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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 13:51:51 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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merging my changes to remove cruff from application to AUstin;s latest
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2015-07-20 15:37:17 -07:00 |
ambient_occlusion.slf
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
ambient_occlusion.slv
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3-step groundwork for AO in the pipeline
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2015-07-17 16:42:03 -07:00 |
AmbientOcclusionEffect.cpp
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Coding standard and tab fixes
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2015-07-27 12:14:29 -07:00 |
AmbientOcclusionEffect.h
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Coding standard and tab fixes
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2015-07-27 12:14:29 -07:00 |
AnimationHandle.cpp
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Conditionnal fixes.
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2015-07-10 15:36:17 -07:00 |
AnimationHandle.h
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Made Animations safe for resource reload
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2015-07-10 12:01:51 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
deferred_light_spot.slv
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
DeferredBuffer.slh
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DeferredBufferWrite.slh
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add type to shader include
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2015-07-23 15:37:56 -07:00 |
DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
DeferredLightingEffect.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
directional_ambient_light.slf
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directional_ambient_light_cascaded_shadow_map.slf
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directional_ambient_light_shadow_map.slf
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directional_light.slf
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directional_light_cascaded_shadow_map.slf
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directional_light_shadow_map.slf
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directional_skybox_light.slf
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directional_skybox_light_cascaded_shadow_map.slf
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directional_skybox_light_shadow_map.slf
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Environment.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 14:50:44 -07:00 |
Environment.h
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resolve conflicts on merge with upstream/master
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2015-07-20 12:29:38 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
gaussian_blur_horizontal.slv
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
gaussian_blur_vertical.slv
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Shader code indentation
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2015-07-27 12:20:41 -07:00 |
GeometryCache.cpp
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
GeometryCache.h
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Merged
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2015-07-23 15:10:42 -07:00 |
GlWindow.cpp
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CR comments
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2015-05-29 12:45:03 -07:00 |
GlWindow.h
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CR comments
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2015-05-29 12:45:03 -07:00 |
JointState.cpp
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JointState.h
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Render a different model when in first person view.
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2015-06-24 16:10:47 -07:00 |
Model.cpp
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
Model.h
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
model.slf
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model.slv
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fixing the wrong matrix used
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2015-06-08 03:07:17 -07:00 |
model_lightmap.slf
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model_lightmap.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_specular_map.slf
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model_normal_map.slf
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model_normal_map.slv
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Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
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2015-06-08 17:05:28 +02:00 |
model_normal_specular_map.slf
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model_shadow.slf
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model_shadow.slv
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model_specular_map.slf
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model_translucent.slf
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
occlusion_blend.slf
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Coding standard and building
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2015-07-27 11:55:17 -07:00 |
OffscreenGlCanvas.cpp
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenGlCanvas.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenQmlSurface.cpp
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Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
OffscreenQmlSurface.h
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Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
OglplusHelpers.cpp
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Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
OglplusHelpers.h
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first cut and removing openGl dependency in shared
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2015-06-18 09:30:34 -07:00 |
overlay3D.slf
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polish before PR
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2015-06-17 17:09:33 +02:00 |
overlay3D.slv
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Solving the rendering of textured overlay3d
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2015-06-17 16:50:35 +02:00 |
PhysicsEntity.cpp
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PhysicsEntity.h
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point_light.slf
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RenderDeferredTask.cpp
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Fixing merge conflicts
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2015-07-24 11:08:40 -07:00 |
RenderDeferredTask.h
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Fixing merge conflicts
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2015-07-24 11:08:40 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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Improve batched font rendering smoothing
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2015-07-09 14:34:33 -07:00 |
sdf_text3D.slv
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Transmit normal to text rendering shader
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2015-06-18 15:23:52 +02:00 |
Shadow.slh
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simple.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
simple_textured_emisive.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
skin_model.slv
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Fixing the skinning issue
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2015-06-08 11:22:16 -07:00 |
skin_model_normal_map.slv
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
skin_model_shadow.slv
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SkyFromAtmosphere.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromAtmosphere.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
SkyFromSpace.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromSpace.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
spot_light.slf
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
standardDrawTexture.slf
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Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
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2015-06-13 10:02:54 -07:00 |
standardTransformPNTC.slv
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Prep work for procedural stars & stuff
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2015-06-22 09:43:12 -07:00 |
stars.slf
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
stars.slv
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
starsGrid.slf
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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remove rescaling of textures
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2015-07-23 08:56:59 -07:00 |
TextureCache.h
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Removing code aroung the selfie fremebuffer
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2015-07-22 10:57:08 -07:00 |