overte/libraries/script-engine/src/SceneScriptingInterface.h
2018-05-21 09:32:10 +12:00

230 lines
7.4 KiB
C++

//
// SceneScriptingInterface.h
// libraries/script-engine
//
// Created by Sam Gateau on 2/24/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SceneScriptingInterface_h
#define hifi_SceneScriptingInterface_h
#include <qscriptengine.h> // QObject
#include <DependencyManager.h> // Dependency
#include "graphics/Stage.h"
// TODO: if QT moc ever supports nested classes, subclass these to the interface instead of namespacing
namespace SceneScripting {
/**jsdoc
* @typedef {object} Scene.Stage.Location
* @property {number} longitude
* @property {number} latitude
* @property {number} altitude
*/
class Location : public QObject {
Q_OBJECT
public:
Location(graphics::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
Q_PROPERTY(float longitude READ getLongitude WRITE setLongitude)
Q_PROPERTY(float latitude READ getLatitude WRITE setLatitude)
Q_PROPERTY(float altitude READ getAltitude WRITE setAltitude)
float getLongitude() const;
float getLatitude() const;
float getAltitude() const;
void setLongitude(float longitude);
void setLatitude(float latitude);
void setAltitude(float altitude);
protected:
graphics::SunSkyStagePointer _skyStage;
};
using LocationPointer = std::unique_ptr<Location>;
/**jsdoc
* @typedef {object} Scene.Stage.Time
* @property {number} hour
* @property {number} day
*/
class Time : public QObject {
Q_OBJECT
public:
Time(graphics::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
Q_PROPERTY(float hour READ getHour WRITE setHour)
Q_PROPERTY(int day READ getDay WRITE setDay)
float getHour() const;
void setHour(float hour);
int getDay() const;
void setDay(int day);
protected:
graphics::SunSkyStagePointer _skyStage;
};
using TimePointer = std::unique_ptr<Time>;
/**jsdoc
* @typedef {object} Scene.Stage.KeyLight
* @property {Vec3} color
* @property {number} intensity
* @property {number} ambientIntensity
* @property {Vec3} direction
*/
class KeyLight : public QObject {
Q_OBJECT
public:
KeyLight(graphics::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
Q_PROPERTY(glm::vec3 color READ getColor WRITE setColor)
Q_PROPERTY(float intensity READ getIntensity WRITE setIntensity)
Q_PROPERTY(float ambientIntensity READ getAmbientIntensity WRITE setAmbientIntensity)
Q_PROPERTY(glm::vec3 direction READ getDirection WRITE setDirection)
glm::vec3 getColor() const;
void setColor(const glm::vec3& color);
float getIntensity() const;
void setIntensity(float intensity);
float getAmbientIntensity() const;
void setAmbientIntensity(float intensity);
glm::vec3 getDirection() const;
// setDirection is only effective if stage Sun model is disabled
void setDirection(const glm::vec3& direction);
// AmbientTexture is unscriptable - it must be set through the zone entity
void setAmbientSphere(const gpu::SHPointer& sphere);
void resetAmbientSphere() { setAmbientSphere(nullptr); }
void setAmbientMap(const gpu::TexturePointer& map);
protected:
graphics::SunSkyStagePointer _skyStage;
};
using KeyLightPointer = std::unique_ptr<KeyLight>;
/**jsdoc
* @class Scene.Stage
*
* @hifi-interface
* @hifi-client-entity
*
* @property {string} backgroundMode
* @property {Scene.Stage.KeyLight} keyLight
* @property {Scene.Stage.Location} location
* @property {boolean} sunModel
* @property {Scene.Stage.Time} time
*/
class Stage : public QObject {
Q_OBJECT
public:
Stage(graphics::SunSkyStagePointer skyStage)
: _skyStage{ skyStage },
_location{ new Location{ skyStage } }, _time{ new Time{ skyStage } }, _keyLight{ new KeyLight{ skyStage } }{}
/**jsdoc
* @function Scene.Stage.setOrientation
* @param {Quat} orientation
*/
Q_INVOKABLE void setOrientation(const glm::quat& orientation) const;
Q_PROPERTY(Location* location READ getLocation)
Location* getLocation() const { return _location.get(); }
/**jsdoc
* @function Scene.Stage.setLocation
* @param {number} longitude
* @param {number} latitude
* @param {number} altitude
*/
Q_INVOKABLE void setLocation(float longitude, float latitude, float altitude);
Q_PROPERTY(Time* time READ getTime)
Time* getTime() const { return _time.get(); }
Q_PROPERTY(KeyLight* keyLight READ getKeyLight)
KeyLight* getKeyLight() const { return _keyLight.get(); }
// Enable/disable the stage sun model which uses the key light to simulate
// the sun light based on the location of the stage relative to earth and the current time
Q_PROPERTY(bool sunModel READ isSunModelEnabled WRITE setSunModelEnable)
void setSunModelEnable(bool isEnabled);
bool isSunModelEnabled() const;
Q_PROPERTY(QString backgroundMode READ getBackgroundMode WRITE setBackgroundMode)
void setBackgroundMode(const QString& mode);
QString getBackgroundMode() const;
protected:
graphics::SunSkyStagePointer _skyStage;
LocationPointer _location;
TimePointer _time;
KeyLightPointer _keyLight;
};
using StagePointer = std::unique_ptr<Stage>;
};
/**jsdoc
* @namespace Scene
*
* @hifi-interface
* @hifi-client-entity
*
* @property {boolean} shouldRenderAvatars
* @property {boolean} shouldRenderEntities
* @property {Scene.Stage} stage
*/
class SceneScriptingInterface : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
bool shouldRenderEntities() const { return _shouldRenderEntities; }
void setShouldRenderAvatars(bool shouldRenderAvatars);
void setShouldRenderEntities(bool shouldRenderEntities);
Q_PROPERTY(SceneScripting::Stage* stage READ getStage)
SceneScripting::Stage* getStage() const { return _stage.get(); }
graphics::SunSkyStagePointer getSkyStage() const;
signals:
/**jsdoc
* @function Scene.shouldRenderAvatarsChanged
* @param {boolean} shouldRenderAvatars
* @returns {Signal}
*/
void shouldRenderAvatarsChanged(bool shouldRenderAvatars);
/**jsdoc
* @function Scene.shouldRenderEntitiesChanged
* @param {boolean} shouldRenderEntities
* @returns {Signal}
*/
void shouldRenderEntitiesChanged(bool shouldRenderEntities);
protected:
SceneScriptingInterface();
~SceneScriptingInterface() {};
graphics::SunSkyStagePointer _skyStage = std::make_shared<graphics::SunSkyStage>();
SceneScripting::StagePointer _stage;
bool _shouldRenderAvatars = true;
bool _shouldRenderEntities = true;
};
#endif // hifi_SceneScriptingInterface_h