overte/libraries/animation/src
Anthony J. Thibault c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
..
AnimationCache.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationCache.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationHandle.cpp Add the joint mapping necessary for playing animations in the rig. 2015-07-24 14:07:32 -07:00
AnimationHandle.h Add the joint mapping necessary for playing animations in the rig. 2015-07-24 14:07:32 -07:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationLoop.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationLoop.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AvatarRig.cpp Fix avatar head, eye and torso twist. 2015-07-29 17:35:29 -07:00
AvatarRig.h Fix avatar head, eye and torso twist. 2015-07-29 17:35:29 -07:00
EntityRig.cpp JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
EntityRig.h Fix avatar head, eye and torso twist. 2015-07-29 17:35:29 -07:00
JointState.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
JointState.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
Rig.cpp Fix avatar head, eye and torso twist. 2015-07-29 17:35:29 -07:00
Rig.h Fix avatar head, eye and torso twist. 2015-07-29 17:35:29 -07:00