// // SelectionScriptingInterface.cpp // interface/src/scripting // // Created by Zach Fox on 2017-08-22. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "SelectionScriptingInterface.h" #include #include "Application.h" GameplayObjects::GameplayObjects() { } bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) { containsData = true; _avatarIDs.push_back(avatarID); return true; } bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) { _avatarIDs.erase(std::remove(_avatarIDs.begin(), _avatarIDs.end(), avatarID), _avatarIDs.end()); return true; } bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) { containsData = true; _entityIDs.push_back(entityID); return true; } bool GameplayObjects::removeFromGameplayObjects(const EntityItemID& entityID) { _entityIDs.erase(std::remove(_entityIDs.begin(), _entityIDs.end(), entityID), _entityIDs.end()); return true; } bool GameplayObjects::addToGameplayObjects(const OverlayID& overlayID) { containsData = true; _overlayIDs.push_back(overlayID); return true; } bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) { _overlayIDs.erase(std::remove(_overlayIDs.begin(), _overlayIDs.end(), overlayID), _overlayIDs.end()); return true; } SelectionScriptingInterface::SelectionScriptingInterface() { } bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { if (itemType == "avatar") { return addToGameplayObjects(listName, (QUuid)id); } else if (itemType == "entity") { return addToGameplayObjects(listName, (EntityItemID)id); } else if (itemType == "overlay") { return addToGameplayObjects(listName, (OverlayID)id); } return false; } bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { if (itemType == "avatar") { return removeFromGameplayObjects(listName, (QUuid)id); } else if (itemType == "entity") { return removeFromGameplayObjects(listName, (EntityItemID)id); } else if (itemType == "overlay") { return removeFromGameplayObjects(listName, (OverlayID)id); } return false; } template bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) { GameplayObjects currentList = _selectedItemsListMap.value(listName); currentList.addToGameplayObjects(idToAdd); _selectedItemsListMap.insert(listName, currentList); emit selectedItemsListChanged(listName); return true; } template bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) { GameplayObjects currentList = _selectedItemsListMap.value(listName); if (currentList.getContainsData()) { currentList.removeFromGameplayObjects(idToRemove); _selectedItemsListMap.insert(listName, currentList); emit selectedItemsListChanged(listName); return true; } else { return false; } } // // END HANDLING GENERIC ITEMS // GameplayObjects SelectionScriptingInterface::getList(const QString& listName) { return _selectedItemsListMap.value(listName); } void SelectionScriptingInterface::printList(const QString& listName) { GameplayObjects currentList = _selectedItemsListMap.value(listName); if (currentList.getContainsData()) { qDebug() << "Avatar IDs:"; for (auto i : currentList.getAvatarIDs()) { qDebug() << i << ';'; } qDebug() << ""; qDebug() << "Entity IDs:"; for (auto j : currentList.getEntityIDs()) { qDebug() << j << ';'; } qDebug() << ""; qDebug() << "Overlay IDs:"; for (auto k : currentList.getOverlayIDs()) { qDebug() << k << ';'; } qDebug() << ""; } else { qDebug() << "List named" << listName << "doesn't exist."; } } bool SelectionScriptingInterface::removeListFromMap(const QString& listName) { if (_selectedItemsListMap.remove(listName)) { emit selectedItemsListChanged(listName); return true; } else { return false; } } SelectionToSceneHandler::SelectionToSceneHandler() { } void SelectionToSceneHandler::initialize(const QString& listName) { _listName = listName; } void SelectionToSceneHandler::selectedItemsListChanged(const QString& listName) { if (listName == _listName) { updateSceneFromSelectedList(); } } void SelectionToSceneHandler::updateSceneFromSelectedList() { auto mainScene = qApp->getMain3DScene(); if (mainScene) { GameplayObjects thisList = DependencyManager::get()->getList(_listName); render::Transaction transaction; render::ItemIDs finalList; render::ItemID currentID; auto entityTreeRenderer = DependencyManager::get(); auto& overlays = qApp->getOverlays(); for (QUuid& currentAvatarID : thisList.getAvatarIDs()) { auto avatar = std::static_pointer_cast(DependencyManager::get()->getAvatarBySessionID(currentAvatarID)); if (avatar) { currentID = avatar->getRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } for (EntityItemID& currentEntityID : thisList.getEntityIDs()) { currentID = entityTreeRenderer->renderableIdForEntityId(currentEntityID); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } for (OverlayID& currentOverlayID : thisList.getOverlayIDs()) { auto overlay = overlays.getOverlay(currentOverlayID); if (overlay != NULL) { currentID = overlay->getRenderItemID(); if (currentID != render::Item::INVALID_ITEM_ID) { finalList.push_back(currentID); } } } render::Selection selection(_listName.toStdString(), finalList); transaction.resetSelection(selection); mainScene->enqueueTransaction(transaction); } else { qWarning() << "SelectionToSceneHandler::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown"; } }