,g,b
3) Added '.' keyboard interface to create a random sphere in the local
   voxel system
2013-03-24 10:06:43 -07:00
domain remove extra _WIN32 declaration 2013-03-22 10:47:15 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
interface 1) Added createSphere() to VoxelSystem to create a sphere 2013-03-24 10:06:43 -07:00
mixer pump up the mixer jitter buffer for smoother demo 2013-03-22 12:01:48 -07:00
shared 1) Added createSphere() to VoxelSystem to create a sphere 2013-03-24 10:06:43 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
voxel print some metrics after voxel send to client 2013-03-22 16:20:27 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt add a voxel server 2013-03-08 14:32:06 -08:00
LinkHifiShared.cmake add method to SharedUtil to chdir to OS X bundle resources 2013-03-22 10:35:55 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.