overte/plugins/oculus
Anthony J. Thibault c8e6aee3e7 OpenVr: fix for conflict between openvr and oculus display plugins
* Call vr::VR_Shutdown() when ref-count goes to zero.  The ref-count
  is ncessary because the vr::IVRSystem poitner is shared between the
  the openvr input and display plugins.
* OpenVR plugins options will display in the menu if vr::VR_IsHmdPresent() is true.
  This is faster then initializing all of openvr and less likely to conflict with the
  oculus display plugin.
2016-02-10 16:28:03 -08:00
..
src OpenVr: fix for conflict between openvr and oculus display plugins 2016-02-10 16:28:03 -08:00
CMakeLists.txt make oculus plugin use static glew 2015-11-01 15:48:01 -08:00