#version 120 // // shadow_map.frag // fragment shader // // Created by Andrzej Kapolka on 11/21/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // uniform sampler2DShadow shadowMap; void main(void) { gl_FragColor = gl_Color * mix(vec4(0.8, 0.8, 0.8, 1.0), vec4(1.0, 1.0, 1.0, 1.0), shadow2D(shadowMap, gl_TexCoord[0].stp)); }