// // ScriptAudioInjector.cpp // libraries/script-engine/src // // Created by Stephen Birarda on 2015-02-11. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "ScriptEngineLogging.h" #include "ScriptAudioInjector.h" QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) { // The AudioScriptingInterface::playSound method can return null, so we need to account for that. if (!in) { return QScriptValue(QScriptValue::NullValue); } // when the script goes down we want to cleanup the injector QObject::connect(engine, &QScriptEngine::destroyed, in, &ScriptAudioInjector::stopInjectorImmediately, Qt::DirectConnection); return engine->newQObject(in, QScriptEngine::ScriptOwnership); } void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& out) { out = qobject_cast(object.toQObject()); } ScriptAudioInjector::ScriptAudioInjector(AudioInjector* injector) : _injector(injector) { } ScriptAudioInjector::~ScriptAudioInjector() { if (!_injector.isNull()) { // we've been asked to delete after finishing, trigger a queued deleteLater here _injector->triggerDeleteAfterFinish(); } } void ScriptAudioInjector::stopInjectorImmediately() { qCDebug(scriptengine) << "ScriptAudioInjector::stopInjectorImmediately called to stop audio injector immediately."; _injector->stopAndDeleteLater(); }