mirror of
https://github.com/overte-org/overte.git
synced 2025-07-14 20:16:39 +02:00
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
//
|
|
// SettingHandle.h
|
|
//
|
|
//
|
|
// Created by AndrewMeadows 2015.10.05
|
|
// Copyright 2015 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include "SettingHandle.h"
|
|
|
|
#include <math.h>
|
|
|
|
|
|
void Settings::getFloatValueIfValid(const QString& name, float& floatValue) {
|
|
const QVariant badDefaultValue = NAN;
|
|
bool ok = true;
|
|
float tempFloat = value(name, badDefaultValue).toFloat(&ok);
|
|
if (ok && !isnan(tempFloat)) {
|
|
floatValue = tempFloat;
|
|
}
|
|
}
|
|
|
|
void Settings::getBoolValue(const QString& name, bool& boolValue) {
|
|
const QVariant defaultValue = false;
|
|
boolValue = value(name, defaultValue).toBool();
|
|
}
|
|
|
|
|
|
void Settings::setVec3Value(const QString& name, const glm::vec3& vecValue) {
|
|
beginGroup(name);
|
|
{
|
|
setValue(QString("x"), vecValue.x);
|
|
setValue(QString("y"), vecValue.y);
|
|
setValue(QString("z"), vecValue.z);
|
|
}
|
|
endGroup();
|
|
}
|
|
|
|
void Settings::getVec3ValueIfValid(const QString& name, glm::vec3& vecValue) {
|
|
beginGroup(name);
|
|
{
|
|
bool ok = true;
|
|
const QVariant badDefaultValue = NAN;
|
|
float x = value(QString("x"), badDefaultValue).toFloat(&ok);
|
|
float y = value(QString("y"), badDefaultValue).toFloat(&ok);
|
|
float z = value(QString("z"), badDefaultValue).toFloat(&ok);
|
|
if (ok && (!isnan(x) && !isnan(y) && !isnan(z))) {
|
|
vecValue = glm::vec3(x, y, z);
|
|
}
|
|
}
|
|
endGroup();
|
|
}
|
|
|
|
void Settings::setQuatValue(const QString& name, const glm::quat& quatValue) {
|
|
beginGroup(name);
|
|
{
|
|
setValue(QString("x"), quatValue.x);
|
|
setValue(QString("y"), quatValue.y);
|
|
setValue(QString("z"), quatValue.z);
|
|
setValue(QString("w"), quatValue.w);
|
|
}
|
|
endGroup();
|
|
}
|
|
|
|
void Settings::getQuatValueIfValid(const QString& name, glm::quat& quatValue) {
|
|
beginGroup(name);
|
|
{
|
|
bool ok = true;
|
|
const QVariant badDefaultValue = NAN;
|
|
float x = value(QString("x"), badDefaultValue).toFloat(&ok);
|
|
float y = value(QString("y"), badDefaultValue).toFloat(&ok);
|
|
float z = value(QString("z"), badDefaultValue).toFloat(&ok);
|
|
float w = value(QString("w"), badDefaultValue).toFloat(&ok);
|
|
if (ok && (!isnan(x) && !isnan(y) && !isnan(z) && !isnan(w))) {
|
|
quatValue = glm::quat(w, x, y, z);
|
|
}
|
|
}
|
|
endGroup();
|
|
}
|
|
|