David Rowe
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6d4f704279
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Regularize some JSDoc usage
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2018-05-21 09:32:10 +12:00 |
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David Rowe
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2cc3ed6287
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List which contexts each namespace and object is available in
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2018-04-28 20:00:28 +12:00 |
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David Rowe
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2c39f2dbad
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Interim JSDoc for Scene
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2018-04-22 17:37:06 +12:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Nissim Hadar
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d6b3fa4cb1
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Removed references to Haze from Stage.
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2017-10-30 10:49:08 -07:00 |
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Nissim
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a641d6de66
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Variable rename.
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2017-10-17 09:18:29 -07:00 |
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Nissim Hadar
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9c9dfc7211
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Replace light blend with glare.
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2017-10-13 13:36:46 -07:00 |
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Nissim Hadar
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c76229934c
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Changed blend-in colour and blend-out colour to colour and glare colour
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2017-10-13 12:21:00 -07:00 |
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Nissim Hadar
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a21995db24
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Added checkbox for altitude effect.
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2017-10-11 22:10:58 -07:00 |
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Nissim Hadar
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96fd3123e8
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Changed haze altitude to ceiling.
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2017-10-11 20:36:24 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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Nissim Hadar
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320c888ce4
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Added checkbox to allow separate control of keylight attenuation.
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2017-10-05 20:31:45 -07:00 |
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Nissim Hadar
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f26345a3f0
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Working on adding zone to haze.
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2017-09-29 15:15:49 -07:00 |
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Nissim Hadar
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27af4685e7
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Added range and altitude to UI.
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2017-09-25 09:32:52 -07:00 |
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Nissim Hadar
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678b4e35b1
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Before replacing "Haze Active" checkbox with "Haze Mode" combo.
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2017-09-24 14:06:00 -07:00 |
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samcake
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6122155880
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Renaming the PendingCHanges class to Transaction
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2017-04-05 13:10:31 -07:00 |
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samcake
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630c61e61d
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
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Zach Pomerantz
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95d98e3ed7
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Wire up zone ambientURL
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2016-02-24 16:07:04 -08:00 |
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Zach Pomerantz
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4df8fa4ac3
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Create Render/Scene unique_ptr without C++14 make_unique
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2015-12-21 15:39:49 -08:00 |
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Zach Pomerantz
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5a86f0c23f
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Nest JS props in SceneScriptingInterface
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2015-12-21 14:32:06 -08:00 |
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Zach Pomerantz
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919a4b6728
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Split global JS Scene into Render
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2015-12-18 10:33:41 -08:00 |
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samcake
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1b1365fd40
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Exposing the tone curve in the js api
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2015-12-16 16:32:53 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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Atlante45
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acb9e2774e
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Basic implementation of debug zone resizing
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2015-12-04 21:01:53 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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Atlante45
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c27944ae28
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
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Seth Alves
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f013f95e9b
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merge from upstream
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2015-11-21 08:43:00 -08:00 |
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Seth Alves
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0b1fa4f60f
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add interface for getters for specific joints
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2015-11-21 08:21:10 -08:00 |
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Seth Alves
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f3d26e163d
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turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system
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2015-11-07 07:19:27 -08:00 |
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samcake
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fa9b0930d2
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Bring back the procedural skybox
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2015-09-21 14:25:32 -07:00 |
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ericrius1
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697cb4c9d0
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
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ericrius1
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e75a6feafe
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can toggle hit effect on and off from a script
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2015-07-20 11:58:26 -07:00 |
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Atlante45
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80fe090a94
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-10 20:20:03 -07:00 |
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Atlante45
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7b5a5a339a
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Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
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Sam Gateau
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e8b11f1198
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Exposing the display Item Status to js to turn it on/off
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2015-07-01 17:27:41 -07:00 |
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Sam Gateau
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31633eca10
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IMproving the probe system and cleaning the engine script
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2015-06-19 10:41:40 +02:00 |
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Sam Gateau
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b339aa683a
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adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items
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2015-06-03 11:25:45 -07:00 |
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Sam Gateau
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640071dd35
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Avoiding any setVIewTransform in payloadREnder and introducing monitoring values
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2015-06-02 18:23:53 -07:00 |
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Sam Gateau
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903837ab4f
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exposing some controls on the engine to js for debugging
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2015-06-02 15:57:37 -07:00 |
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Sam Gateau
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653d2e72b1
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Skybox kind of working
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2015-05-07 11:23:11 -07:00 |
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Sam Gateau
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f54821f996
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more details in the comments
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2015-04-21 11:12:01 -07:00 |
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Sam Gateau
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48364cb598
|
refined the names of the key light porperties in Stage
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2015-04-21 11:04:14 -07:00 |
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Sam Gateau
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687ca7fee5
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Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working
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2015-04-17 19:00:40 -07:00 |
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Sam Gateau
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b5b146b81b
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
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2015-04-16 17:35:37 -07:00 |
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Stephen Birarda
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b27a86fb25
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always render yourself, handle change of render values elsewhere
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2015-04-01 17:36:43 -07:00 |
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Stephen Birarda
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ee088e12f3
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leverage scene scripting values to toggle rendering
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2015-04-01 17:06:06 -07:00 |
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Stephen Birarda
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3f4a9c64f9
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add render bools to the scene scripting interface
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2015-04-01 16:53:17 -07:00 |
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Sam Gateau
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3b92910a91
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Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters
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2015-04-01 12:22:35 -07:00 |
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Sam Gateau
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f6a9bd1870
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REfining the naming and introducing an orientation offset
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2015-02-26 17:26:41 -08:00 |
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