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Asset.cpp
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adding the top model Asset
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2015-08-21 20:14:06 -07:00 |
Asset.h
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Fix compilation issues on mac
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2015-09-19 08:59:47 -07:00 |
Geometry.cpp
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Geometry.cpp: rename method
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2016-03-28 13:29:28 -07:00 |
Geometry.h
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Geometry.cpp: rename method
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2016-03-28 13:29:28 -07:00 |
Light.cpp
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A bunch of typo fixes after review
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2016-03-01 10:53:08 -08:00 |
Light.h
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A bunch of typo fixes after review
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2016-03-01 10:53:08 -08:00 |
Light.slh
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Post merge with Zach work for environment map
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2016-02-26 16:04:50 -08:00 |
Material.cpp
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Copy material schema buffers as new ref
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2016-03-25 11:46:24 -07:00 |
Material.h
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Move tex alpha detection to cv method
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2016-03-24 09:48:33 -07:00 |
Material.slh
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Good to go for merge
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2016-03-22 15:14:01 -07:00 |
ModelLogging.cpp
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MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
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2015-09-20 23:31:59 -07:00 |
ModelLogging.h
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MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
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2015-09-20 23:31:59 -07:00 |
Skybox.cpp
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Only add buffer/tex to skymap if asked for
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2016-03-10 22:52:44 -08:00 |
Skybox.h
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Release skybox texs when not rendering
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2016-04-01 14:46:50 -07:00 |
skybox.slf
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Workaround for scribe not scrubbing #else
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2016-03-10 22:53:21 -08:00 |
skybox.slv
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Add texture, color to px skybox
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2016-03-10 21:05:36 -08:00 |
Stage.cpp
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
Stage.h
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Default bg to SKY_DOME
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2016-03-21 15:11:26 -07:00 |
TextureMap.cpp
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Look at whole tex for alpha mask
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2016-03-18 11:00:36 -07:00 |
TextureMap.h
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Trying to better load aand detect the case for transparent textures oor opacity mask
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2016-03-18 12:47:33 -07:00 |