// // AngularConstraintTests.cpp // tests/physics/src // // Created by Andrew Meadows on 2014.05.30 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AngularConstraintTests.h" #include <iostream> #include <AngularConstraint.h> #include <NumericalConstants.h> #include <StreamUtils.h> #include "../QTestExtensions.h" QTEST_MAIN(AngularConstraintTests) void AngularConstraintTests::testHingeConstraint() { float minAngle = -PI; float maxAngle = 0.0f; glm::vec3 yAxis(0.0f, 1.0f, 0.0f); glm::vec3 minAngles(0.0f, -PI, 0.0f); glm::vec3 maxAngles(0.0f, 0.0f, 0.0f); AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles); QVERIFY2(c != nullptr, "newAngularConstraint should make a constraint"); { // test in middle of constraint float angle = 0.5f * (minAngle + maxAngle); glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(constrained == false, "HingeConstraint should not clamp()"); QVERIFY2(rotation == newRotation, "HingeConstraint should not change rotation"); } { // test just inside min edge of constraint float angle = minAngle + 10.0f * EPSILON; glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(!constrained, "HingeConstraint should not clamp()"); QVERIFY2(newRotation == rotation, "HingeConstraint should not change rotation"); } { // test just inside max edge of constraint float angle = maxAngle - 10.0f * EPSILON; glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(!constrained, "HingeConstraint should not clamp()"); QVERIFY2(newRotation == rotation, "HingeConstraint should not change rotation"); } { // test just outside min edge of constraint float angle = minAngle - 0.001f; glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test just outside max edge of constraint float angle = maxAngle + 0.001f; glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, rotation, EPSILON); } { // test far outside min edge of constraint (wraps around to max) float angle = minAngle - 0.75f * (TWO_PI - (maxAngle - minAngle)); glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test far outside max edge of constraint (wraps around to min) float angle = maxAngle + 0.75f * (TWO_PI - (maxAngle - minAngle)); glm::quat rotation = glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } float ACCEPTABLE_ERROR = 1.0e-4f; { // test nearby but off-axis rotation float offAngle = 0.1f; glm::quat offRotation(offAngle, glm::vec3(1.0f, 0.0f, 0.0f)); float angle = 0.5f * (maxAngle + minAngle); glm::quat rotation = offRotation * glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(angle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, ACCEPTABLE_ERROR); } { // test way off rotation > maxAngle float offAngle = 0.5f; glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f)); float angle = maxAngle + 0.2f * (TWO_PI - (maxAngle - minAngle)); glm::quat rotation = glm::angleAxis(angle, yAxis); rotation = offRotation * glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test way off rotation < minAngle float offAngle = 0.5f; glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f)); float angle = minAngle - 0.2f * (TWO_PI - (maxAngle - minAngle)); glm::quat rotation = glm::angleAxis(angle, yAxis); rotation = offRotation * glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test way off rotation > maxAngle with wrap over to minAngle float offAngle = -0.5f; glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f)); float angle = maxAngle + 0.6f * (TWO_PI - (maxAngle - minAngle)); glm::quat rotation = glm::angleAxis(angle, yAxis); rotation = offRotation * glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test way off rotation < minAngle with wrap over to maxAngle float offAngle = -0.6f; glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f)); float angle = minAngle - 0.7f * (TWO_PI - (maxAngle - minAngle)); glm::quat rotation = glm::angleAxis(angle, yAxis); rotation = offRotation * glm::angleAxis(angle, yAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis); QVERIFY2(constrained, "HingeConstraint should clamp()"); QVERIFY2(newRotation != rotation, "HingeConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } delete c; } void AngularConstraintTests::testConeRollerConstraint() { float minAngleX = -PI / 5.0f; float minAngleY = -PI / 5.0f; float minAngleZ = -PI / 8.0f; float maxAngleX = PI / 4.0f; float maxAngleY = PI / 3.0f; float maxAngleZ = PI / 4.0f; glm::vec3 minAngles(minAngleX, minAngleY, minAngleZ); glm::vec3 maxAngles(maxAngleX, maxAngleY, maxAngleZ); AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles); float expectedConeAngle = 0.25f * (maxAngleX - minAngleX + maxAngleY - minAngleY); glm::vec3 middleAngles = 0.5f * (maxAngles + minAngles); glm::quat yaw = glm::angleAxis(middleAngles[1], glm::vec3(0.0f, 1.0f, 0.0f)); glm::quat pitch = glm::angleAxis(middleAngles[0], glm::vec3(1.0f, 0.0f, 0.0f)); glm::vec3 expectedConeAxis = pitch * yaw * glm::vec3(0.0f, 0.0f, 1.0f); glm::vec3 xAxis(1.0f, 0.0f, 0.0f); glm::vec3 perpAxis = glm::normalize(xAxis - glm::dot(xAxis, expectedConeAxis) * expectedConeAxis); QVERIFY2(c != nullptr, "newAngularConstraint() should make a constraint"); { // test in middle of constraint glm::vec3 angles(PI/20.0f, 0.0f, PI/10.0f); glm::quat rotation(angles); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()"); QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation"); } float deltaAngle = 0.001f; { // test just inside edge of cone glm::quat rotation = glm::angleAxis(expectedConeAngle - deltaAngle, perpAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()"); QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation"); } { // test just outside edge of cone glm::quat rotation = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(constrained, "ConeRollerConstraint should clamp()"); QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation"); } { // test just inside min edge of roll glm::quat rotation = glm::angleAxis(minAngleZ + deltaAngle, expectedConeAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()"); QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation"); } { // test just inside max edge of roll glm::quat rotation = glm::angleAxis(maxAngleZ - deltaAngle, expectedConeAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); QVERIFY2(!constrained, "ConeRollerConstraint should not clamp()"); QVERIFY2(newRotation == rotation, "ConeRollerConstraint should not change rotation"); } { // test just outside min edge of roll glm::quat rotation = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(minAngleZ, expectedConeAxis); QVERIFY2(constrained, "ConeRollerConstraint should clamp()"); QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test just outside max edge of roll glm::quat rotation = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis); glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRotation = glm::angleAxis(maxAngleZ, expectedConeAxis); QVERIFY2(constrained, "ConeRollerConstraint should clamp()"); QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } deltaAngle = 0.25f * expectedConeAngle; { // test far outside cone and min roll glm::quat roll = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis); glm::quat pitchYaw = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis); glm::quat rotation = pitchYaw * roll; glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRoll = glm::angleAxis(minAngleZ, expectedConeAxis); glm::quat expectedPitchYaw = glm::angleAxis(expectedConeAngle, perpAxis); glm::quat expectedRotation = expectedPitchYaw * expectedRoll; QVERIFY2(constrained, "ConeRollerConstraint should clamp()"); QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } { // test far outside cone and max roll glm::quat roll = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis); glm::quat pitchYaw = glm::angleAxis(- expectedConeAngle - deltaAngle, perpAxis); glm::quat rotation = pitchYaw * roll; glm::quat newRotation = rotation; bool constrained = c->clamp(newRotation); glm::quat expectedRoll = glm::angleAxis(maxAngleZ, expectedConeAxis); glm::quat expectedPitchYaw = glm::angleAxis(- expectedConeAngle, perpAxis); glm::quat expectedRotation = expectedPitchYaw * expectedRoll; QVERIFY2(constrained, "ConeRollerConstraint should clamp()"); QVERIFY2(newRotation != rotation, "ConeRollerConstraint should change rotation"); QCOMPARE_WITH_ABS_ERROR(newRotation, expectedRotation, EPSILON); } delete c; }