overte/libraries/script-engine/src/ScriptAudioInjector.cpp

48 lines
1.6 KiB
C++

//
// ScriptAudioInjector.cpp
// libraries/script-engine/src
//
// Created by Stephen Birarda on 2015-02-11.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptEngineLogging.h"
#include "ScriptAudioInjector.h"
QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) {
// The AudioScriptingInterface::playSound method can return null, so we need to account for that.
if (!in) {
return QScriptValue(QScriptValue::NullValue);
}
// when the script goes down we want to cleanup the injector
QObject::connect(engine, &QScriptEngine::destroyed, in, &ScriptAudioInjector::stopInjectorImmediately,
Qt::DirectConnection);
return engine->newQObject(in, QScriptEngine::ScriptOwnership);
}
void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& out) {
out = qobject_cast<ScriptAudioInjector*>(object.toQObject());
}
ScriptAudioInjector::ScriptAudioInjector(AudioInjector* injector) :
_injector(injector)
{
}
ScriptAudioInjector::~ScriptAudioInjector() {
if (!_injector.isNull()) {
// we've been asked to delete after finishing, trigger a queued deleteLater here
_injector->triggerDeleteAfterFinish();
}
}
void ScriptAudioInjector::stopInjectorImmediately() {
qCDebug(scriptengine) << "ScriptAudioInjector::stopInjectorImmediately called to stop audio injector immediately.";
_injector->stopAndDeleteLater();
}