overte/scripts/developer/utilities/render
2017-12-05 09:18:26 +01:00
..
configSlider Remove unecessary comments 2017-10-27 15:18:50 -07:00
highlightPage Renamed outline to highlight 2017-11-07 11:07:25 +01:00
photobooth
ambientOcclusionPass.qml
bloom.qml Better debugging options for bloom 2017-10-10 14:49:04 +02:00
culling.qml
currentZone.js
debugAmbientOcclusionPass.js
debugBloom.js Multiple gaussians as Unreal. First draft 2017-10-09 09:35:38 +02:00
debugCulling.js
debugFade.js Added timing parameters and visual debug of threshold 2017-07-04 12:01:28 +02:00
debugHighlight.js Renamed outline to highlight 2017-11-07 11:07:25 +01:00
debugShadow.js Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js
deferredLighting.qml Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
fade.qml Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
highlight.qml Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
lightClustering.js
lightClustering.qml
luci.js Adding the idons for Luci and cleaning up the scripts 2017-10-26 19:55:59 -07:00
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js
shadow.qml Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
stats.qml
statsGPU.qml Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
subsurfaceScattering.qml
surfaceGeometryPass.qml
textureMonitor.js
textureMonitor.qml