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The head model visibility is now updated in preRender() Moved the near clip plane in a bit more Invalidate head bone vector on LOD switching. Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit. |
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.. | ||
animation | ||
audio | ||
audio-client | ||
auto-updater | ||
avatars | ||
embedded-webserver | ||
entities | ||
entities-renderer | ||
environment | ||
fbx | ||
gpu | ||
model | ||
networking | ||
octree | ||
physics | ||
render | ||
render-utils | ||
script-engine | ||
shared | ||
ui |