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125 lines
5.3 KiB
C++
125 lines
5.3 KiB
C++
//
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// AnimVariantMap.cpp
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// library/animation
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//
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// Created by Howard Stearns on 10/15/15.
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// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QScriptEngine>
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#include <QScriptValueIterator>
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#include <QThread>
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#include <RegisteredMetaTypes.h>
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#include "AnimVariant.h" // which has AnimVariant/AnimVariantMap
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const AnimVariant AnimVariant::False = AnimVariant();
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QScriptValue AnimVariantMap::animVariantMapToScriptValue(QScriptEngine* engine, const QStringList& names, bool useNames) const {
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if (QThread::currentThread() != engine->thread()) {
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qCWarning(animation) << "Cannot create Javacript object from non-script thread" << QThread::currentThread();
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Q_ASSERT(false);
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return QScriptValue();
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}
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QScriptValue target = engine->newObject();
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auto setOne = [&] (const QString& name, const AnimVariant& value) {
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switch (value.getType()) {
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case AnimVariant::Type::Bool:
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target.setProperty(name, value.getBool());
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break;
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case AnimVariant::Type::Int:
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target.setProperty(name, value.getInt());
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break;
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case AnimVariant::Type::Float:
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target.setProperty(name, value.getFloat());
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break;
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case AnimVariant::Type::String:
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target.setProperty(name, value.getString());
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break;
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case AnimVariant::Type::Vec3:
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target.setProperty(name, vec3toScriptValue(engine, value.getVec3()));
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break;
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case AnimVariant::Type::Quat:
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target.setProperty(name, quatToScriptValue(engine, value.getQuat()));
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break;
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default:
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// Unknown type
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assert(QString("AnimVariant::Type") == QString("valid"));
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}
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};
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if (useNames) { // copy only the requested names
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for (const QString& name : names) {
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auto search = _map.find(name);
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if (search != _map.end()) {
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setOne(name, search->second);
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} else if (_triggers.count(name) == 1) {
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target.setProperty(name, true);
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} // scripts are allowed to request names that do not exist
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}
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} else { // copy all of them
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for (auto& pair : _map) {
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setOne(pair.first, pair.second);
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}
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}
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return target;
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}
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void AnimVariantMap::copyVariantsFrom(const AnimVariantMap& other) {
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for (auto& pair : other._map) {
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_map[pair.first] = pair.second;
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}
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}
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void AnimVariantMap::animVariantMapFromScriptValue(const QScriptValue& source) {
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if (QThread::currentThread() != source.engine()->thread()) {
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qCWarning(animation) << "Cannot examine Javacript object from non-script thread" << QThread::currentThread();
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Q_ASSERT(false);
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return;
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}
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// POTENTIAL OPTIMIZATION: cache the types we've seen. I.e, keep a dictionary mapping property names to an enumeration of types.
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// Whenever we identify a new outbound type in animVariantMapToScriptValue above, or a new inbound type in the code that follows here,
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// we would enter it into the dictionary. Then switch on that type here, with the code that follow being executed only if
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// the type is not known. One problem with that is that there is no checking that two different script use the same name differently.
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QScriptValueIterator property(source);
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// Note: QScriptValueIterator iterates only over source's own properties. It does not follow the prototype chain.
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while (property.hasNext()) {
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property.next();
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QScriptValue value = property.value();
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if (value.isBool()) {
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set(property.name(), value.toBool());
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} else if (value.isString()) {
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set(property.name(), value.toString());
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} else if (value.isNumber()) {
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int asInteger = value.toInt32();
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float asFloat = value.toNumber();
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if (asInteger == asFloat) {
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set(property.name(), asInteger);
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} else {
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set(property.name(), asFloat);
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}
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} else { // Try to get x,y,z and possibly w
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if (value.isObject()) {
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QScriptValue x = value.property("x");
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if (x.isNumber()) {
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QScriptValue y = value.property("y");
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if (y.isNumber()) {
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QScriptValue z = value.property("z");
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if (z.isNumber()) {
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QScriptValue w = value.property("w");
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if (w.isNumber()) {
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set(property.name(), glm::quat(x.toNumber(), y.toNumber(), z.toNumber(), w.toNumber()));
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} else {
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set(property.name(), glm::vec3(x.toNumber(), y.toNumber(), z.toNumber()));
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}
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continue; // we got either a vector or quaternion object, so don't fall through to warning
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}
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}
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}
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}
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qCWarning(animation) << "Ignoring unrecognized data" << value.toString() << "for animation property" << property.name();
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Q_ASSERT(false);
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}
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}
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}
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