overte/interface/src/avatar/BlendFace.h
2013-10-02 11:59:14 -07:00

62 lines
1.4 KiB
C++

//
// BlendFace.h
// interface
//
// Created by Andrzej Kapolka on 9/16/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__BlendFace__
#define __interface__BlendFace__
#include <QObject>
#include <QUrl>
#include "InterfaceConfig.h"
#include "renderer/GeometryCache.h"
#include "renderer/ProgramObject.h"
#include "renderer/TextureCache.h"
class QNetworkReply;
class Head;
/// A face formed from a linear mix of blendshapes according to a set of coefficients.
class BlendFace : public QObject {
Q_OBJECT
public:
BlendFace(Head* owningHead);
~BlendFace();
bool isActive() const { return _geometry && _geometry->isLoaded(); }
void init();
bool render(float alpha);
Q_INVOKABLE void setModelURL(const QUrl& url);
const QUrl& getModelURL() const { return _modelURL; }
void getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;
private:
void deleteGeometry();
Head* _owningHead;
QUrl _modelURL;
QSharedPointer<NetworkGeometry> _geometry;
QVector<GLuint> _blendedVertexBufferIDs;
QVector<QSharedPointer<Texture> > _dilatedTextures;
QVector<glm::vec3> _blendedVertices;
QVector<glm::vec3> _blendedNormals;
static ProgramObject _eyeProgram;
};
#endif /* defined(__interface__BlendFace__) */