overte/tests/shared/src/AngularConstraintTests.cpp
2015-08-12 14:13:28 -07:00

316 lines
14 KiB
C++

//
// AngularConstraintTests.cpp
// tests/physics/src
//
// Created by Andrew Meadows on 2014.05.30
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AngularConstraintTests.h"
#include <iostream>
#include <AngularConstraint.h>
#include <NumericalConstants.h>
#include <StreamUtils.h>
#include "../QTestExtensions.h"
QTEST_MAIN(AngularConstraintTests)
void AngularConstraintTests::testHingeConstraint() {
float minAngle = -PI;
float maxAngle = 0.0f;
glm::vec3 yAxis(0.0f, 1.0f, 0.0f);
glm::vec3 minAngles(0.0f, -PI, 0.0f);
glm::vec3 maxAngles(0.0f, 0.0f, 0.0f);
AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles);
QVERIFY2(c != nullptr, "newAngularConstraint should make a constraint");
{ // test in middle of constraint
float angle = 0.5f * (minAngle + maxAngle);
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(constrained == false, "HingeConstraint should not clamp()");
QVERIFY2(rotation == newRotation, "HingeConstraint should not change rotation");
}
{ // test just inside min edge of constraint
float angle = minAngle + 10.0f * EPSILON;
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(!constrained, "HingeConstraint should not clamp()");
QVERIFY2(newRotation == rotation, "HingeConstraint should not change rotation");
}
{ // test just inside max edge of constraint
float angle = maxAngle - 10.0f * EPSILON;
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(!constrained, "HingeConstraint should not clamp()");
QVERIFY2(newRotation == rotation, "HingeConstraint should not change rotation");
}
{ // test just outside min edge of constraint
float angle = minAngle - 0.001f;
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test just outside max edge of constraint
float angle = maxAngle + 0.001f;
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, rotation, EPSILON);
}
{ // test far outside min edge of constraint (wraps around to max)
float angle = minAngle - 0.75f * (TWO_PI - (maxAngle - minAngle));
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test far outside max edge of constraint (wraps around to min)
float angle = maxAngle + 0.75f * (TWO_PI - (maxAngle - minAngle));
glm::quat rotation = glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
float ACCEPTABLE_ERROR = 1.0e-4f;
{ // test nearby but off-axis rotation
float offAngle = 0.1f;
glm::quat offRotation(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
float angle = 0.5f * (maxAngle + minAngle);
glm::quat rotation = offRotation * glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(angle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, ACCEPTABLE_ERROR);
}
{ // test way off rotation > maxAngle
float offAngle = 0.5f;
glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
float angle = maxAngle + 0.2f * (TWO_PI - (maxAngle - minAngle));
glm::quat rotation = glm::angleAxis(angle, yAxis);
rotation = offRotation * glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test way off rotation < minAngle
float offAngle = 0.5f;
glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
float angle = minAngle - 0.2f * (TWO_PI - (maxAngle - minAngle));
glm::quat rotation = glm::angleAxis(angle, yAxis);
rotation = offRotation * glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test way off rotation > maxAngle with wrap over to minAngle
float offAngle = -0.5f;
glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
float angle = maxAngle + 0.6f * (TWO_PI - (maxAngle - minAngle));
glm::quat rotation = glm::angleAxis(angle, yAxis);
rotation = offRotation * glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test way off rotation < minAngle with wrap over to maxAngle
float offAngle = -0.6f;
glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
float angle = minAngle - 0.7f * (TWO_PI - (maxAngle - minAngle));
glm::quat rotation = glm::angleAxis(angle, yAxis);
rotation = offRotation * glm::angleAxis(angle, yAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
QVERIFY2(constrained, "HingeConstraint should clamp()");
QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
delete c;
}
void AngularConstraintTests::testConeRollerConstraint() {
float minAngleX = -PI / 5.0f;
float minAngleY = -PI / 5.0f;
float minAngleZ = -PI / 8.0f;
float maxAngleX = PI / 4.0f;
float maxAngleY = PI / 3.0f;
float maxAngleZ = PI / 4.0f;
glm::vec3 minAngles(minAngleX, minAngleY, minAngleZ);
glm::vec3 maxAngles(maxAngleX, maxAngleY, maxAngleZ);
AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles);
float expectedConeAngle = 0.25f * (maxAngleX - minAngleX + maxAngleY - minAngleY);
glm::vec3 middleAngles = 0.5f * (maxAngles + minAngles);
glm::quat yaw = glm::angleAxis(middleAngles[1], glm::vec3(0.0f, 1.0f, 0.0f));
glm::quat pitch = glm::angleAxis(middleAngles[0], glm::vec3(1.0f, 0.0f, 0.0f));
glm::vec3 expectedConeAxis = pitch * yaw * glm::vec3(0.0f, 0.0f, 1.0f);
glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
glm::vec3 perpAxis = glm::normalize(xAxis - glm::dot(xAxis, expectedConeAxis) * expectedConeAxis);
QVERIFY2(c != nullptr, "newAngularConstraint() should make a constraint");
{ // test in middle of constraint
glm::vec3 angles(PI/20.0f, 0.0f, PI/10.0f);
glm::quat rotation(angles);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()");
QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation");
}
float deltaAngle = 0.001f;
{ // test just inside edge of cone
glm::quat rotation = glm::angleAxis(expectedConeAngle - deltaAngle, perpAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()");
QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation");
}
{ // test just outside edge of cone
glm::quat rotation = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(constrained, "ConeRollerConstraint should clamp()");
QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation");
}
{ // test just inside min edge of roll
glm::quat rotation = glm::angleAxis(minAngleZ + deltaAngle, expectedConeAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()");
QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation");
}
{ // test just inside max edge of roll
glm::quat rotation = glm::angleAxis(maxAngleZ - deltaAngle, expectedConeAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()");
QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation");
}
{ // test just outside min edge of roll
glm::quat rotation = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(minAngleZ, expectedConeAxis);
QVERIFY2(constrained, "ConeRollerConstraint should clamp()");
QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test just outside max edge of roll
glm::quat rotation = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis);
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRotation = glm::angleAxis(maxAngleZ, expectedConeAxis);
QVERIFY2(constrained, "ConeRollerConstraint should clamp()");
QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
deltaAngle = 0.25f * expectedConeAngle;
{ // test far outside cone and min roll
glm::quat roll = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis);
glm::quat pitchYaw = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis);
glm::quat rotation = pitchYaw * roll;
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRoll = glm::angleAxis(minAngleZ, expectedConeAxis);
glm::quat expectedPitchYaw = glm::angleAxis(expectedConeAngle, perpAxis);
glm::quat expectedRotation = expectedPitchYaw * expectedRoll;
QVERIFY2(constrained, "ConeRollerConstraint should clamp()");
QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
{ // test far outside cone and max roll
glm::quat roll = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis);
glm::quat pitchYaw = glm::angleAxis(- expectedConeAngle - deltaAngle, perpAxis);
glm::quat rotation = pitchYaw * roll;
glm::quat newRotation = rotation;
bool constrained = c->clamp(newRotation);
glm::quat expectedRoll = glm::angleAxis(maxAngleZ, expectedConeAxis);
glm::quat expectedPitchYaw = glm::angleAxis(- expectedConeAngle, perpAxis);
glm::quat expectedRotation = expectedPitchYaw * expectedRoll;
QVERIFY2(constrained, "ConeRollerConstraint should clamp()");
QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation");
QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON);
}
delete c;
}