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195 lines
6.5 KiB
C++
195 lines
6.5 KiB
C++
//
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// SelectionScriptingInterface.cpp
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// interface/src/scripting
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//
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// Created by Zach Fox on 2017-08-22.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "SelectionScriptingInterface.h"
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#include <QDebug>
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#include "Application.h"
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GameplayObjects::GameplayObjects() {
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}
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bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {
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containsData = true;
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_avatarIDs.push_back(avatarID);
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return true;
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}
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bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) {
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_avatarIDs.erase(std::remove(_avatarIDs.begin(), _avatarIDs.end(), avatarID), _avatarIDs.end());
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return true;
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}
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bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {
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containsData = true;
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_entityIDs.push_back(entityID);
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return true;
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}
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bool GameplayObjects::removeFromGameplayObjects(const EntityItemID& entityID) {
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_entityIDs.erase(std::remove(_entityIDs.begin(), _entityIDs.end(), entityID), _entityIDs.end());
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return true;
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}
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bool GameplayObjects::addToGameplayObjects(const OverlayID& overlayID) {
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containsData = true;
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_overlayIDs.push_back(overlayID);
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return true;
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}
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bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) {
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_overlayIDs.erase(std::remove(_overlayIDs.begin(), _overlayIDs.end(), overlayID), _overlayIDs.end());
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return true;
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}
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SelectionScriptingInterface::SelectionScriptingInterface() {
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}
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bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) {
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if (itemType == "avatar") {
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return addToGameplayObjects(listName, (QUuid)id);
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} else if (itemType == "entity") {
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return addToGameplayObjects(listName, (EntityItemID)id);
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} else if (itemType == "overlay") {
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return addToGameplayObjects(listName, (OverlayID)id);
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}
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return false;
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}
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bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) {
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if (itemType == "avatar") {
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return removeFromGameplayObjects(listName, (QUuid)id);
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} else if (itemType == "entity") {
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return removeFromGameplayObjects(listName, (EntityItemID)id);
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} else if (itemType == "overlay") {
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return removeFromGameplayObjects(listName, (OverlayID)id);
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}
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return false;
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}
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template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) {
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GameplayObjects currentList = _selectedItemsListMap.value(listName);
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currentList.addToGameplayObjects(idToAdd);
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_selectedItemsListMap.insert(listName, currentList);
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emit selectedItemsListChanged(listName);
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return true;
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}
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template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) {
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GameplayObjects currentList = _selectedItemsListMap.value(listName);
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if (currentList.getContainsData()) {
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currentList.removeFromGameplayObjects(idToRemove);
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_selectedItemsListMap.insert(listName, currentList);
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emit selectedItemsListChanged(listName);
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return true;
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} else {
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return false;
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}
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}
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//
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// END HANDLING GENERIC ITEMS
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//
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GameplayObjects SelectionScriptingInterface::getList(const QString& listName) {
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return _selectedItemsListMap.value(listName);
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}
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void SelectionScriptingInterface::printList(const QString& listName) {
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GameplayObjects currentList = _selectedItemsListMap.value(listName);
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if (currentList.getContainsData()) {
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qDebug() << "Avatar IDs:";
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for (auto i : currentList.getAvatarIDs()) {
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qDebug() << i << ';';
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}
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qDebug() << "";
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qDebug() << "Entity IDs:";
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for (auto j : currentList.getEntityIDs()) {
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qDebug() << j << ';';
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}
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qDebug() << "";
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qDebug() << "Overlay IDs:";
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for (auto k : currentList.getOverlayIDs()) {
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qDebug() << k << ';';
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}
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qDebug() << "";
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} else {
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qDebug() << "List named" << listName << "doesn't exist.";
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}
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}
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bool SelectionScriptingInterface::removeListFromMap(const QString& listName) {
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if (_selectedItemsListMap.remove(listName)) {
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emit selectedItemsListChanged(listName);
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return true;
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} else {
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return false;
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}
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}
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SelectionToSceneHandler::SelectionToSceneHandler() {
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}
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void SelectionToSceneHandler::initialize(const QString& listName) {
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_listName = listName;
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}
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void SelectionToSceneHandler::selectedItemsListChanged(const QString& listName) {
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if (listName == _listName) {
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updateSceneFromSelectedList();
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}
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}
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void SelectionToSceneHandler::updateSceneFromSelectedList() {
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auto mainScene = qApp->getMain3DScene();
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if (mainScene) {
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GameplayObjects thisList = DependencyManager::get<SelectionScriptingInterface>()->getList(_listName);
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render::Transaction transaction;
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render::ItemIDs finalList;
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render::ItemID currentID;
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auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
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auto& overlays = qApp->getOverlays();
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for (QUuid& currentAvatarID : thisList.getAvatarIDs()) {
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auto avatar = std::static_pointer_cast<Avatar>(DependencyManager::get<AvatarManager>()->getAvatarBySessionID(currentAvatarID));
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if (avatar) {
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currentID = avatar->getRenderItemID();
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if (currentID != render::Item::INVALID_ITEM_ID) {
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finalList.push_back(currentID);
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}
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}
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}
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for (EntityItemID& currentEntityID : thisList.getEntityIDs()) {
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currentID = entityTreeRenderer->renderableIdForEntityId(currentEntityID);
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if (currentID != render::Item::INVALID_ITEM_ID) {
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finalList.push_back(currentID);
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}
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}
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for (OverlayID& currentOverlayID : thisList.getOverlayIDs()) {
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auto overlay = overlays.getOverlay(currentOverlayID);
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if (overlay != NULL) {
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currentID = overlay->getRenderItemID();
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if (currentID != render::Item::INVALID_ITEM_ID) {
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finalList.push_back(currentID);
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}
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}
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}
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render::Selection selection(_listName.toStdString(), finalList);
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transaction.resetSelection(selection);
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mainScene->enqueueTransaction(transaction);
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} else {
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qWarning() << "SelectionToSceneHandler::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown";
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}
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}
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