Overte open source virtual worlds platform.
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Andrzej Kapolka b9fdba2711 Rather than creating a thread to read datagrams, just set the socket to
nonblocking mode and check it before simulating.  This addresses one aspect
of the lack of synchronization on AgentList, but there are other issues...
2013-04-26 11:08:41 -07:00
audio-mixer AgentList type squishes across project 2013-04-25 16:25:49 -07:00
avatar-mixer Merge branch 'master' of https://github.com/worklist/hifi 2013-04-25 17:40:55 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server AgentList type squishes across project 2013-04-25 16:25:49 -07:00
eve increased YAW_MAG (faster turning), redesigned the concept of avatar position, and reset Eve's position accordingly. Also added _frustumNeedsReshape in camera in anticipation of fixing problem where setting fov doesn't reshape the frustum. 2013-04-25 13:51:20 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector removes leftover something and misplaced const-qualification that keeps it from compiling 2013-04-24 13:33:53 +02:00
interface Rather than creating a thread to read datagrams, just set the socket to 2013-04-26 11:08:41 -07:00
libraries Rather than creating a thread to read datagrams, just set the socket to 2013-04-26 11:08:41 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-server AgentList type squishes across project 2013-04-25 16:25:49 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt stub setup for eve 2013-04-22 11:39:38 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.