Andrzej Kapolka
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c98dec8a65
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Dilate our network-downloaded textures.
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2013-10-02 11:59:14 -07:00 |
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Andrzej Kapolka
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3c3cf0b002
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Basic geometry sharing/texture loading.
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2013-10-01 10:50:09 -07:00 |
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Andrzej Kapolka
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91999dfe1f
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Pupil dilation.
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2013-09-26 15:48:11 -07:00 |
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Andrzej Kapolka
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736dae0c81
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Use shaders for eyes (like the ones for the iris).
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2013-09-25 15:26:29 -07:00 |
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Andrzej Kapolka
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402f65fc00
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Use the blend face eye locations for the eye vectors, when possible.
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2013-09-25 14:12:50 -07:00 |
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Andrzej Kapolka
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9a16d44a47
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Render the eye textures.
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2013-09-25 13:47:03 -07:00 |
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Andrzej Kapolka
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fd41a075ed
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Added support for multiple blended meshes.
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2013-09-24 13:53:19 -07:00 |
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Andrzej Kapolka
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aa6eb7b3d8
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Render the "other" meshes as separate, static, white.
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2013-09-23 16:34:28 -07:00 |
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Andrzej Kapolka
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0fa2eca02d
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Remove option to use Faceshift rig (using the "macaw" model has much the same
result, and it lets other people see it).
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2013-09-23 10:43:20 -07:00 |
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Andrzej Kapolka
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8c963ed6a7
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Blend the normals, too.
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2013-09-23 10:30:03 -07:00 |
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Andrzej Kapolka
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24bf1e2036
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Don't render neck/neck base when blend face is active.
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2013-09-20 17:55:31 -07:00 |
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Andrzej Kapolka
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09fa782c61
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More work on FBX reading.
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2013-09-19 15:05:17 -07:00 |
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Andrzej Kapolka
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6be03ac3df
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Working on downloading the faces.
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2013-09-18 10:10:24 -07:00 |
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Andrzej Kapolka
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558d3d41a6
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First attempt at blending.
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2013-09-17 15:22:06 -07:00 |
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Andrzej Kapolka
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1afece81c5
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Use quads as well as triangles, apply scale.
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2013-09-17 11:49:50 -07:00 |
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Andrzej Kapolka
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f9426cbecc
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Working on reading and rendering the rig from Faceshift.
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2013-09-16 15:49:40 -07:00 |
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