// // SkeletonModel.h // interface // // Created by Andrzej Kapolka on 10/17/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__SkeletonModel__ #define __interface__SkeletonModel__ #include "renderer/Model.h" class Avatar; /// A skeleton loaded from a model. class SkeletonModel : public Model { Q_OBJECT public: SkeletonModel(Avatar* owningAvatar); void simulate(float deltaTime); private: Avatar* _owningAvatar; }; #endif /* defined(__interface__SkeletonModel__) */