overte/libraries/render-utils/src
2015-07-27 12:20:41 -07:00
..
text Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h merging my changes to remove cruff from application to AUstin;s latest 2015-07-20 15:37:17 -07:00
ambient_occlusion.slf Shader code indentation 2015-07-27 12:20:41 -07:00
ambient_occlusion.slv 3-step groundwork for AO in the pipeline 2015-07-17 16:42:03 -07:00
AmbientOcclusionEffect.cpp Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
AmbientOcclusionEffect.h Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
AnimationHandle.cpp Conditionnal fixes. 2015-07-10 15:36:17 -07:00
AnimationHandle.h Made Animations safe for resource reload 2015-07-10 12:01:51 -07:00
deferred_light.slv
deferred_light_limited.slv Dead code and disable debug info 2015-07-09 09:37:35 -07:00
deferred_light_spot.slv FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
DeferredBuffer.slh
DeferredBufferWrite.slh add type to shader include 2015-07-23 15:37:56 -07:00
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
DeferredLightingEffect.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
directional_ambient_light.slf
directional_ambient_light_cascaded_shadow_map.slf
directional_ambient_light_shadow_map.slf
directional_light.slf
directional_light_cascaded_shadow_map.slf
directional_light_shadow_map.slf
directional_skybox_light.slf
directional_skybox_light_cascaded_shadow_map.slf
directional_skybox_light_shadow_map.slf
Environment.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Environment.h resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
gaussian_blur.slf Shader code indentation 2015-07-27 12:20:41 -07:00
gaussian_blur_horizontal.slv Shader code indentation 2015-07-27 12:20:41 -07:00
gaussian_blur_vertical.slv Shader code indentation 2015-07-27 12:20:41 -07:00
GeometryCache.cpp On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
GeometryCache.h Merged 2015-07-23 15:10:42 -07:00
GlWindow.cpp CR comments 2015-05-29 12:45:03 -07:00
GlWindow.h CR comments 2015-05-29 12:45:03 -07:00
JointState.cpp
JointState.h Render a different model when in first person view. 2015-06-24 16:10:47 -07:00
Model.cpp remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Model.h remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
model.slf
model.slv fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
model_lightmap.slf
model_lightmap.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf
model_normal_map.slv Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv
model_specular_map.slf
model_translucent.slf FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
occlusion_blend.slf Coding standard and building 2015-07-27 11:55:17 -07:00
OffscreenGlCanvas.cpp Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenGlCanvas.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenQmlSurface.cpp Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
OffscreenQmlSurface.h Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
OglplusHelpers.cpp Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
OglplusHelpers.h first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
overlay3D.slf polish before PR 2015-06-17 17:09:33 +02:00
overlay3D.slv Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp
PhysicsEntity.h
point_light.slf
RenderDeferredTask.cpp Fixing merge conflicts 2015-07-24 11:08:40 -07:00
RenderDeferredTask.h Fixing merge conflicts 2015-07-24 11:08:40 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
sdf_text3D.slv Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Shadow.slh
simple.slf CR feedback 2015-07-23 14:56:52 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf CR feedback 2015-07-23 14:56:52 -07:00
simple_textured_emisive.slf CR feedback 2015-07-23 14:56:52 -07:00
skin_model.slv Fixing the skinning issue 2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
skin_model_shadow.slv
SkyFromAtmosphere.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv cleanup 2015-06-17 09:23:12 -07:00
SkyFromSpace.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromSpace.slv cleanup 2015-06-17 09:23:12 -07:00
spot_light.slf Dead code and disable debug info 2015-07-09 09:37:35 -07:00
standardDrawTexture.slf Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" 2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
stars.slf Restoring star size and color variation 2015-07-21 19:22:10 -04:00
stars.slv Restoring star size and color variation 2015-07-21 19:22:10 -04:00
starsGrid.slf Restoring star size and color variation 2015-07-21 19:22:10 -04:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp remove rescaling of textures 2015-07-23 08:56:59 -07:00
TextureCache.h Removing code aroung the selfie fremebuffer 2015-07-22 10:57:08 -07:00