overte/interface/resources/shaders/shadow_map.frag
2013-11-21 12:29:22 -08:00

16 lines
364 B
GLSL

#version 120
//
// shadow_map.frag
// fragment shader
//
// Created by Andrzej Kapolka on 11/21/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
uniform sampler2DShadow shadowMap;
void main(void) {
gl_FragColor = gl_Color * mix(vec4(0.8, 0.8, 0.8, 1.0), vec4(1.0, 1.0, 1.0, 1.0),
shadow2D(shadowMap, gl_TexCoord[0].stp));
}