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134 lines
5.6 KiB
C++
134 lines
5.6 KiB
C++
//
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// SphereEntityItem.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/transform.hpp>
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#include <QDebug>
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#include <ByteCountCoding.h>
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#include <GeometryUtil.h>
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "SphereEntityItem.h"
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EntityItem* SphereEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return new SphereEntityItem(entityID, properties);
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}
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// our non-pure virtual subclass for now...
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SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
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EntityItem(entityItemID, properties)
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{
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_type = EntityTypes::Sphere;
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setProperties(properties);
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// NOTE: _volumeMultiplier is used to compute volume:
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// volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z
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// The formula below looks funny because _dimension.xyz = diameter rather than radius.
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_volumeMultiplier *= PI / 6.0f;
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}
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EntityItemProperties SphereEntityItem::getProperties() const {
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EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
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properties.setColor(getXColor());
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return properties;
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}
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bool SphereEntityItem::setProperties(const EntityItemProperties& properties) {
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bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
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if (somethingChanged) {
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bool wantDebug = false;
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if (wantDebug) {
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uint64_t now = usecTimestampNow();
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int elapsed = now - getLastEdited();
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qDebug() << "SphereEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
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"now=" << now << " getLastEdited()=" << getLastEdited();
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}
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setLastEdited(properties.getLastEdited());
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}
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return somethingChanged;
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}
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int SphereEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
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int bytesRead = 0;
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const unsigned char* dataAt = data;
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READ_ENTITY_PROPERTY_COLOR(PROP_COLOR, _color);
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return bytesRead;
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}
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
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EntityPropertyFlags SphereEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
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requestedProperties += PROP_COLOR;
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return requestedProperties;
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}
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void SphereEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const {
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bool successPropertyFits = true;
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APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
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}
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void SphereEntityItem::recalculateCollisionShape() {
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_sphereShape.setTranslation(getCenterInMeters());
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glm::vec3 dimensionsInMeters = getDimensionsInMeters();
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float largestDiameter = glm::max(dimensionsInMeters.x, dimensionsInMeters.y, dimensionsInMeters.z);
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_sphereShape.setRadius(largestDiameter / 2.0f);
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}
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void SphereEntityItem::computeShapeInfo(ShapeInfo& info) const {
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glm::vec3 halfExtents = 0.5f * getDimensionsInMeters();
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// TODO: support ellipsoid shapes
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info.setSphere(halfExtents.x);
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}
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bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
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void** intersectedObject, bool precisionPicking) const {
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// determine the ray in the frame of the entity transformed from a unit sphere
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glm::mat4 translation = glm::translate(getPosition());
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glm::mat4 rotation = glm::mat4_cast(getRotation());
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glm::mat4 scale = glm::scale(getDimensions());
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glm::mat4 registration = glm::translate(glm::vec3(0.5f, 0.5f, 0.5f) - getRegistrationPoint());
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glm::mat4 entityToWorldMatrix = translation * rotation * scale * registration;
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glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
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glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
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glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
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float localDistance;
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// NOTE: unit sphere has center of 0,0,0 and radius of 0.5
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if (findRaySphereIntersection(entityFrameOrigin, entityFrameDirection, glm::vec3(0.0f), 0.5f, localDistance)) {
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// determine where on the unit sphere the hit point occured
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glm::vec3 entityFrameHitAt = entityFrameOrigin + (entityFrameDirection * localDistance);
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// then translate back to work coordinates
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glm::vec3 hitAt = glm::vec3(entityToWorldMatrix * glm::vec4(entityFrameHitAt, 1.0f));
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distance = glm::distance(origin,hitAt);
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return true;
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}
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return false;
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}
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