overte/interface/src/avatar/SkeletonModel.h

31 lines
554 B
C++

//
// SkeletonModel.h
// interface
//
// Created by Andrzej Kapolka on 10/17/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__SkeletonModel__
#define __interface__SkeletonModel__
#include "renderer/Model.h"
class Avatar;
/// A skeleton loaded from a model.
class SkeletonModel : public Model {
Q_OBJECT
public:
SkeletonModel(Avatar* owningAvatar);
void simulate(float deltaTime);
private:
Avatar* _owningAvatar;
};
#endif /* defined(__interface__SkeletonModel__) */