overte/interface/resources/controllers
Anthony J. Thibault 101ec9d753 Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes
These blendshapes are not present in ARKit and are not used by any of our procedural
face animations (talking, blinking etc).  This change should have been part of #16400 but
was accidently left out.
2019-11-04 09:49:24 -08:00
..
hydra.json Merge pull request #8313 from imgntn/tweak_lazers 2016-08-03 16:40:28 -07:00
keyboardMouse.json Fix warnings and update controls 2019-10-17 15:06:12 -07:00
kinect.json add foot IK targets as actions 2017-03-30 19:11:16 -07:00
leapmotion.json Implement fingers control 2017-06-22 23:32:06 +12:00
neuron.json Do button mapping in C++ and simplify vive.json accordingly. Vive and 2016-05-24 16:10:12 -07:00
oculus_remote.json Fixing menu navigation in oculus remote 2016-04-07 13:21:00 -07:00
oculus_touch.json Fix default mappings' deadzones. 2019-02-19 15:23:05 -08:00
spacemouse.json Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
standard.json Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes 2019-11-04 09:49:24 -08:00
standard_navigation.json A and B buttons on oculus touch no longer trigger UI Nav events 2017-01-23 17:08:25 -08:00
standard_nomovement.json Remove LipsUpperOpen and LipsLowerOpen, the last of the legacy faceshift blendshapes 2019-11-04 09:49:24 -08:00
touchscreen.json TouchscreenDevice DPI scaling now handled via JSON mapping 2016-06-29 03:45:54 +01:00
touchscreenvirtualpad.json Android - Handshake implementation - two important notes - IK was disabled on android and this enables it (needs a well thought review) - TouchscreenVirtualPadDevice buttons code does not scale well, it needs a refactor 2018-08-29 18:53:14 -03:00
vive.json ARKit Blendshape hookup work 2019-10-16 10:36:39 -07:00
xbox.json A and B buttons on oculus touch no longer trigger UI Nav events 2017-01-23 17:08:25 -08:00