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* Removed some left overs from prior approach. * Moved _collisionShapeType & getShapeType override from ShapeEntityItem to RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903) * Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID ** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909 Note(s): * Retested and the cylinder behaves as expected along with the Box & Sphere shapes save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048) * Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to ellipsoid behavior given default change. Changes Committed: modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h modified: libraries/entities/src/ShapeEntityItem.cpp modified: libraries/entities/src/ShapeEntityItem.h modified: libraries/shared/src/ShapeInfo.cpp |
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.. | ||
animation | ||
audio | ||
audio-client | ||
auto-updater | ||
avatars | ||
avatars-renderer | ||
controllers | ||
display-plugins | ||
embedded-webserver | ||
entities | ||
entities-renderer | ||
fbx | ||
gl | ||
gpu | ||
gpu-gl | ||
image | ||
input-plugins | ||
ktx | ||
model | ||
model-networking | ||
networking | ||
octree | ||
physics | ||
plugins | ||
procedural | ||
recording | ||
render | ||
render-utils | ||
script-engine | ||
shared | ||
trackers | ||
ui | ||
ui-plugins |