overte/examples/sprayPaintSpawner.js
2015-09-04 10:36:14 -07:00

74 lines
1.7 KiB
JavaScript

// sprayPaintSpawner.js
//
// Created by Eric Levin on 9/3/15
// Copyright 2015 High Fidelity, Inc.
//
// This is script spwans a spreay paint can model with the sprayPaintCan.js entity script attached
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var scriptURL = "entityScripts/sprayPaintCan.js";
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
var paintGun = Entities.addEntity({
type: "Model",
modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/sprayGun.fbx?=v4",
position: center,
dimensions: {
x: 0.03,
y: 0.15,
z: 0.34
},
collisionsWillMove: true,
shapeType: 'box',
script: scriptURL
});
var whiteboard = Entities.addEntity({
type: "Box",
position: center,
dimensions: {
x: 2,
y: 1.5,
z: .01
},
rotation: orientationOf(Vec3.subtract(MyAvatar.position, center)),
color: {
red: 250,
green: 250,
blue: 250
},
// visible: false
});
function cleanup() {
Entities.deleteEntity(paintGun);
Entities.deleteEntity(whiteboard);
}
Script.scriptEnding.connect(cleanup);
function orientationOf(vector) {
var Y_AXIS = {
x: 0,
y: 1,
z: 0
};
var X_AXIS = {
x: 1,
y: 0,
z: 0
};
var theta = 0.0;
var RAD_TO_DEG = 180.0 / Math.PI;
var direction, yaw, pitch;
direction = Vec3.normalize(vector);
yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
return Quat.multiply(yaw, pitch);
}