..
AnimationCache.cpp
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
AnimationCache.h
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
AnimationHandle.cpp
Add the joint mapping necessary for playing animations in the rig.
2015-07-24 14:07:32 -07:00
AnimationHandle.h
Add the joint mapping necessary for playing animations in the rig.
2015-07-24 14:07:32 -07:00
AnimationLogging.cpp
Add logging.
2015-07-24 22:01:55 -07:00
AnimationLogging.h
Add logging.
2015-07-24 22:01:55 -07:00
AnimationLoop.cpp
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
AnimationLoop.h
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
AnimationObject.cpp
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
AnimationObject.h
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
AvatarRig.cpp
Fix avatar head, eye and torso twist.
2015-07-29 17:35:29 -07:00
AvatarRig.h
Fix avatar head, eye and torso twist.
2015-07-29 17:35:29 -07:00
EntityRig.cpp
JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
2015-07-22 18:43:10 -07:00
EntityRig.h
Fix avatar head, eye and torso twist.
2015-07-29 17:35:29 -07:00
JointState.cpp
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
JointState.h
Bring animation file headers up to date.
2015-07-23 15:08:22 -07:00
Rig.cpp
Fix avatar head, eye and torso twist.
2015-07-29 17:35:29 -07:00
Rig.h
Fix avatar head, eye and torso twist.
2015-07-29 17:35:29 -07:00